Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / mga / mga_xmesa.c
index 358c599ebacc9c3897a98b60a52db4756163ed38..86da3a2cacffde60b3c95f0146ea0781ddd25ac6 100644 (file)
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mga_xmesa.c,v 1.19 2003/03/26 20:43:49 tsi Exp $ */
 /*
  * Copyright 2000-2001 VA Linux Systems, Inc.
  * All Rights Reserved.
  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file mga_xmesa.c
+ * MGA screen and context initialization / creation code.
  *
- * Authors:
- *    Keith Whitwell <keith@tungstengraphics.com>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
  */
 
 #include <stdlib.h>
+#include <stdint.h>
 #include "drm.h"
 #include "mga_drm.h"
 #include "mga_xmesa.h"
-#include "context.h"
-#include "matrix.h"
-#include "simple_list.h"
-#include "imports.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
 
 #include "swrast/swrast.h"
 #include "swrast_setup/swrast_setup.h"
 #include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
 
 #include "tnl/t_pipeline.h"
 
 #include "mga_xmesa.h"
 #include "mga_dri.h"
 
-
 #include "utils.h"
 #include "vblank.h"
 
-#ifndef _SOLO
+#include "main/extensions.h"
+#include "drirenderbuffer.h"
+
 #include "GL/internal/dri_interface.h"
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_gpu_program_parameters
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#if 0
+#define need_GL_EXT_paletted_texture
 #endif
+#define need_GL_APPLE_vertex_array_object
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
 
 /* MGA configuration
  */
 #include "xmlpool.h"
 
-const char __driConfigOptions[] =
+PUBLIC const char __driConfigOptions[] =
 DRI_CONF_BEGIN
     DRI_CONF_SECTION_PERFORMANCE
         DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
@@ -76,98 +97,32 @@ DRI_CONF_BEGIN
         DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
         DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
     DRI_CONF_SECTION_END
+    DRI_CONF_SECTION_SOFTWARE
+        DRI_CONF_ARB_VERTEX_PROGRAM(true)
+        DRI_CONF_NV_VERTEX_PROGRAM(true)
+    DRI_CONF_SECTION_END
+    DRI_CONF_SECTION_DEBUG
+        DRI_CONF_NO_RAST(false)
+    DRI_CONF_SECTION_END
 DRI_CONF_END;
-static const GLuint __driNConfigOptions = 3;
-
-#ifdef USE_NEW_INTERFACE
-static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
-#endif /* USE_NEW_INTERFACE */
+static const GLuint __driNConfigOptions = 6;
 
 #ifndef MGA_DEBUG
 int MGA_DEBUG = 0;
 #endif
 
-static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
-
-#ifdef USE_NEW_INTERFACE
-static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
-                                        unsigned pixel_bits, 
-                                        unsigned depth_bits,
-                                        unsigned stencil_bits,
-                                        const GLenum * db_modes,
-                                        unsigned num_db_modes,
-                                        int visType )
-{
-    static const uint8_t bits[2][4] = {
-       {          5,          6,          5,          0 },
-       {          8,          8,          8,          0 }
-    };
-
-    static const uint32_t masks[2][4] = {
-       { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
-       { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }
-    };
-
-    unsigned   i;
-    unsigned   j;
-    const unsigned index = ((pixel_bits + 15) / 16) - 1;
-
-    for ( i = 0 ; i < num_db_modes ; i++ ) {
-       for ( j = 0 ; j < 2 ; j++ ) {
-
-           modes->redBits   = bits[index][0];
-           modes->greenBits = bits[index][1];
-           modes->blueBits  = bits[index][2];
-           modes->alphaBits = bits[index][3];
-           modes->redMask   = masks[index][0];
-           modes->greenMask = masks[index][1];
-           modes->blueMask  = masks[index][2];
-           modes->alphaMask = masks[index][3];
-           modes->rgbBits   = modes->redBits + modes->greenBits
-               + modes->blueBits;
-
-           modes->accumRedBits   = 16 * j;
-           modes->accumGreenBits = 16 * j;
-           modes->accumBlueBits  = 16 * j;
-           modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
-           modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
-           modes->stencilBits = stencil_bits;
-           modes->depthBits = depth_bits;
-
-           modes->visualType = visType;
-           modes->renderType = GLX_RGBA_BIT;
-           modes->drawableType = GLX_WINDOW_BIT;
-           modes->rgbMode = GL_TRUE;
-
-           if ( db_modes[i] == GLX_NONE ) {
-               modes->doubleBufferMode = GL_FALSE;
-           }
-           else {
-               modes->doubleBufferMode = GL_TRUE;
-               modes->swapMethod = db_modes[i];
-           }
-
-           modes = modes->next;
-       }
-    }
-    
-    return modes;
-}
-#endif /* USE_NEW_INTERFACE */
-
-
-#ifdef USE_NEW_INTERFACE
-static __GLcontextModes *
-mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
+static const __DRIconfig **
+mgaFillInModes( __DRIscreenPrivate *psp,
+               unsigned pixel_bits, unsigned depth_bits,
                unsigned stencil_bits, GLboolean have_back_buffer )
 {
-    __GLcontextModes * modes;
+    __DRIconfig **configs;
     __GLcontextModes * m;
-    unsigned num_modes;
     unsigned depth_buffer_factor;
     unsigned back_buffer_factor;
-    unsigned i;
+    GLenum fb_format;
+    GLenum fb_type;
+    int i;
 
     /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
      * support pageflipping at all.
@@ -176,52 +131,63 @@ mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
        GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
     };
 
-    int depth_buffer_modes[2][2];
-
+    uint8_t depth_bits_array[3];
+    uint8_t stencil_bits_array[3];
 
-    depth_buffer_modes[0][0] = depth_bits;
-    depth_buffer_modes[1][0] = depth_bits;
 
+    depth_bits_array[0] = 0;
+    depth_bits_array[1] = depth_bits;
+    depth_bits_array[2] = depth_bits;
+    
     /* Just like with the accumulation buffer, always provide some modes
      * with a stencil buffer.  It will be a sw fallback, but some apps won't
      * care about that.
      */
-    depth_buffer_modes[0][1] = 0;
-    depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
+    stencil_bits_array[0] = 0;
+    stencil_bits_array[1] = 0;
+    stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
 
-    depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
+    depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
     back_buffer_factor  = (have_back_buffer) ? 2 : 1;
 
-    num_modes = depth_buffer_factor * back_buffer_factor * 4;
-
-    modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
-    m = modes;
-    for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
-       m = fill_in_modes( m, pixel_bits, 
-                          depth_buffer_modes[i][0], depth_buffer_modes[i][1],
-                          back_buffer_modes, back_buffer_factor,
-                          GLX_TRUE_COLOR );
+    if ( pixel_bits == 16 ) {
+        fb_format = GL_RGB;
+        fb_type = GL_UNSIGNED_SHORT_5_6_5;
     }
-
-    for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
-       m = fill_in_modes( m, pixel_bits, 
-                          depth_buffer_modes[i][0], depth_buffer_modes[i][1],
-                          back_buffer_modes, back_buffer_factor,
-                          GLX_DIRECT_COLOR );
+    else {
+        fb_format = GL_BGR;
+        fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
     }
 
-    /* Mark the visual as slow if there are "fake" stencil bits.
-     */
-    for ( m = modes ; m != NULL ; m = m->next ) {
-       if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
-           m->visualRating = GLX_SLOW_CONFIG;
-       }
+    configs = driCreateConfigs(fb_format, fb_type,
+                              depth_bits_array, stencil_bits_array,
+                              depth_buffer_factor,
+                              back_buffer_modes, back_buffer_factor);
+    if (configs == NULL) {
+       fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+                __func__, __LINE__ );
+       return NULL;
     }
 
-    return modes;
+   /* Mark the visual as slow if there are "fake" stencil bits.
+    */
+   for (i = 0; configs[i]; i++) {
+      m = &configs[i]->modes;
+      if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
+         m->visualRating = GLX_SLOW_CONFIG;
+      }
+   }
+
+   return (const __DRIconfig **) configs;
 }
-#endif /* USE_NEW_INTERFACE */
 
+const __DRIextension *mgaScreenExtensions[] = {
+    &driReadDrawableExtension,
+    &driSwapControlExtension.base,
+    &driFrameTrackingExtension.base,
+    &driMediaStreamCounterExtension.base,
+    NULL
+};
 
 static GLboolean
 mgaInitDriver(__DRIscreenPrivate *sPriv)
@@ -229,6 +195,10 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
    mgaScreenPrivate *mgaScreen;
    MGADRIPtr         serverInfo = (MGADRIPtr)sPriv->pDevPriv;
 
+   if (sPriv->devPrivSize != sizeof(MGADRIRec)) {
+      fprintf(stderr,"\nERROR!  sizeof(MGADRIRec) does not match passed size from device driver\n");
+      return GL_FALSE;
+   }
 
    /* Allocate the private area */
    mgaScreen = (mgaScreenPrivate *)MALLOC(sizeof(mgaScreenPrivate));
@@ -240,7 +210,7 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
    mgaScreen->sPriv = sPriv;
    sPriv->private = (void *)mgaScreen;
 
-   if (sPriv->drmMinor >= 1) {
+   if (sPriv->drm_version.minor >= 1) {
       int ret;
       drm_mga_getparam_t gp;
 
@@ -257,32 +227,8 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
            return GL_FALSE;
       }
    }
-   
-   mgaScreen->linecomp_sane = (sPriv->ddxMajor > 1) || (sPriv->ddxMinor > 1)
-       || ((sPriv->ddxMinor == 1) && (sPriv->ddxPatch > 0));
-#ifndef _SOLO       
-   if ( driCompareGLXAPIVersion( 20030813 ) >= 0 ) {
-      PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
-          (PFNGLXSCRENABLEEXTENSIONPROC) glXGetProcAddress( (const GLubyte *) "__glXScrEnableExtension" );
-      void * const psc = sPriv->psc->screenConfigs;
-
-      if ( glx_enable_extension != NULL ) {
-        if ( mgaScreen->linecomp_sane ) {
-           (*glx_enable_extension)( psc, "GLX_SGI_swap_control" );
-           (*glx_enable_extension)( psc, "GLX_SGI_video_sync" );
-           (*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
-        }
 
-        (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
-        (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
-
-        if ( driCompareGLXAPIVersion( 20030915 ) >= 0 ) {
-           (*glx_enable_extension)( psc, "GLX_SGIX_fbconfig" );
-           (*glx_enable_extension)( psc, "GLX_OML_swap_method" );
-        }
-      }
-   }
-#endif
+   sPriv->extensions = mgaScreenExtensions;
 
    if (serverInfo->chipset != MGA_CARD_TYPE_G200 &&
        serverInfo->chipset != MGA_CARD_TYPE_G400) {
@@ -294,9 +240,6 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
 
 
    mgaScreen->chipset = serverInfo->chipset;
-   mgaScreen->width = serverInfo->width;
-   mgaScreen->height = serverInfo->height;
-   mgaScreen->mem = serverInfo->mem;
    mgaScreen->cpp = serverInfo->cpp;
 
    mgaScreen->agpMode = serverInfo->agpMode;
@@ -308,37 +251,35 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
    mgaScreen->depthOffset = serverInfo->depthOffset;
    mgaScreen->depthPitch  =  serverInfo->depthPitch;
 
-   mgaScreen->mmio.handle = serverInfo->registers.handle;
-   mgaScreen->mmio.size = serverInfo->registers.size;
-   if ( drmMap( sPriv->fd,
-               mgaScreen->mmio.handle, mgaScreen->mmio.size,
-               &mgaScreen->mmio.map ) < 0 ) {
-      FREE( mgaScreen );
-      sPriv->private = NULL;
-      __driUtilMessage( "Couldn't map MMIO registers" );
-      return GL_FALSE;
-   }
 
-   mgaScreen->primary.handle = serverInfo->primary.handle;
-   mgaScreen->primary.size = serverInfo->primary.size;
-   mgaScreen->buffers.handle = serverInfo->buffers.handle;
-   mgaScreen->buffers.size = serverInfo->buffers.size;
+   /* The only reason that the MMIO region needs to be accessable and the
+    * primary DMA region base address needs to be known is so that the driver
+    * can busy wait for certain DMA operations to complete (see
+    * mgaWaitForFrameCompletion in mgaioctl.c).
+    *
+    * Starting with MGA DRM version 3.2, these are completely unneeded as
+    * there is a new, in-kernel mechanism for handling the wait.
+    */
+
+   if (mgaScreen->sPriv->drm_version.minor < 2) {
+      mgaScreen->mmio.handle = serverInfo->registers.handle;
+      mgaScreen->mmio.size = serverInfo->registers.size;
+      if ( drmMap( sPriv->fd,
+                  mgaScreen->mmio.handle, mgaScreen->mmio.size,
+                  &mgaScreen->mmio.map ) < 0 ) {
+        FREE( mgaScreen );
+        sPriv->private = NULL;
+        __driUtilMessage( "Couldn't map MMIO registers" );
+        return GL_FALSE;
+      }
 
-#if 0
-   mgaScreen->agp.handle = serverInfo->agp;
-   mgaScreen->agp.size = serverInfo->agpSize;
-
-   if (drmMap(sPriv->fd,
-             mgaScreen->agp.handle,
-             mgaScreen->agp.size,
-             (drmAddress *)&mgaScreen->agp.map) != 0)
-   {
-      Xfree(mgaScreen);
-      sPriv->private = NULL;
-      __driUtilMessage("Couldn't map agp region");
-      return GL_FALSE;
+      mgaScreen->primary.handle = serverInfo->primary.handle;
+      mgaScreen->primary.size = serverInfo->primary.size;
+   }
+   else {
+      (void) memset( & mgaScreen->primary, 0, sizeof( mgaScreen->primary ) );
+      (void) memset( & mgaScreen->mmio, 0, sizeof( mgaScreen->mmio ) );
    }
-#endif
 
    mgaScreen->textureOffset[MGA_CARD_HEAP] = serverInfo->textureOffset;
    mgaScreen->textureOffset[MGA_AGP_HEAP] = (serverInfo->agpTextureOffset |
@@ -347,38 +288,34 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
    mgaScreen->textureSize[MGA_CARD_HEAP] = serverInfo->textureSize;
    mgaScreen->textureSize[MGA_AGP_HEAP] = serverInfo->agpTextureSize;
 
-   mgaScreen->logTextureGranularity[MGA_CARD_HEAP] =
-      serverInfo->logTextureGranularity;
-   mgaScreen->logTextureGranularity[MGA_AGP_HEAP] =
-      serverInfo->logAgpTextureGranularity;
+   
+   /* The texVirtual array stores the base addresses in the CPU's address
+    * space of the texture memory pools.  The base address of the on-card
+    * memory pool is calculated as an offset of the base of video memory.  The
+    * AGP texture pool has to be mapped into the processes address space by
+    * the DRM. 
+    */
 
    mgaScreen->texVirtual[MGA_CARD_HEAP] = (char *)(mgaScreen->sPriv->pFB +
                                           serverInfo->textureOffset);
-   if (drmMap(sPriv->fd,
-              serverInfo->agpTextureOffset,
-              serverInfo->agpTextureSize,
-              (drmAddress *)&mgaScreen->texVirtual[MGA_AGP_HEAP]) != 0)
-   {
-      FREE(mgaScreen);
-      sPriv->private = NULL;
-      __driUtilMessage("Couldn't map agptexture region");
-      return GL_FALSE;
-   }
 
-#if 0
-   mgaScreen->texVirtual[MGA_AGP_HEAP] = (mgaScreen->agp.map +
-                                         serverInfo->agpTextureOffset);
-#endif
+   if ( serverInfo->agpTextureSize > 0 ) {
+      if (drmMap(sPriv->fd, serverInfo->agpTextureOffset,
+                serverInfo->agpTextureSize,
+                (drmAddress *)&mgaScreen->texVirtual[MGA_AGP_HEAP]) != 0) {
+        FREE(mgaScreen);
+        sPriv->private = NULL;
+        __driUtilMessage("Couldn't map agptexture region");
+        return GL_FALSE;
+      }
+   }
 
-   mgaScreen->mAccess = serverInfo->mAccess;
 
    /* For calculating setupdma addresses.
     */
-   mgaScreen->dmaOffset = serverInfo->buffers.handle;
 
    mgaScreen->bufs = drmMapBufs(sPriv->fd);
    if (!mgaScreen->bufs) {
-      /*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
       FREE(mgaScreen);
       sPriv->private = NULL;
       __driUtilMessage("Couldn't map dma buffers");
@@ -404,7 +341,6 @@ mgaDestroyScreen(__DRIscreenPrivate *sPriv)
 
    drmUnmapBufs(mgaScreen->bufs);
 
-   /*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
 
    /* free all option information */
    driDestroyOptionInfo (&mgaScreen->optionCache);
@@ -423,6 +359,8 @@ static const struct tnl_pipeline_stage *mga_pipeline[] = {
    &_tnl_fog_coordinate_stage,
    &_tnl_texgen_stage, 
    &_tnl_texture_transform_stage, 
+   &_tnl_vertex_program_stage,
+
                                /* REMOVE: point attenuation stage */
 #if 0
    &_mga_render_stage,         /* ADD: unclipped rastersetup-to-dma */
@@ -433,39 +371,50 @@ static const struct tnl_pipeline_stage *mga_pipeline[] = {
 };
 
 
-static const char * const g400_extensions[] =
+static const struct dri_extension g400_extensions[] =
 {
-   "GL_ARB_multitexture",
-   "GL_ARB_texture_env_add",
-   "GL_ARB_texture_env_combine",
-   "GL_ARB_texture_env_crossbar",
-   "GL_EXT_texture_env_combine",
-   "GL_EXT_texture_edge_clamp",
-   "GL_ATI_texture_env_combine3",
-#if defined (MESA_packed_depth_stencil)
-   "GL_MESA_packed_depth_stencil",
-#endif
-   NULL
+   { "GL_ARB_multitexture",           NULL },
+   { "GL_ARB_texture_env_add",        NULL },
+   { "GL_ARB_texture_env_combine",    NULL },
+   { "GL_ARB_texture_env_crossbar",   NULL },
+   { "GL_EXT_texture_env_combine",    NULL },
+   { "GL_EXT_texture_edge_clamp",     NULL },
+   { "GL_ATI_texture_env_combine3",   NULL },
+   { NULL,                            NULL }
 };
 
-static const char * const card_extensions[] =
+static const struct dri_extension card_extensions[] =
 {
-   "GL_ARB_multisample",
-   "GL_ARB_texture_compression",
-   "GL_EXT_blend_logic_op",
-   "GL_EXT_fog_coord",
+   { "GL_ARB_multisample",            GL_ARB_multisample_functions },
+   { "GL_ARB_texture_compression",    GL_ARB_texture_compression_functions },
+   { "GL_ARB_texture_rectangle",      NULL },
+   { "GL_ARB_vertex_buffer_object",   GL_ARB_vertex_buffer_object_functions },
+   { "GL_EXT_blend_logic_op",         NULL },
+   { "GL_EXT_fog_coord",              GL_EXT_fog_coord_functions },
+   { "GL_EXT_multi_draw_arrays",      GL_EXT_multi_draw_arrays_functions },
    /* paletted_textures currently doesn't work, but we could fix them later */
-#if 0
-   "GL_EXT_shared_texture_palette",
-   "GL_EXT_paletted_texture",
+#if defined( need_GL_EXT_paletted_texture )
+   { "GL_EXT_shared_texture_palette", NULL },
+   { "GL_EXT_paletted_texture",       GL_EXT_paletted_texture_functions },
 #endif
-   "GL_EXT_secondary_color",
-   "GL_EXT_stencil_wrap",
-   "GL_EXT_texture_rectangle",
-   "GL_MESA_ycbcr_texture",
-   "GL_SGIS_generate_mipmap",
-   "GL_SGIS_texture_lod",
-   NULL
+   { "GL_EXT_secondary_color",        GL_EXT_secondary_color_functions },
+   { "GL_EXT_stencil_wrap",           NULL },
+   { "GL_APPLE_vertex_array_object",  GL_APPLE_vertex_array_object_functions },
+   { "GL_MESA_ycbcr_texture",         NULL },
+   { "GL_SGIS_generate_mipmap",       NULL },
+   { NULL,                            NULL }
+};
+
+static const struct dri_extension ARB_vp_extensions[] = {
+   { "GL_ARB_vertex_program",         GL_ARB_vertex_program_functions },
+   { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
+   { NULL,                            NULL }
+};
+
+static const struct dri_extension NV_vp_extensions[] = {
+   { "GL_NV_vertex_program",          GL_NV_vertex_program_functions },
+   { "GL_NV_vertex_program1_1",       NULL },
+   { NULL,                            NULL }
 };
 
 static const struct dri_debug_control debug_control[] =
@@ -479,14 +428,6 @@ static const struct dri_debug_control debug_control[] =
 };
 
 
-static int
-get_ust_nop( int64_t * ust )
-{
-   *ust = 1;
-   return 0;
-}
-
-
 static GLboolean
 mgaCreateContext( const __GLcontextModes *mesaVis,
                   __DRIcontextPrivate *driContextPriv,
@@ -589,7 +530,8 @@ mgaCreateContext( const __GLcontextModes *mesaVis,
                                 0,  /* cube textures unsupported. */
                                 11, /* max texture rect size is 2048x2048 */
                                 maxlevels,
-                                GL_FALSE );
+                                GL_FALSE,
+                                0 );
 
    ctx->Const.MinLineWidth = 1.0;
    ctx->Const.MinLineWidthAA = 1.0;
@@ -641,7 +583,7 @@ mgaCreateContext( const __GLcontextModes *mesaVis,
    /* Initialize the software rasterizer and helper modules.
     */
    _swrast_CreateContext( ctx );
-   _ac_CreateContext( ctx );
+   _vbo_CreateContext( ctx );
    _tnl_CreateContext( ctx );
    
    _swsetup_CreateContext( ctx );
@@ -669,6 +611,15 @@ mgaCreateContext( const __GLcontextModes *mesaVis,
       driInitExtensions( ctx, g400_extensions, GL_FALSE );
    }
 
+   if ( driQueryOptionb( &mmesa->optionCache, "arb_vertex_program" ) ) {
+      driInitExtensions(ctx, ARB_vp_extensions, GL_FALSE);
+   }
+   
+   if ( driQueryOptionb( &mmesa->optionCache, "nv_vertex_program" ) ) {
+      driInitExtensions( ctx, NV_vp_extensions, GL_FALSE );
+   }
+
+       
    /* XXX these should really go right after _mesa_init_driver_functions() */
    mgaDDInitStateFuncs( ctx );
    mgaDDInitSpanFuncs( ctx );
@@ -685,19 +636,12 @@ mgaCreateContext( const __GLcontextModes *mesaVis,
                                    debug_control );
 #endif
 
-   mmesa->vblank_flags = ((mmesa->mgaScreen->irq == 0) 
-                         || !mmesa->mgaScreen->linecomp_sane)
-       ? VBLANK_FLAG_NO_IRQ : driGetDefaultVBlankFlags(&mmesa->optionCache);
-#ifndef _SOLO
-   mmesa->get_ust = (PFNGLXGETUSTPROC) glXGetProcAddress( (const GLubyte *) "__glXGetUST" );
-   if ( mmesa->get_ust == NULL ) {
-      mmesa->get_ust = get_ust_nop;
-   }
-#else
-   mmesa->get_ust = get_ust_nop;
-#endif   
+   (*sPriv->systemTime->getUST)( & mmesa->swap_ust );
 
-   (*mmesa->get_ust)( & mmesa->swap_ust );
+   if (driQueryOptionb(&mmesa->optionCache, "no_rast")) {
+      fprintf(stderr, "disabling 3D acceleration\n");
+      FALLBACK(mmesa->glCtx, MGA_FALLBACK_DISABLE, 1);
+   }
 
    return GL_TRUE;
 }
@@ -719,7 +663,7 @@ mgaDestroyContext(__DRIcontextPrivate *driContextPriv)
       release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1);
       _swsetup_DestroyContext( mmesa->glCtx );
       _tnl_DestroyContext( mmesa->glCtx );
-      _ac_DestroyContext( mmesa->glCtx );
+      _vbo_DestroyContext( mmesa->glCtx );
       _swrast_DestroyContext( mmesa->glCtx );
 
       mgaFreeVB( mmesa->glCtx );
@@ -760,6 +704,8 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
                  const __GLcontextModes *mesaVis,
                  GLboolean isPixmap )
 {
+   mgaScreenPrivate *screen = (mgaScreenPrivate *) driScrnPriv->private;
+
    if (isPixmap) {
       return GL_FALSE; /* not implemented */
    }
@@ -767,12 +713,102 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
       GLboolean swStencil = (mesaVis->stencilBits > 0 && 
                             mesaVis->depthBits != 24);
 
+#if 0
       driDrawPriv->driverPrivate = (void *) 
          _mesa_create_framebuffer(mesaVis,
                                   GL_FALSE,  /* software depth buffer? */
                                   swStencil,
                                   mesaVis->accumRedBits > 0,
                                   mesaVis->alphaBits > 0 );
+#else
+      struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+      {
+         driRenderbuffer *frontRb
+            = driNewRenderbuffer(GL_RGBA,
+                                 NULL,
+                                 screen->cpp,
+                                 screen->frontOffset, screen->frontPitch,
+                                 driDrawPriv);
+         mgaSetSpanFunctions(frontRb, mesaVis);
+         _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+      }
+
+      if (mesaVis->doubleBufferMode) {
+         driRenderbuffer *backRb
+            = driNewRenderbuffer(GL_RGBA,
+                                 NULL,
+                                 screen->cpp,
+                                 screen->backOffset, screen->backPitch,
+                                 driDrawPriv);
+         mgaSetSpanFunctions(backRb, mesaVis);
+         _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+      }
+
+      if (mesaVis->depthBits == 16) {
+         driRenderbuffer *depthRb
+            = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+                                 NULL,
+                                 screen->cpp,
+                                 screen->depthOffset, screen->depthPitch,
+                                 driDrawPriv);
+         mgaSetSpanFunctions(depthRb, mesaVis);
+         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+      }
+      else if (mesaVis->depthBits == 24) {
+         /* XXX is this right? */
+         if (mesaVis->stencilBits) {
+            driRenderbuffer *depthRb
+               = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+                                    NULL,
+                                    screen->cpp,
+                                    screen->depthOffset, screen->depthPitch,
+                                    driDrawPriv);
+            mgaSetSpanFunctions(depthRb, mesaVis);
+            _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+         }
+         else {
+            driRenderbuffer *depthRb
+               = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+                                    NULL,
+                                    screen->cpp,
+                                    screen->depthOffset, screen->depthPitch,
+                                    driDrawPriv);
+            mgaSetSpanFunctions(depthRb, mesaVis);
+            _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+         }
+      }
+      else if (mesaVis->depthBits == 32) {
+         driRenderbuffer *depthRb
+            = driNewRenderbuffer(GL_DEPTH_COMPONENT32,
+                                 NULL,
+                                 screen->cpp,
+                                 screen->depthOffset, screen->depthPitch,
+                                 driDrawPriv);
+         mgaSetSpanFunctions(depthRb, mesaVis);
+         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+      }
+
+      if (mesaVis->stencilBits > 0 && !swStencil) {
+         driRenderbuffer *stencilRb
+            = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+                                 NULL,
+                                 screen->cpp,
+                                 screen->depthOffset, screen->depthPitch,
+                                 driDrawPriv);
+         mgaSetSpanFunctions(stencilRb, mesaVis);
+         _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+      }
+
+      _mesa_add_soft_renderbuffers(fb,
+                                   GL_FALSE, /* color */
+                                   GL_FALSE, /* depth */
+                                   swStencil,
+                                   mesaVis->accumRedBits > 0,
+                                   GL_FALSE, /* alpha */
+                                   GL_FALSE /* aux */);
+      driDrawPriv->driverPrivate = (void *) fb;
+#endif
 
       return (driDrawPriv->driverPrivate != NULL);
    }
@@ -782,7 +818,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
 static void
 mgaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
 {
-   _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+   _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
 }
 
 static void
@@ -814,13 +850,6 @@ mgaUnbindContext(__DRIcontextPrivate *driContextPriv)
    return GL_TRUE;
 }
 
-static GLboolean
-mgaOpenCloseFullScreen(__DRIcontextPrivate *driContextPriv)
-{
-    return GL_TRUE;
-}
-
-
 /* This looks buggy to me - the 'b' variable isn't used anywhere...
  * Hmm - It seems that the drawable is already hooked in to
  * driDrawablePriv.
@@ -836,26 +865,27 @@ mgaMakeCurrent(__DRIcontextPrivate *driContextPriv,
       mgaContextPtr mmesa = (mgaContextPtr) driContextPriv->driverPrivate;
 
       if (mmesa->driDrawable != driDrawPriv) {
-        driDrawableInitVBlank( driDrawPriv, mmesa->vblank_flags );
+        if (driDrawPriv->swap_interval == (unsigned)-1) {
+           driDrawPriv->vblFlags = (mmesa->mgaScreen->irq == 0)
+              ? VBLANK_FLAG_NO_IRQ
+              : driGetDefaultVBlankFlags(&mmesa->optionCache);
+
+           driDrawableInitVBlank( driDrawPriv );
+        }
+
         mmesa->driDrawable = driDrawPriv;
         mmesa->dirty = ~0; 
         mmesa->dirty_cliprects = (MGA_FRONT|MGA_BACK); 
-        mmesa->mesa_drawable = driDrawPriv;
       }
 
       mmesa->driReadable = driReadPriv;
 
-      _mesa_make_current2(mmesa->glCtx,
-                          (GLframebuffer *) driDrawPriv->driverPrivate,
-                          (GLframebuffer *) driReadPriv->driverPrivate);
-
-      if (!mmesa->glCtx->Viewport.Width)
-        _mesa_set_viewport(mmesa->glCtx, 0, 0,
-                            driDrawPriv->w, driDrawPriv->h);
-
+      _mesa_make_current(mmesa->glCtx,
+                         (GLframebuffer *) driDrawPriv->driverPrivate,
+                         (GLframebuffer *) driReadPriv->driverPrivate);
    }
    else {
-      _mesa_make_current(NULL, NULL);
+      _mesa_make_current(NULL, NULL, NULL);
    }
 
    return GL_TRUE;
@@ -871,16 +901,18 @@ void mgaGetLock( mgaContextPtr mmesa, GLuint flags )
 
    drmGetLock(mmesa->driFd, mmesa->hHWContext, flags);
 
+   DRI_VALIDATE_DRAWABLE_INFO( mmesa->driScreen, dPriv );
    if (*(dPriv->pStamp) != mmesa->lastStamp) {
       mmesa->lastStamp = *(dPriv->pStamp);
       mmesa->SetupNewInputs |= VERT_BIT_POS;
       mmesa->dirty_cliprects = (MGA_FRONT|MGA_BACK);
       mgaUpdateRects( mmesa, (MGA_FRONT|MGA_BACK) );
+      driUpdateFramebufferSize(mmesa->glCtx, dPriv);
    }
 
    mmesa->dirty |= MGA_UPLOAD_CONTEXT | MGA_UPLOAD_CLIPRECTS;
 
-    mmesa->sarea->dirty |= MGA_UPLOAD_CONTEXT;
+   mmesa->sarea->dirty |= MGA_UPLOAD_CONTEXT;
 
    if (sarea->ctxOwner != me) {
       mmesa->dirty |= (MGA_UPLOAD_CONTEXT | MGA_UPLOAD_TEX0 |
@@ -891,110 +923,55 @@ void mgaGetLock( mgaContextPtr mmesa, GLuint flags )
    for ( i = 0 ; i < mmesa->nr_heaps ; i++ ) {
       DRI_AGE_TEXTURES( mmesa->texture_heaps[ i ] );
    }
-
-   sarea->last_quiescent = -1; /* just kill it for now */
-}
-
-
-static const struct __DriverAPIRec mgaAPI = {
-   .InitDriver      = mgaInitDriver,
-   .DestroyScreen   = mgaDestroyScreen,
-   .CreateContext   = mgaCreateContext,
-   .DestroyContext  = mgaDestroyContext,
-   .CreateBuffer    = mgaCreateBuffer,
-   .DestroyBuffer   = mgaDestroyBuffer,
-   .SwapBuffers     = mgaSwapBuffers,
-   .MakeCurrent     = mgaMakeCurrent,
-   .UnbindContext   = mgaUnbindContext,
-   .OpenFullScreen  = mgaOpenCloseFullScreen,
-   .CloseFullScreen = mgaOpenCloseFullScreen,
-   .GetSwapInfo     = getSwapInfo,
-   .GetMSC          = driGetMSC32,
-   .WaitForMSC      = driWaitForMSC32,
-   .WaitForSBC      = NULL,
-   .SwapBuffersMSC  = NULL
-};
-
-
-/*
- * This is the bootstrap function for the driver.
- * The __driCreateScreen name is the symbol that libGL.so fetches.
- * Return:  pointer to a __DRIscreenPrivate.
- */
-#if !defined(DRI_NEW_INTERFACE_ONLY)
-#ifndef _SOLO 
-void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
-                        int numConfigs, __GLXvisualConfig *config)
-{
-   __DRIscreenPrivate *psp;
-   psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &mgaAPI);
-   return (void *) psp;
-}
-#else
-void *__driCreateScreen(struct DRIDriverRec *driver,
-                        struct DRIDriverContextRec *driverContext)
-{
-   __DRIscreenPrivate *psp;
-   psp = __driUtilCreateScreen(driver, driverContext, &mgaAPI);
-   return (void *) psp;
 }
-#endif
-#endif /* !defined(DRI_NEW_INTERFACE_ONLY) */
 
 
 /**
- * This is the bootstrap function for the driver.  libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
- * pbuffers.
+ * This is the driver specific part of the createNewScreen entry point.
  * 
- * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on 
- *         failure.
+ * \todo maybe fold this into intelInitDriver
+ *
+ * \return the __GLcontextModes supported by this driver
  */
-#ifdef USE_NEW_INTERFACE
-void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
-                            const __GLcontextModes * modes,
-                            const __DRIversion * ddx_version,
-                            const __DRIversion * dri_version,
-                            const __DRIversion * drm_version,
-                            const __DRIframebuffer * frame_buffer,
-                            drmAddress pSAREA, int fd, 
-                            int internal_api_version,
-                            __GLcontextModes ** driver_modes )
-                            
+static const __DRIconfig **mgaInitScreen(__DRIscreen *psp)
 {
-   __DRIscreenPrivate *psp;
-   static const __DRIversion ddx_expected = { 4, 0, 0 };
-   static const __DRIversion dri_expected = { 1, 0, 0 };
+   static const __DRIversion ddx_expected = { 1, 2, 0 };
+   static const __DRIversion dri_expected = { 4, 0, 0 };
    static const __DRIversion drm_expected = { 3, 0, 0 };
+   MGADRIPtr dri_priv = (MGADRIPtr) psp->pDevPriv;
 
    if ( ! driCheckDriDdxDrmVersions2( "MGA",
-                                     dri_version, & dri_expected,
-                                     ddx_version, & ddx_expected,
-                                     drm_version, & drm_expected ) ) {
+                                     &psp->dri_version, & dri_expected,
+                                     &psp->ddx_version, & ddx_expected,
+                                     &psp->drm_version, & drm_expected ) )
       return NULL;
-   }
 
-   psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
-                                 ddx_version, dri_version, drm_version,
-                                 frame_buffer, pSAREA, fd,
-                                 internal_api_version, &mgaAPI);
-   if ( psp != NULL ) {
-      create_context_modes = (PFNGLXCREATECONTEXTMODES)
-         glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
-      if ( create_context_modes != NULL ) {
-        MGADRIPtr dri_priv = (MGADRIPtr) psp->pDevPriv;
-        *driver_modes = mgaFillInModes( dri_priv->cpp * 8,
-                                        (dri_priv->cpp == 2) ? 16 : 24,
-                                        (dri_priv->cpp == 2) ? 0  : 8,
-                                        (dri_priv->backOffset != dri_priv->depthOffset) );
-      }
-   }
 
-   return (void *) psp;
+   /* Calling driInitExtensions here, with a NULL context pointer,
+    * does not actually enable the extensions.  It just makes sure
+    * that all the dispatch offsets for all the extensions that
+    * *might* be enables are known.  This is needed because the
+    * dispatch offsets need to be known when _mesa_context_create is
+    * called, but we can't enable the extensions until we have a
+    * context pointer.
+    *
+    * Hello chicken.  Hello egg.  How are you two today?
+    */
+
+   driInitExtensions( NULL, card_extensions, GL_FALSE );
+   driInitExtensions( NULL, g400_extensions, GL_FALSE );
+   driInitExtensions(NULL, ARB_vp_extensions, GL_FALSE);
+   driInitExtensions( NULL, NV_vp_extensions, GL_FALSE );
+
+   if (!mgaInitDriver(psp))
+       return NULL;
+
+   return mgaFillInModes( psp,
+                         dri_priv->cpp * 8,
+                         (dri_priv->cpp == 2) ? 16 : 24,
+                         (dri_priv->cpp == 2) ? 0  : 8,
+                         (dri_priv->backOffset != dri_priv->depthOffset) );
 }
-#endif /* USE_NEW_INTERFACE */
 
 
 /**
@@ -1022,3 +999,20 @@ getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
 
    return 0;
 }
+
+const struct __DriverAPIRec driDriverAPI = {
+   .InitScreen      = mgaInitScreen,
+   .DestroyScreen   = mgaDestroyScreen,
+   .CreateContext   = mgaCreateContext,
+   .DestroyContext  = mgaDestroyContext,
+   .CreateBuffer    = mgaCreateBuffer,
+   .DestroyBuffer   = mgaDestroyBuffer,
+   .SwapBuffers     = mgaSwapBuffers,
+   .MakeCurrent     = mgaMakeCurrent,
+   .UnbindContext   = mgaUnbindContext,
+   .GetSwapInfo     = getSwapInfo,
+   .GetDrawableMSC  = driDrawableGetMSC32,
+   .WaitForMSC      = driWaitForMSC32,
+   .WaitForSBC      = NULL,
+   .SwapBuffersMSC  = NULL
+};