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[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
intel
/
intel_tex_obj.h
diff --git
a/src/mesa/drivers/dri/intel/intel_tex_obj.h
b/src/mesa/drivers/dri/intel/intel_tex_obj.h
index 3ad10d3d23890fab81eac1c7e39f91a7600c10f5..5f60e0ea4f3a1bc3af6119fea49511647320bb24 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_tex_obj.h
+++ b/
src/mesa/drivers/dri/intel/intel_tex_obj.h
@@
-46,10
+46,6
@@
struct intel_texture_object
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
-
- GLboolean imageOverride;
- GLint depthOverride;
- GLuint pitchOverride;
};
struct intel_texture_image