* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
-
- GLboolean imageOverride;
- GLint depthOverride;
- GLuint pitchOverride;
};
struct intel_texture_image
* Else there is no image data.
*/
struct intel_mipmap_tree *mt;
+ GLboolean used_as_render_target;
};
static INLINE struct intel_texture_object *