-/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
+/* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 2000 Gareth Hughes
* All Rights Reserved.
#include "mach64_vb.h"
#include "mach64_tex.h"
-#include "context.h"
-#include "enums.h"
-#include "colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
FLUSH_BATCH( mmesa );
- /*
- * _DrawDestMask is easier to cope with than <mode>.
- */
- switch ( ctx->Color._DrawDestMask[0] ) {
- case DD_FRONT_LEFT_BIT:
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+ /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
+ FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
+ switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) {
+ case BUFFER_FRONT_LEFT:
FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE );
mach64SetCliprects( ctx, GL_FRONT_LEFT );
if (MACH64_DEBUG & DEBUG_VERBOSE_MSG)
- fprintf(stderr,"%s: DD_FRONT_LEFT_BIT\n", __FUNCTION__);
+ fprintf(stderr,"%s: BUFFER_BIT_FRONT_LEFT\n", __FUNCTION__);
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BACK_LEFT:
FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE );
mach64SetCliprects( ctx, GL_BACK_LEFT );
if (MACH64_DEBUG & DEBUG_VERBOSE_MSG)
- fprintf(stderr,"%s: DD_BACK_LEFT_BIT\n", __FUNCTION__);
+ fprintf(stderr,"%s: BUFFER_BIT_BACK_LEFT\n", __FUNCTION__);
break;
default:
- /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_TRUE );
if (MACH64_DEBUG & DEBUG_VERBOSE_MSG)
fprintf(stderr,"%s: fallback (mode=%d)\n", __FUNCTION__, mode);
break;
}
- /* We want to update the s/w rast state too so that mach64SetBuffer()
- * gets called.
- */
- _swrast_DrawBuffer(ctx, mode);
-
mmesa->setup.dst_off_pitch = (((mmesa->drawPitch/8) << 22) |
(mmesa->drawOffset >> 3));
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
MACH64_CONTEXT(ctx)->NewGLState |= new_state;
}
ctx->Driver.RenderMode = mach64DDRenderMode;
ctx->Driver.Scissor = mach64DDScissor;
ctx->Driver.ShadeModel = mach64DDShadeModel;
- ctx->Driver.ClearStencil = NULL;
- ctx->Driver.StencilFunc = NULL;
- ctx->Driver.StencilMask = NULL;
- ctx->Driver.StencilOp = NULL;
ctx->Driver.DepthRange = mach64DepthRange;
ctx->Driver.Viewport = mach64Viewport;
-
- /* Pixel path fallbacks.
- */
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
-
- /* Swrast hooks for imaging extensions:
- */
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
}