#include "main/mtypes.h"
#include "main/macros.h"
#include "main/samplerobj.h"
+#include "main/texobj.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
struct gl_sampler_object *sampler)
{
struct gl_texture_object *tObj = &intelObj->base;
+ int maxlevel;
if (sampler->MinFilter == GL_NEAREST ||
sampler->MinFilter == GL_LINEAR) {
- intelObj->_MaxLevel = tObj->BaseLevel;
+ maxlevel = tObj->BaseLevel;
} else {
- intelObj->_MaxLevel = tObj->_MaxLevel;
+ maxlevel = tObj->_MaxLevel;
+ }
+
+ if (intelObj->_MaxLevel != maxlevel) {
+ intelObj->_MaxLevel = maxlevel;
+ intelObj->needs_validate = true;
}
}
struct intel_texture_image *firstImage;
int width, height, depth;
+ /* TBOs require no validation -- they always just point to their BO. */
+ if (tObj->Target == GL_TEXTURE_BUFFER)
+ return true;
+
/* We know/require this is true by now:
*/
- assert(intelObj->base._Complete);
+ assert(intelObj->base._BaseComplete);
/* What levels must the tree include at a minimum?
*/
intel_update_max_level(intelObj, sampler);
- firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
+ if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
+ intelObj->needs_validate = true;
+
+ if (!intelObj->needs_validate)
+ return true;
- intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
- &width, &height, &depth);
+ firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
/* Check tree can hold all active levels. Check tree matches
* target, imageFormat, etc.
* of that, we just always relayout on baselevel change.
*/
if (intelObj->mt &&
- (intelObj->mt->target != intelObj->base.Target ||
- intelObj->mt->format != firstImage->base.Base.TexFormat ||
+ (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
intelObj->mt->first_level != tObj->BaseLevel ||
- intelObj->mt->last_level < intelObj->_MaxLevel ||
- intelObj->mt->width0 != width ||
- intelObj->mt->height0 != height ||
- intelObj->mt->depth0 != depth)) {
+ intelObj->mt->last_level < intelObj->_MaxLevel)) {
intel_miptree_release(&intelObj->mt);
}
/* May need to create a new tree:
*/
if (!intelObj->mt) {
+ intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
+ &width, &height, &depth);
+
+ perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
+ "texture miptree.\n",
+ _mesa_get_format_name(firstImage->base.Base.TexFormat),
+ width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
+
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
firstImage->base.Base.TexFormat,
width,
height,
depth,
- true);
+ true,
+ 0 /* num_samples */,
+ false /* force_y_tiling */);
if (!intelObj->mt)
return false;
}
/* Pull in any images not in the object's tree:
*/
- nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
for (face = 0; face < nr_faces; face++) {
for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
struct intel_texture_image *intelImage =
/* skip too small size mipmap */
if (intelImage == NULL)
break;
- /* Need to import images in main memory or held in other trees.
- * If it's a render target, then its data isn't needed to be in
- * the object tree (otherwise we'd be FBO incomplete), and we need
- * to keep track of the image's MT as needing to be pulled in still,
- * or we'll lose the rendering that's done to it.
- */
- if (intelObj->mt != intelImage->mt &&
- !intelImage->used_as_render_target) {
- intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
- }
- }
- }
-
- return true;
-}
-
-/**
- * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
- */
-static void
-intel_tex_map_image_for_swrast(struct intel_context *intel,
- struct intel_texture_image *intel_image,
- GLbitfield mode)
-{
- int level;
- int face;
- struct intel_mipmap_tree *mt;
- unsigned int x, y;
-
- if (!intel_image || !intel_image->mt)
- return;
-
- level = intel_image->base.Base.Level;
- face = intel_image->base.Base.Face;
- mt = intel_image->mt;
-
- if (mt->target == GL_TEXTURE_3D ||
- mt->target == GL_TEXTURE_2D_ARRAY ||
- mt->target == GL_TEXTURE_1D_ARRAY) {
- int i;
-
- /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
- * share code with the normal path.
- */
- for (i = 0; i < mt->level[level].depth; i++) {
- intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
- intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch;
- }
-
- DBG("%s \n", __FUNCTION__);
-
- intel_image->base.Data = intel_region_map(intel, mt->region, mode);
- } else {
- assert(mt->level[level].depth == 1);
- intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
- DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
- __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
-
- intel_image->base.Data = intel_region_map(intel, mt->region, mode) +
- (x + y * mt->region->pitch) * mt->cpp;
- }
-
- intel_image->base.RowStride = mt->region->pitch;
-}
-
-static void
-intel_tex_unmap_image_for_swrast(struct intel_context *intel,
- struct intel_texture_image *intel_image)
-{
- if (intel_image && intel_image->mt) {
- intel_region_unmap(intel, intel_image->mt->region);
- intel_image->base.Data = NULL;
- }
-}
-
-/**
- * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
- */
-void
-intel_tex_map_images(struct intel_context *intel,
- struct intel_texture_object *intelObj,
- GLbitfield mode)
-{
- GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- int i, face;
-
- DBG("%s\n", __FUNCTION__);
-
- for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
- for (face = 0; face < nr_faces; face++) {
- struct intel_texture_image *intel_image =
- intel_texture_image(intelObj->base.Image[face][i]);
+ if (intelObj->mt != intelImage->mt) {
+ intel_miptree_copy_teximage(intel, intelImage, intelObj->mt,
+ false /* invalidate */);
+ }
- intel_tex_map_image_for_swrast(intel, intel_image, mode);
+ /* After we're done, we'd better agree that our layout is
+ * appropriate, or we'll end up hitting this function again on the
+ * next draw
+ */
+ assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
}
}
-}
-void
-intel_tex_unmap_images(struct intel_context *intel,
- struct intel_texture_object *intelObj)
-{
- GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- int i, face;
-
- for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
- for (face = 0; face < nr_faces; face++) {
- struct intel_texture_image *intel_image =
- intel_texture_image(intelObj->base.Image[face][i]);
+ intelObj->needs_validate = false;
- intel_tex_unmap_image_for_swrast(intel, intel_image);
- }
- }
+ return true;
}