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[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
intel
/
intel_tex_layout.h
diff --git
a/src/mesa/drivers/dri/intel/intel_tex_layout.h
b/src/mesa/drivers/dri/intel/intel_tex_layout.h
index a9ac9e7eb4894863dbb3e5490d38b7b8a473fb5d..1c8c53e54597db6c58b7ae9c0b1c1b70e95f25fd 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_tex_layout.h
+++ b/
src/mesa/drivers/dri/intel/intel_tex_layout.h
@@
-40,5
+40,5
@@
static INLINE GLuint minify( GLuint d )
extern void i945_miptree_layout_2d(struct intel_context *intel,
struct intel_mipmap_tree *mt,
- uint32_t tiling);
+ uint32_t tiling
, int nr_images
);
extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);