* Jose Fonseca <j_r_fonseca@yahoo.co.uk>
*/
-#include "mach64_context.h"
-#include "mach64_state.h"
-#include "mach64_ioctl.h"
-#include "mach64_vb.h"
-#include "mach64_tris.h"
-#include "mach64_tex.h"
-
#include "main/context.h"
#include "main/macros.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/imports.h"
+#include "mach64_context.h"
+#include "mach64_ioctl.h"
+#include "mach64_tex.h"
+
/* Destroy hardware state associated with texture `t'.
*/
t->heap = heap;
/* Set the base offset of the texture image */
+ assert(t->base.memBlock);
t->bufAddr = mmesa->mach64Screen->texOffset[heap] + t->base.memBlock->ofs;
/* Force loading the new state into the hardware */
}
/* Set the base offset of the texture image */
+ assert(t0->base.memBlock);
t0->bufAddr = mmesa->mach64Screen->texOffset[heap] + t0->base.memBlock->ofs;
+ assert(t1->base.memBlock);
t1->bufAddr = mmesa->mach64Screen->texOffset[heap] + t1->base.memBlock->ofs;
/* Force loading the new state into the hardware */