*/
unsigned int _MaxLevel;
- /* Offset for firstLevel image:
- */
- GLuint textureOffset;
-
/* On validation any active images held in main memory or in other
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
+
+ /**
+ * Set when mipmap trees in the texture images of this texture object
+ * might not all be the mipmap tree above.
+ */
+ bool needs_validate;
};
* Else there is no image data.
*/
struct intel_mipmap_tree *mt;
- bool used_as_render_target;
};
static INLINE struct intel_texture_object *