{
float rhw = 1.0 / LE32_IN_FLOAT( p + 2 );
- dst->texcoord[1][0] = rhw*LE32_IN_FLOAT( p++ );
- dst->texcoord[1][1] = rhw*LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX1][0] = rhw*LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX1][1] = rhw*LE32_IN_FLOAT( p++ );
}
#else
- dst->texcoord[1][0] = LE32_IN_FLOAT( p++ );
- dst->texcoord[1][1] = LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX1][0] = LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX1][1] = LE32_IN_FLOAT( p++ );
#endif
- dst->texcoord[1][3] = 1.0;
+ dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0;
p++;
case TEX0_VERTEX_FORMAT:
{
float rhw = 1.0 / LE32_IN_FLOAT( p + 2 );
- dst->texcoord[0][0] = rhw*LE32_IN_FLOAT( p++ );
- dst->texcoord[0][1] = rhw*LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX0][0] = rhw*LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX0][1] = rhw*LE32_IN_FLOAT( p++ );
}
#else
- dst->texcoord[0][0] = LE32_IN_FLOAT( p++ );
- dst->texcoord[0][1] = LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX0][0] = LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_TEX0][1] = LE32_IN_FLOAT( p++ );
#endif
- dst->texcoord[0][3] = 1.0;
+ dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0;
dst->win[3] = LE32_IN_FLOAT( p++ );
case NOTEX_VERTEX_FORMAT:
- dst->specular[2] = *((GLubyte *)p)++;
- dst->specular[1] = *((GLubyte *)p)++;
- dst->specular[0] = *((GLubyte *)p)++;
- dst->fog = *((GLubyte *)p)++;
+ dst->specular[2] = ((GLubyte *)p)[0];
+ dst->specular[1] = ((GLubyte *)p)[1];
+ dst->specular[0] = ((GLubyte *)p)[2];
+ dst->fog = ((GLubyte *)p)[3];
+ p++;
case TINY_VERTEX_FORMAT:
dst->win[2] = UNVIEWPORT_Z( LE32_IN( p++ ) );
- dst->color[2] = *((GLubyte *)p)++;
- dst->color[1] = *((GLubyte *)p)++;
- dst->color[0] = *((GLubyte *)p)++;
- dst->color[3] = *((GLubyte *)p)++;
+ dst->color[2] = ((GLubyte *)p)[0];
+ dst->color[1] = ((GLubyte *)p)[1];
+ dst->color[0] = ((GLubyte *)p)[2];
+ dst->color[3] = ((GLubyte *)p)[3];
+ p++;
{
GLuint xy = LE32_IN( p );
{
GLubyte r, g, b, a;
- b = *((GLubyte *)p)++;
- g = *((GLubyte *)p)++;
- r = *((GLubyte *)p)++;
- a = *((GLubyte *)p)++;
-
+ b = ((GLubyte *)p)[0];
+ g = ((GLubyte *)p)[1];
+ r = ((GLubyte *)p)[2];
+ a = ((GLubyte *)p)[3];
+ p++;
fprintf(stderr, "spec: r %d g %d b %d a %d\n", r, g, b, a);
}
z = LE32_IN( p++ ) / 65536.0;
- b = *((GLubyte *)p)++;
- g = *((GLubyte *)p)++;
- r = *((GLubyte *)p)++;
- a = *((GLubyte *)p)++;
-
+ b = ((GLubyte *)p)[0];
+ g = ((GLubyte *)p)[1];
+ r = ((GLubyte *)p)[2];
+ a = ((GLubyte *)p)[3];
+ p++;
xy = LE32_IN( p );
x = (GLfloat)(GLshort)( xy >> 16 ) / 4.0;
y = (GLfloat)(GLshort)( xy & 0xffff ) / 4.0;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
- INTERP_4CHAN( t,
+ assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
+
+ INTERP_4F( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
if (VB->SecondaryColorPtr[1]) {
- INTERP_3CHAN( t,
+ INTERP_3F( t,
GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], out),
GET_COLOR(VB->SecondaryColorPtr[1], in) );
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
- COPY_CHAN4( GET_COLOR(VB->ColorPtr[1], dst),
- GET_COLOR(VB->ColorPtr[1], src) );
+ COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
+ GET_COLOR(VB->ColorPtr[1], src) );
if (VB->SecondaryColorPtr[1]) {
- COPY_CHAN4( GET_COLOR(VB->SecondaryColorPtr[1], dst),
- GET_COLOR(VB->SecondaryColorPtr[1], src) );
+ COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
+ GET_COLOR(VB->SecondaryColorPtr[1], src) );
}
}