#include "mga_drm.h"
#include "mga_xmesa.h"
#include "main/context.h"
-#include "main/matrix.h"
#include "main/simple_list.h"
#include "main/imports.h"
#include "main/framebuffer.h"
#include "mgatris.h"
#include "mgavb.h"
#include "mgapixel.h"
-#include "mga_xmesa.h"
#include "mga_dri.h"
#include "utils.h"
#include "vblank.h"
-#include "main/extensions.h"
#include "drirenderbuffer.h"
#include "GL/internal/dri_interface.h"
-#define need_GL_ARB_multisample
-#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_array_object
#define need_GL_ARB_vertex_program
#define need_GL_EXT_fog_coord
#define need_GL_EXT_gpu_program_parameters
-#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#if 0
#define need_GL_EXT_paletted_texture
#endif
#define need_GL_APPLE_vertex_array_object
#define need_GL_NV_vertex_program
-#include "extension_helper.h"
+#include "main/remap_helper.h"
/* MGA configuration
*/
#endif
static const __DRIconfig **
-mgaFillInModes( __DRIscreenPrivate *psp,
+mgaFillInModes( __DRIscreen *psp,
unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__DRIconfig **configs;
- __GLcontextModes * m;
+ struct gl_config * m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
uint8_t depth_bits_array[3];
uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
stencil_bits_array[1] = 0;
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,
- back_buffer_modes, back_buffer_factor);
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1, GL_TRUE);
if (configs == NULL) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
const __DRIextension *mgaScreenExtensions[] = {
&driReadDrawableExtension,
&driSwapControlExtension.base,
- &driFrameTrackingExtension.base,
&driMediaStreamCounterExtension.base,
NULL
};
static GLboolean
-mgaInitDriver(__DRIscreenPrivate *sPriv)
+mgaInitDriver(__DRIscreen *sPriv)
{
mgaScreenPrivate *mgaScreen;
MGADRIPtr serverInfo = (MGADRIPtr)sPriv->pDevPriv;
static void
-mgaDestroyScreen(__DRIscreenPrivate *sPriv)
+mgaDestroyScreen(__DRIscreen *sPriv)
{
mgaScreenPrivate *mgaScreen = (mgaScreenPrivate *) sPriv->private;
static const struct dri_extension card_extensions[] =
{
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_texture_rectangle", NULL },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions },
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
/* paletted_textures currently doesn't work, but we could fix them later */
#if defined( need_GL_EXT_paletted_texture )
{ "GL_EXT_shared_texture_palette", NULL },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
{ "GL_MESA_ycbcr_texture", NULL },
- { "GL_SGIS_generate_mipmap", NULL },
{ NULL, NULL }
};
static GLboolean
-mgaCreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
+mgaCreateContext( gl_api api,
+ const struct gl_config *mesaVis,
+ __DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
int i;
unsigned maxlevels;
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
mgaContextPtr mmesa;
- __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ __DRIscreen *sPriv = driContextPriv->driScreenPriv;
mgaScreenPrivate *mgaScreen = (mgaScreenPrivate *)sPriv->private;
drm_mga_sarea_t *saPriv = (drm_mga_sarea_t *)(((char*)sPriv->pSAREA)+
mgaScreen->sarea_priv_offset);
shareCtx = ((mgaContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
- mmesa->glCtx = _mesa_create_context(mesaVis, shareCtx,
+ mmesa->glCtx = _mesa_create_context(API_OPENGL, mesaVis, shareCtx,
&functions, (void *) mmesa);
if (!mmesa->glCtx) {
FREE(mmesa);
ctx->Const.MaxLineWidthAA = 10.0;
ctx->Const.LineWidthGranularity = 1.0;
+ ctx->Const.MaxDrawBuffers = 1;
+
mmesa->texture_depth = driQueryOptioni (&mmesa->optionCache,
"texture_depth");
if (mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
}
static void
-mgaDestroyContext(__DRIcontextPrivate *driContextPriv)
+mgaDestroyContext(__DRIcontext *driContextPriv)
{
mgaContextPtr mmesa = (mgaContextPtr) driContextPriv->driverPrivate;
static GLboolean
-mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
- __DRIdrawablePrivate *driDrawPriv,
- const __GLcontextModes *mesaVis,
+mgaCreateBuffer( __DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const struct gl_config *mesaVis,
GLboolean isPixmap )
{
mgaScreenPrivate *screen = (mgaScreenPrivate *) driScrnPriv->private;
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->frontOffset, screen->frontPitch,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->backOffset, screen->backPitch,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
/* XXX is this right? */
if (mesaVis->stencilBits) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
}
else {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+ = driNewRenderbuffer(MESA_FORMAT_Z32,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+ = driNewRenderbuffer(MESA_FORMAT_Z32,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ = driNewRenderbuffer(MESA_FORMAT_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
static void
-mgaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+mgaDestroyBuffer(__DRIdrawable *driDrawPriv)
{
- _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
+ _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
static void
-mgaSwapBuffers(__DRIdrawablePrivate *dPriv)
+mgaSwapBuffers(__DRIdrawable *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
mgaContextPtr mmesa;
- GLcontext *ctx;
+ struct gl_context *ctx;
mmesa = (mgaContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = mmesa->glCtx;
}
static GLboolean
-mgaUnbindContext(__DRIcontextPrivate *driContextPriv)
+mgaUnbindContext(__DRIcontext *driContextPriv)
{
mgaContextPtr mmesa = (mgaContextPtr) driContextPriv->driverPrivate;
if (mmesa)
* But why are we doing context initialization here???
*/
static GLboolean
-mgaMakeCurrent(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv)
+mgaMakeCurrent(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv)
{
if (driContextPriv) {
mgaContextPtr mmesa = (mgaContextPtr) driContextPriv->driverPrivate;
mmesa->driReadable = driReadPriv;
_mesa_make_current(mmesa->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
+ (struct gl_framebuffer *) driDrawPriv->driverPrivate,
+ (struct gl_framebuffer *) driReadPriv->driverPrivate);
}
else {
_mesa_make_current(NULL, NULL, NULL);
void mgaGetLock( mgaContextPtr mmesa, GLuint flags )
{
- __DRIdrawablePrivate *dPriv = mmesa->driDrawable;
+ __DRIdrawable *dPriv = mmesa->driDrawable;
drm_mga_sarea_t *sarea = mmesa->sarea;
int me = mmesa->hHWContext;
int i;
*
* \todo maybe fold this into intelInitDriver
*
- * \return the __GLcontextModes supported by this driver
+ * \return the struct gl_config supported by this driver
*/
static const __DRIconfig **mgaInitScreen(__DRIscreen *psp)
{
return NULL;
- /* Calling driInitExtensions here, with a NULL context pointer,
- * does not actually enable the extensions. It just makes sure
- * that all the dispatch offsets for all the extensions that
- * *might* be enables are known. This is needed because the
- * dispatch offsets need to be known when _mesa_context_create is
- * called, but we can't enable the extensions until we have a
- * context pointer.
- *
- * Hello chicken. Hello egg. How are you two today?
- */
-
- driInitExtensions( NULL, card_extensions, GL_FALSE );
- driInitExtensions( NULL, g400_extensions, GL_FALSE );
- driInitExtensions(NULL, ARB_vp_extensions, GL_FALSE);
- driInitExtensions( NULL, NV_vp_extensions, GL_FALSE );
-
if (!mgaInitDriver(psp))
return NULL;
* Get information about previous buffer swaps.
*/
static int
-getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
+getSwapInfo( __DRIdrawable *dPriv, __DRIswapInfo * sInfo )
{
mgaContextPtr mmesa;
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL
};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] = {
+ &driCoreExtension.base,
+ &driLegacyExtension.base,
+ NULL
+};