#include "main/glheader.h"
#include "main/context.h"
-#include "main/extensions.h"
#include "main/simple_list.h"
#include "main/imports.h"
/* Create the device specific context.
*/
-GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
+GLboolean mach64CreateContext( gl_api api,
+ const __GLcontextModes *glVisual,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{