#include "main/macros.h"
-static GLuint minify( GLuint d )
+static INLINE GLuint minify( GLuint d )
{
return MAX2(1, d>>1);
}
extern void i945_miptree_layout_2d(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling);
-extern GLuint intel_compressed_alignment(GLenum);
+extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);