i965: Stop passing num_samples to intel_miptree_alloc_hiz().
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
index 178279262d9b6bb10163ca9773eaecbc61cb7033..eaa25617bab38b93d1db7d8e1f43e7a3029dbe02 100644 (file)
@@ -1,6 +1,7 @@
 #include "main/mtypes.h"
 #include "main/macros.h"
 #include "main/samplerobj.h"
+#include "main/texobj.h"
 
 #include "intel_context.h"
 #include "intel_mipmap_tree.h"
@@ -20,12 +21,18 @@ intel_update_max_level(struct intel_texture_object *intelObj,
                       struct gl_sampler_object *sampler)
 {
    struct gl_texture_object *tObj = &intelObj->base;
+   int maxlevel;
 
    if (sampler->MinFilter == GL_NEAREST ||
        sampler->MinFilter == GL_LINEAR) {
-      intelObj->_MaxLevel = tObj->BaseLevel;
+      maxlevel = tObj->BaseLevel;
    } else {
-      intelObj->_MaxLevel = tObj->_MaxLevel;
+      maxlevel = tObj->_MaxLevel;
+   }
+
+   if (intelObj->_MaxLevel != maxlevel) {
+      intelObj->_MaxLevel = maxlevel;
+      intelObj->needs_validate = true;
    }
 }
 
@@ -43,24 +50,24 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
    struct intel_texture_image *firstImage;
    int width, height, depth;
 
+   /* TBOs require no validation -- they always just point to their BO. */
+   if (tObj->Target == GL_TEXTURE_BUFFER)
+      return true;
+
    /* We know/require this is true by now: 
     */
-   assert(intelObj->base._Complete);
+   assert(intelObj->base._BaseComplete);
 
    /* What levels must the tree include at a minimum?
     */
    intel_update_max_level(intelObj, sampler);
-   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
+   if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
+      intelObj->needs_validate = true;
 
-   /* Fallback case:
-    */
-   if (firstImage->base.Base.Border) {
-      intel_miptree_release(&intelObj->mt);
-      return false;
-   }
+   if (!intelObj->needs_validate)
+      return true;
 
-   intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
-                                          &width, &height, &depth);
+   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
 
    /* Check tree can hold all active levels.  Check tree matches
     * target, imageFormat, etc.
@@ -71,13 +78,9 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
     * of that, we just always relayout on baselevel change.
     */
    if (intelObj->mt &&
-       (intelObj->mt->target != intelObj->base.Target ||
-       intelObj->mt->format != firstImage->base.Base.TexFormat ||
+       (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
        intelObj->mt->first_level != tObj->BaseLevel ||
-       intelObj->mt->last_level < intelObj->_MaxLevel ||
-       intelObj->mt->width0 != width ||
-       intelObj->mt->height0 != height ||
-       intelObj->mt->depth0 != depth)) {
+       intelObj->mt->last_level < intelObj->_MaxLevel)) {
       intel_miptree_release(&intelObj->mt);
    }
 
@@ -85,6 +88,14 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
    /* May need to create a new tree:
     */
    if (!intelObj->mt) {
+      intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
+                                            &width, &height, &depth);
+
+      perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
+                 "texture miptree.\n",
+                 _mesa_get_format_name(firstImage->base.Base.TexFormat),
+                 width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
+
       intelObj->mt = intel_miptree_create(intel,
                                           intelObj->base.Target,
                                          firstImage->base.Base.TexFormat,
@@ -93,14 +104,16 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
                                           width,
                                           height,
                                           depth,
-                                         true);
+                                         true,
+                                          0 /* num_samples */,
+                                          false /* force_y_tiling */);
       if (!intelObj->mt)
          return false;
    }
 
    /* Pull in any images not in the object's tree:
     */
-   nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
    for (face = 0; face < nr_faces; face++) {
       for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
          struct intel_texture_image *intelImage =
@@ -108,119 +121,21 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
         /* skip too small size mipmap */
         if (intelImage == NULL)
                 break;
-        /* Need to import images in main memory or held in other trees.
-         * If it's a render target, then its data isn't needed to be in
-         * the object tree (otherwise we'd be FBO incomplete), and we need
-         * to keep track of the image's MT as needing to be pulled in still,
-         * or we'll lose the rendering that's done to it.
-          */
-         if (intelObj->mt != intelImage->mt &&
-            !intelImage->used_as_render_target) {
-            intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
-         }
-      }
-   }
-
-   return true;
-}
-
-static void
-intel_tex_map_image_for_swrast(struct intel_context *intel,
-                              struct intel_texture_image *intel_image)
-{
-   int level = intel_image->base.Base.Level;
-   int face = intel_image->base.Base.Face;
-   struct intel_mipmap_tree *mt;
-   unsigned int x, y;
-
-   if (!intel_image || !intel_image->mt)
-      return;
-
-   mt = intel_image->mt;
 
-   if (mt->target == GL_TEXTURE_3D ||
-       mt->target == GL_TEXTURE_2D_ARRAY ||
-       mt->target == GL_TEXTURE_1D_ARRAY) {
-      int i;
+         if (intelObj->mt != intelImage->mt) {
+            intel_miptree_copy_teximage(intel, intelImage, intelObj->mt,
+                                        false /* invalidate */);
+         }
 
-      if (mt->target == GL_TEXTURE_2D_ARRAY ||
-          mt->target == GL_TEXTURE_1D_ARRAY) {
-         /* Mesa only allocates one entry for these, but we really do have an
-          * offset per depth.
+         /* After we're done, we'd better agree that our layout is
+          * appropriate, or we'll end up hitting this function again on the
+          * next draw
           */
-         free(intel_image->base.Base.ImageOffsets);
-         intel_image->base.Base.ImageOffsets = malloc(mt->level[level].depth *
-                                                      sizeof(GLuint));
-      }
-
-      /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
-       * share code with the normal path.
-       */
-      for (i = 0; i < mt->level[level].depth; i++) {
-        intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
-        intel_image->base.Base.ImageOffsets[i] = x + y * mt->region->pitch;
+         assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
       }
-
-      DBG("%s \n", __FUNCTION__);
-
-      intel_image->base.Base.Data = intel_region_map(intel, mt->region);
-   } else {
-      assert(mt->level[level].depth == 1);
-      intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
-      intel_image->base.Base.ImageOffsets[0] = 0;
-
-      DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
-         __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
-
-      intel_image->base.Base.Data = intel_region_map(intel, mt->region) +
-        (x + y * mt->region->pitch) * mt->cpp;
    }
 
-   intel_image->base.Base.RowStride = mt->region->pitch;
-}
-
-static void
-intel_tex_unmap_image_for_swrast(struct intel_context *intel,
-                                struct intel_texture_image *intel_image)
-{
-   if (intel_image && intel_image->mt) {
-      intel_region_unmap(intel, intel_image->mt->region);
-      intel_image->base.Base.Data = NULL;
-   }
-}
-
-void
-intel_tex_map_images(struct intel_context *intel,
-                    struct intel_texture_object *intelObj)
-{
-   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
-   int i, face;
+   intelObj->needs_validate = false;
 
-   DBG("%s\n", __FUNCTION__);
-
-   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
-      for (face = 0; face < nr_faces; face++) {
-        struct intel_texture_image *intel_image =
-           intel_texture_image(intelObj->base.Image[face][i]);
-
-        intel_tex_map_image_for_swrast(intel, intel_image);
-      }
-   }
-}
-
-void
-intel_tex_unmap_images(struct intel_context *intel,
-                      struct intel_texture_object *intelObj)
-{
-   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
-   int i, face;
-
-   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
-      for (face = 0; face < nr_faces; face++) {
-        struct intel_texture_image *intel_image =
-           intel_texture_image(intelObj->base.Image[face][i]);
-
-        intel_tex_unmap_image_for_swrast(intel, intel_image);
-      }
-   }
+   return true;
 }