i965: Stop passing num_samples to intel_miptree_alloc_hiz().
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
index e810db85c1493df1080873daa677794565e9cda9..eaa25617bab38b93d1db7d8e1f43e7a3029dbe02 100644 (file)
@@ -1,10 +1,13 @@
 #include "main/mtypes.h"
 #include "main/macros.h"
 #include "main/samplerobj.h"
+#include "main/texobj.h"
 
 #include "intel_context.h"
 #include "intel_mipmap_tree.h"
+#include "intel_blit.h"
 #include "intel_tex.h"
+#include "intel_tex_layout.h"
 
 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
 
  * but BaseLevel.
  */
 static void
-intel_update_max_level(struct intel_context *intel,
-                      struct intel_texture_object *intelObj,
+intel_update_max_level(struct intel_texture_object *intelObj,
                       struct gl_sampler_object *sampler)
 {
    struct gl_texture_object *tObj = &intelObj->base;
+   int maxlevel;
 
    if (sampler->MinFilter == GL_NEAREST ||
        sampler->MinFilter == GL_LINEAR) {
-      intelObj->_MaxLevel = tObj->BaseLevel;
+      maxlevel = tObj->BaseLevel;
    } else {
-      intelObj->_MaxLevel = tObj->_MaxLevel;
+      maxlevel = tObj->_MaxLevel;
    }
-}
 
-/**
- * Copies the image's contents at its level into the object's miptree,
- * and updates the image to point at the object's miptree.
- */
-static void
-copy_image_data_to_tree(struct intel_context *intel,
-                        struct intel_texture_object *intelObj,
-                        struct intel_texture_image *intelImage)
-{
-   if (intelImage->mt) {
-      /* Copy potentially with the blitter:
-       */
-      intel_miptree_image_copy(intel,
-                               intelObj->mt,
-                               intelImage->face,
-                               intelImage->level, intelImage->mt);
-
-      intel_miptree_release(intel, &intelImage->mt);
-   }
-   else {
-      assert(intelImage->base.Data != NULL);
-
-      /* More straightforward upload.  
-       */
-      intel_miptree_image_data(intel,
-                               intelObj->mt,
-                               intelImage->face,
-                               intelImage->level,
-                               intelImage->base.Data,
-                               intelImage->base.RowStride,
-                               intelImage->base.RowStride *
-                               intelImage->base.Height);
-      _mesa_align_free(intelImage->base.Data);
-      intelImage->base.Data = NULL;
+   if (intelObj->_MaxLevel != maxlevel) {
+      intelObj->_MaxLevel = maxlevel;
+      intelObj->needs_validate = true;
    }
-
-   intel_miptree_reference(&intelImage->mt, intelObj->mt);
 }
 
-
 /*  
  */
 GLuint
@@ -77,36 +45,29 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
    struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
    struct intel_texture_object *intelObj = intel_texture_object(tObj);
    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
-   int comp_byte = 0;
-   int cpp;
    GLuint face, i;
    GLuint nr_faces = 0;
    struct intel_texture_image *firstImage;
+   int width, height, depth;
+
+   /* TBOs require no validation -- they always just point to their BO. */
+   if (tObj->Target == GL_TEXTURE_BUFFER)
+      return true;
 
    /* We know/require this is true by now: 
     */
-   assert(intelObj->base._Complete);
+   assert(intelObj->base._BaseComplete);
 
    /* What levels must the tree include at a minimum?
     */
-   intel_update_max_level(intel, intelObj, sampler);
-   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
+   intel_update_max_level(intelObj, sampler);
+   if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
+      intelObj->needs_validate = true;
 
-   /* Fallback case:
-    */
-   if (firstImage->base.Border) {
-      if (intelObj->mt) {
-         intel_miptree_release(intel, &intelObj->mt);
-      }
-      return GL_FALSE;
-   }
+   if (!intelObj->needs_validate)
+      return true;
 
-   if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
-      comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat);
-      cpp = comp_byte;
-   }
-   else
-      cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
+   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
 
    /* Check tree can hold all active levels.  Check tree matches
     * target, imageFormat, etc.
@@ -117,38 +78,42 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
     * of that, we just always relayout on baselevel change.
     */
    if (intelObj->mt &&
-       (intelObj->mt->target != intelObj->base.Target ||
-       intelObj->mt->format != firstImage->base.TexFormat ||
+       (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
        intelObj->mt->first_level != tObj->BaseLevel ||
-       intelObj->mt->last_level < intelObj->_MaxLevel ||
-       intelObj->mt->width0 != firstImage->base.Width ||
-       intelObj->mt->height0 != firstImage->base.Height ||
-       intelObj->mt->depth0 != firstImage->base.Depth)) {
-      intel_miptree_release(intel, &intelObj->mt);
+       intelObj->mt->last_level < intelObj->_MaxLevel)) {
+      intel_miptree_release(&intelObj->mt);
    }
 
 
    /* May need to create a new tree:
     */
    if (!intelObj->mt) {
+      intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
+                                            &width, &height, &depth);
+
+      perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
+                 "texture miptree.\n",
+                 _mesa_get_format_name(firstImage->base.Base.TexFormat),
+                 width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
+
       intelObj->mt = intel_miptree_create(intel,
                                           intelObj->base.Target,
-                                         firstImage->base.TexFormat,
+                                         firstImage->base.Base.TexFormat,
                                           tObj->BaseLevel,
                                           intelObj->_MaxLevel,
-                                          firstImage->base.Width,
-                                          firstImage->base.Height,
-                                          firstImage->base.Depth,
-                                          cpp,
-                                          comp_byte,
-                                         GL_TRUE);
+                                          width,
+                                          height,
+                                          depth,
+                                         true,
+                                          0 /* num_samples */,
+                                          false /* force_y_tiling */);
       if (!intelObj->mt)
-         return GL_FALSE;
+         return false;
    }
 
    /* Pull in any images not in the object's tree:
     */
-   nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+   nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
    for (face = 0; face < nr_faces; face++) {
       for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
          struct intel_texture_image *intelImage =
@@ -156,86 +121,21 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
         /* skip too small size mipmap */
         if (intelImage == NULL)
                 break;
-        /* Need to import images in main memory or held in other trees.
-         * If it's a render target, then its data isn't needed to be in
-         * the object tree (otherwise we'd be FBO incomplete), and we need
-         * to keep track of the image's MT as needing to be pulled in still,
-         * or we'll lose the rendering that's done to it.
-          */
-         if (intelObj->mt != intelImage->mt &&
-            !intelImage->used_as_render_target) {
-            copy_image_data_to_tree(intel, intelObj, intelImage);
-         }
-      }
-   }
 
-   return GL_TRUE;
-}
-
-void
-intel_tex_map_level_images(struct intel_context *intel,
-                          struct intel_texture_object *intelObj,
-                          int level)
-{
-   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
-   GLuint face;
-
-   for (face = 0; face < nr_faces; face++) {
-      struct intel_texture_image *intelImage =
-        intel_texture_image(intelObj->base.Image[face][level]);
-
-      if (intelImage && intelImage->mt) {
-        intelImage->base.Data =
-           intel_miptree_image_map(intel,
-                                   intelImage->mt,
-                                   intelImage->face,
-                                   intelImage->level,
-                                   &intelImage->base.RowStride,
-                                   intelImage->base.ImageOffsets);
-        /* convert stride to texels, not bytes */
-        intelImage->base.RowStride /= intelImage->mt->cpp;
-        /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
-      }
-   }
-}
-
-void
-intel_tex_unmap_level_images(struct intel_context *intel,
-                            struct intel_texture_object *intelObj,
-                            int level)
-{
-   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
-   GLuint face;
-
-   for (face = 0; face < nr_faces; face++) {
-      struct intel_texture_image *intelImage =
-        intel_texture_image(intelObj->base.Image[face][level]);
+         if (intelObj->mt != intelImage->mt) {
+            intel_miptree_copy_teximage(intel, intelImage, intelObj->mt,
+                                        false /* invalidate */);
+         }
 
-      if (intelImage && intelImage->mt) {
-        intel_miptree_image_unmap(intel, intelImage->mt);
-        intelImage->base.Data = NULL;
+         /* After we're done, we'd better agree that our layout is
+          * appropriate, or we'll end up hitting this function again on the
+          * next draw
+          */
+         assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
       }
    }
-}
-
-void
-intel_tex_map_images(struct intel_context *intel,
-                     struct intel_texture_object *intelObj)
-{
-   int i;
-
-   DBG("%s\n", __FUNCTION__);
 
-   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
-      intel_tex_map_level_images(intel, intelObj, i);
-}
-
-void
-intel_tex_unmap_images(struct intel_context *intel,
-                       struct intel_texture_object *intelObj)
-{
-   int i;
+   intelObj->needs_validate = false;
 
-   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
-      intel_tex_unmap_level_images(intel, intelObj, i);
+   return true;
 }