#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
-static void TAG(emit)( GLcontext *ctx,
+static void TAG(emit)( struct gl_context *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
}
if (DO_FOG) {
- if (VB->FogCoordPtr) {
- fog = VB->FogCoordPtr->data;
- fog_stride = VB->FogCoordPtr->stride;
+ if (VB->AttribPtr[_TNL_ATTRIB_FOG]) {
+ fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data;
+ fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride;
} else {
static GLfloat tmp[4] = {0, 0, 0, 0};
fog = &tmp;
#error "cannot use tiny vertices with hw perspective divide"
#endif
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
}
}
#else
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
#if (HAVE_PTEX_VERTICES)
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
return GL_TRUE;
}
#else
-static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
#endif /* ptex */
-static void TAG(interp)( GLcontext *ctx,
+static void TAG(interp)( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )