#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
#error "cannot use tiny vertices with hw perspective divide"
#endif
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
}
}
#else
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
#if (HAVE_PTEX_VERTICES)
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
return GL_TRUE;
}
#else
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
#endif /* ptex */
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )