* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
#include "mach64_context.h"
#include "mach64_ioctl.h"
if ( MACH64_DEBUG & DEBUG_VERBOSE_API )
fprintf( stderr, "%s( %p )\n", __FUNCTION__, tObj );
- switch (baseImage->TexFormat->MesaFormat) {
+ switch (baseImage->TexFormat) {
case MESA_FORMAT_ARGB8888:
t->textureFormat = MACH64_DATATYPE_ARGB8888;
break;
totalSize = ( baseImage->Height *
baseImage->Width *
- baseImage->TexFormat->TexelBytes );
+ _mesa_get_format_bytes(baseImage->TexFormat) );
totalSize = (totalSize + 31) & ~31;