#define LOCALVARS
#endif
-void TAG(translate_vertex)(GLcontext *ctx,
+void TAG(translate_vertex)(struct gl_context *ctx,
const VERTEX *src,
SWvertex *dst)
{
-void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
+void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v )
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
-INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
+INTERP_QUALIFIER void TAG(interp_extras)( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
}
-INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
+INTERP_QUALIFIER void TAG(copy_pv_extras)( struct gl_context *ctx,
GLuint dst, GLuint src )
{
LOCALVARS