#include "main/macros.h"
#include "intel_context.h"
-#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
-#include "intel_chipset.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/* What levels must the tree include at a minimum?
*/
intel_calculate_first_last_level(intel, intelObj);
- firstImage =
- intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
+ firstImage = intel_texture_image(tObj->Image[0][intelObj->firstLevel]);
/* Fallback case:
*/
intel_texture_image(intelObj->base.Image[face][i]);
/* Need to import images in main memory or held in other trees.
+ * If it's a render target, then its data isn't needed to be in
+ * the object tree (otherwise we'd be FBO incomplete), and we need
+ * to keep track of the image's MT as needing to be pulled in still,
+ * or we'll lose the rendering that's done to it.
*/
- if (intelObj->mt != intelImage->mt) {
+ if (intelObj->mt != intelImage->mt &&
+ !intelImage->used_as_render_target) {
copy_image_data_to_tree(intel, intelObj, intelImage);
}
}