i965: Mark that depth buffer needs depth resolve after drawing
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_layout.h
index c9de9b56784163394e60d523eb5a68d1d5c5f1e0..c6c865d2c8070bbd6cb22e0e418515ae41fb357e 100644 (file)
 #include "main/macros.h"
 
 
-static GLuint minify( GLuint d )
+static INLINE GLuint minify( GLuint d )
 {
    return MAX2(1, d>>1);
 }
 
-extern void i945_miptree_layout_2d(struct intel_context *intel,
-                                  struct intel_mipmap_tree *mt,
-                                  uint32_t tiling);
-extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);
+extern void i945_miptree_layout_2d(struct intel_mipmap_tree *mt);
+void intel_get_texture_alignment_unit(gl_format format,
+                                     unsigned int *w, unsigned int *h);