* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file mga_xmesa.c
+ * MGA screen and context initialization / creation code.
*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
*/
#include <stdlib.h>
+#include <stdint.h>
#include "drm.h"
#include "mga_drm.h"
#include "mga_xmesa.h"
#include "matrix.h"
#include "simple_list.h"
#include "imports.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "mga_xmesa.h"
#include "mga_dri.h"
-
#include "utils.h"
#include "vblank.h"
+#include "extensions.h"
+
#include "GL/internal/dri_interface.h"
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_program
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#if 0
+#define need_GL_EXT_paletted_texture
+#endif
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
/* MGA configuration
*/
#include "xmlpool.h"
-const char __driConfigOptions[] =
+PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_PERFORMANCE
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_SOFTWARE
+ DRI_CONF_ARB_VERTEX_PROGRAM(true)
+ DRI_CONF_NV_VERTEX_PROGRAM(true)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_DEBUG
+ DRI_CONF_NO_RAST(false)
+ DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 3;
+static const GLuint __driNConfigOptions = 6;
-#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
-#endif /* USE_NEW_INTERFACE */
#ifndef MGA_DEBUG
int MGA_DEBUG = 0;
static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
-#ifdef USE_NEW_INTERFACE
-static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
- unsigned pixel_bits,
- unsigned depth_bits,
- unsigned stencil_bits,
- const GLenum * db_modes,
- unsigned num_db_modes,
- int visType )
-{
- static const uint8_t bits[2][4] = {
- { 5, 6, 5, 0 },
- { 8, 8, 8, 0 }
- };
-
- static const uint32_t masks[2][4] = {
- { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
- { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }
- };
-
- unsigned i;
- unsigned j;
- const unsigned index = ((pixel_bits + 15) / 16) - 1;
-
- for ( i = 0 ; i < num_db_modes ; i++ ) {
- for ( j = 0 ; j < 2 ; j++ ) {
-
- modes->redBits = bits[index][0];
- modes->greenBits = bits[index][1];
- modes->blueBits = bits[index][2];
- modes->alphaBits = bits[index][3];
- modes->redMask = masks[index][0];
- modes->greenMask = masks[index][1];
- modes->blueMask = masks[index][2];
- modes->alphaMask = masks[index][3];
- modes->rgbBits = modes->redBits + modes->greenBits
- + modes->blueBits;
-
- modes->accumRedBits = 16 * j;
- modes->accumGreenBits = 16 * j;
- modes->accumBlueBits = 16 * j;
- modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
- modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
- modes->stencilBits = stencil_bits;
- modes->depthBits = depth_bits;
-
- modes->visualType = visType;
- modes->renderType = GLX_RGBA_BIT;
- modes->drawableType = GLX_WINDOW_BIT;
- modes->rgbMode = GL_TRUE;
-
- if ( db_modes[i] == GLX_NONE ) {
- modes->doubleBufferMode = GL_FALSE;
- }
- else {
- modes->doubleBufferMode = GL_TRUE;
- modes->swapMethod = db_modes[i];
- }
-
- modes = modes->next;
- }
- }
-
- return modes;
-}
-#endif /* USE_NEW_INTERFACE */
-
-
-#ifdef USE_NEW_INTERFACE
static __GLcontextModes *
mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
- unsigned i;
+ GLenum fb_format;
+ GLenum fb_type;
/* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
* support pageflipping at all.
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
- int depth_buffer_modes[2][2];
-
+ u_int8_t depth_bits_array[3];
+ u_int8_t stencil_bits_array[3];
- depth_buffer_modes[0][0] = depth_bits;
- depth_buffer_modes[1][0] = depth_bits;
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
- depth_buffer_modes[0][1] = 0;
- depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
- depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
num_modes = depth_buffer_factor * back_buffer_factor * 4;
+ if ( pixel_bits == 16 ) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
- for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
- m = fill_in_modes( m, pixel_bits,
- depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
- GLX_TRUE_COLOR );
+ GLX_TRUE_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
}
- for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
- m = fill_in_modes( m, pixel_bits,
- depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
- GLX_DIRECT_COLOR );
+ GLX_DIRECT_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
}
/* Mark the visual as slow if there are "fake" stencil bits.
return modes;
}
-#endif /* USE_NEW_INTERFACE */
static GLboolean
{
mgaScreenPrivate *mgaScreen;
MGADRIPtr serverInfo = (MGADRIPtr)sPriv->pDevPriv;
+ PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
+ (PFNGLXSCRENABLEEXTENSIONPROC) glXGetProcAddress( (const GLubyte *) "__glXScrEnableExtension" );
+ void * const psc = sPriv->psc->screenConfigs;
+ if ( glx_enable_extension == NULL ) {
+ return GL_FALSE;
+ }
+
/* Allocate the private area */
mgaScreen = (mgaScreenPrivate *)MALLOC(sizeof(mgaScreenPrivate));
if (!mgaScreen) {
return GL_FALSE;
}
}
-
- mgaScreen->linecomp_sane = (sPriv->ddxMajor > 1) || (sPriv->ddxMinor > 1)
- || ((sPriv->ddxMinor == 1) && (sPriv->ddxPatch > 0));
-
- if ( driCompareGLXAPIVersion( 20030813 ) >= 0 ) {
- PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
- (PFNGLXSCRENABLEEXTENSIONPROC) glXGetProcAddress( (const GLubyte *) "__glXScrEnableExtension" );
- void * const psc = sPriv->psc->screenConfigs;
-
- if ( glx_enable_extension != NULL ) {
- if ( mgaScreen->linecomp_sane ) {
- (*glx_enable_extension)( psc, "GLX_SGI_swap_control" );
- (*glx_enable_extension)( psc, "GLX_SGI_video_sync" );
- (*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
- }
-
- (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
- (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
-
- if ( driCompareGLXAPIVersion( 20030915 ) >= 0 ) {
- (*glx_enable_extension)( psc, "GLX_SGIX_fbconfig" );
- (*glx_enable_extension)( psc, "GLX_OML_swap_method" );
- }
- }
- }
+
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
+ (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
+ (*glx_enable_extension)( psc, "GLX_SGI_swap_control" );
+ (*glx_enable_extension)( psc, "GLX_SGI_video_sync" );
if (serverInfo->chipset != MGA_CARD_TYPE_G200 &&
serverInfo->chipset != MGA_CARD_TYPE_G400) {
mgaScreen->chipset = serverInfo->chipset;
- mgaScreen->width = serverInfo->width;
- mgaScreen->height = serverInfo->height;
- mgaScreen->mem = serverInfo->mem;
mgaScreen->cpp = serverInfo->cpp;
mgaScreen->agpMode = serverInfo->agpMode;
mgaScreen->depthOffset = serverInfo->depthOffset;
mgaScreen->depthPitch = serverInfo->depthPitch;
- mgaScreen->mmio.handle = serverInfo->registers.handle;
- mgaScreen->mmio.size = serverInfo->registers.size;
- if ( drmMap( sPriv->fd,
- mgaScreen->mmio.handle, mgaScreen->mmio.size,
- &mgaScreen->mmio.map ) < 0 ) {
- FREE( mgaScreen );
- sPriv->private = NULL;
- __driUtilMessage( "Couldn't map MMIO registers" );
- return GL_FALSE;
- }
- mgaScreen->primary.handle = serverInfo->primary.handle;
- mgaScreen->primary.size = serverInfo->primary.size;
- mgaScreen->buffers.handle = serverInfo->buffers.handle;
- mgaScreen->buffers.size = serverInfo->buffers.size;
+ /* The only reason that the MMIO region needs to be accessable and the
+ * primary DMA region base address needs to be known is so that the driver
+ * can busy wait for certain DMA operations to complete (see
+ * mgaWaitForFrameCompletion in mgaioctl.c).
+ *
+ * Starting with MGA DRM version 3.2, these are completely unneeded as
+ * there is a new, in-kernel mechanism for handling the wait.
+ */
-#if 0
- mgaScreen->agp.handle = serverInfo->agp;
- mgaScreen->agp.size = serverInfo->agpSize;
-
- if (drmMap(sPriv->fd,
- mgaScreen->agp.handle,
- mgaScreen->agp.size,
- (drmAddress *)&mgaScreen->agp.map) != 0)
- {
- Xfree(mgaScreen);
- sPriv->private = NULL;
- __driUtilMessage("Couldn't map agp region");
- return GL_FALSE;
+ if (mgaScreen->sPriv->drmMinor < 2) {
+ mgaScreen->mmio.handle = serverInfo->registers.handle;
+ mgaScreen->mmio.size = serverInfo->registers.size;
+ if ( drmMap( sPriv->fd,
+ mgaScreen->mmio.handle, mgaScreen->mmio.size,
+ &mgaScreen->mmio.map ) < 0 ) {
+ FREE( mgaScreen );
+ sPriv->private = NULL;
+ __driUtilMessage( "Couldn't map MMIO registers" );
+ return GL_FALSE;
+ }
+
+ mgaScreen->primary.handle = serverInfo->primary.handle;
+ mgaScreen->primary.size = serverInfo->primary.size;
+ }
+ else {
+ (void) memset( & mgaScreen->primary, 0, sizeof( mgaScreen->primary ) );
+ (void) memset( & mgaScreen->mmio, 0, sizeof( mgaScreen->mmio ) );
}
-#endif
mgaScreen->textureOffset[MGA_CARD_HEAP] = serverInfo->textureOffset;
mgaScreen->textureOffset[MGA_AGP_HEAP] = (serverInfo->agpTextureOffset |
mgaScreen->textureSize[MGA_CARD_HEAP] = serverInfo->textureSize;
mgaScreen->textureSize[MGA_AGP_HEAP] = serverInfo->agpTextureSize;
- mgaScreen->logTextureGranularity[MGA_CARD_HEAP] =
- serverInfo->logTextureGranularity;
- mgaScreen->logTextureGranularity[MGA_AGP_HEAP] =
- serverInfo->logAgpTextureGranularity;
+
+ /* The texVirtual array stores the base addresses in the CPU's address
+ * space of the texture memory pools. The base address of the on-card
+ * memory pool is calculated as an offset of the base of video memory. The
+ * AGP texture pool has to be mapped into the processes address space by
+ * the DRM.
+ */
mgaScreen->texVirtual[MGA_CARD_HEAP] = (char *)(mgaScreen->sPriv->pFB +
serverInfo->textureOffset);
- if (drmMap(sPriv->fd,
- serverInfo->agpTextureOffset,
- serverInfo->agpTextureSize,
- (drmAddress *)&mgaScreen->texVirtual[MGA_AGP_HEAP]) != 0)
- {
- FREE(mgaScreen);
- sPriv->private = NULL;
- __driUtilMessage("Couldn't map agptexture region");
- return GL_FALSE;
- }
-#if 0
- mgaScreen->texVirtual[MGA_AGP_HEAP] = (mgaScreen->agp.map +
- serverInfo->agpTextureOffset);
-#endif
+ if ( serverInfo->agpTextureSize > 0 ) {
+ if (drmMap(sPriv->fd, serverInfo->agpTextureOffset,
+ serverInfo->agpTextureSize,
+ (drmAddress *)&mgaScreen->texVirtual[MGA_AGP_HEAP]) != 0) {
+ FREE(mgaScreen);
+ sPriv->private = NULL;
+ __driUtilMessage("Couldn't map agptexture region");
+ return GL_FALSE;
+ }
+ }
- mgaScreen->mAccess = serverInfo->mAccess;
/* For calculating setupdma addresses.
*/
- mgaScreen->dmaOffset = serverInfo->buffers.handle;
mgaScreen->bufs = drmMapBufs(sPriv->fd);
if (!mgaScreen->bufs) {
- /*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
FREE(mgaScreen);
sPriv->private = NULL;
__driUtilMessage("Couldn't map dma buffers");
drmUnmapBufs(mgaScreen->bufs);
- /*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
/* free all option information */
driDestroyOptionInfo (&mgaScreen->optionCache);
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
+ &_tnl_vertex_program_stage,
+
/* REMOVE: point attenuation stage */
#if 0
&_mga_render_stage, /* ADD: unclipped rastersetup-to-dma */
};
-static const char * const g400_extensions[] =
+static const struct dri_extension g400_extensions[] =
{
- "GL_ARB_multitexture",
- "GL_ARB_texture_env_add",
- "GL_ARB_texture_env_combine",
- "GL_ARB_texture_env_crossbar",
- "GL_EXT_texture_env_combine",
- "GL_EXT_texture_edge_clamp",
- "GL_ATI_texture_env_combine3",
-#if defined (MESA_packed_depth_stencil)
- "GL_MESA_packed_depth_stencil",
-#endif
- NULL
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { NULL, NULL }
};
-static const char * const card_extensions[] =
+static const struct dri_extension card_extensions[] =
{
- "GL_ARB_multisample",
- "GL_ARB_texture_compression",
- "GL_EXT_blend_logic_op",
- "GL_EXT_fog_coord",
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
/* paletted_textures currently doesn't work, but we could fix them later */
-#if 0
- "GL_EXT_shared_texture_palette",
- "GL_EXT_paletted_texture",
+#if defined( need_GL_EXT_paletted_texture )
+ { "GL_EXT_shared_texture_palette", NULL },
+ { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
#endif
- "GL_EXT_secondary_color",
- "GL_EXT_stencil_wrap",
- "GL_EXT_texture_rectangle",
- "GL_MESA_ycbcr_texture",
- "GL_SGIS_generate_mipmap",
- "GL_SGIS_texture_lod",
- NULL
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+static const struct dri_extension ARB_vp_extension[] = {
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { NULL, NULL }
+};
+
+static const struct dri_extension NV_vp_extensions[] = {
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { NULL, NULL }
};
static const struct dri_debug_control debug_control[] =
driInitExtensions( ctx, g400_extensions, GL_FALSE );
}
+ if ( driQueryOptionb( &mmesa->optionCache, "arb_vertex_program" ) ) {
+ driInitSingleExtension( ctx, ARB_vp_extension );
+ }
+
+ if ( driQueryOptionb( &mmesa->optionCache, "nv_vertex_program" ) ) {
+ driInitExtensions( ctx, NV_vp_extensions, GL_FALSE );
+ }
+
+
/* XXX these should really go right after _mesa_init_driver_functions() */
mgaDDInitStateFuncs( ctx );
mgaDDInitSpanFuncs( ctx );
debug_control );
#endif
- mmesa->vblank_flags = ((mmesa->mgaScreen->irq == 0)
- || !mmesa->mgaScreen->linecomp_sane)
+ mmesa->vblank_flags = (mmesa->mgaScreen->irq == 0)
? VBLANK_FLAG_NO_IRQ : driGetDefaultVBlankFlags(&mmesa->optionCache);
mmesa->get_ust = (PFNGLXGETUSTPROC) glXGetProcAddress( (const GLubyte *) "__glXGetUST" );
(*mmesa->get_ust)( & mmesa->swap_ust );
+ if (driQueryOptionb(&mmesa->optionCache, "no_rast")) {
+ fprintf(stderr, "disabling 3D acceleration\n");
+ FALLBACK(mmesa->glCtx, MGA_FALLBACK_DISABLE, 1);
+ }
+
return GL_TRUE;
}
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
+ mgaScreenPrivate *screen = (mgaScreenPrivate *) driScrnPriv->private;
+
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
+#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
swStencil,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 );
+#else
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->frontOffset, screen->frontPitch);
+ mgaSetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->backOffset, screen->backPitch);
+ mgaSetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ /* XXX is this right? */
+ if (mesaVis->stencilBits) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ }
+ else if (mesaVis->depthBits == 32) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ if (mesaVis->stencilBits > 0 && !swStencil) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ swStencil,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+#endif
return (driDrawPriv->driverPrivate != NULL);
}
mmesa->driReadable = driReadPriv;
- _mesa_make_current2(mmesa->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
-
- if (!mmesa->glCtx->Viewport.Width)
- _mesa_set_viewport(mmesa->glCtx, 0, 0,
- driDrawPriv->w, driDrawPriv->h);
-
+ _mesa_make_current(mmesa->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate);
}
else {
- _mesa_make_current(NULL, NULL);
+ _mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
for ( i = 0 ; i < mmesa->nr_heaps ; i++ ) {
DRI_AGE_TEXTURES( mmesa->texture_heaps[ i ] );
}
-
- sarea->last_quiescent = -1; /* just kill it for now */
}
};
-/*
- * This is the bootstrap function for the driver.
- * The __driCreateScreen name is the symbol that libGL.so fetches.
- * Return: pointer to a __DRIscreenPrivate.
- */
-#if !defined(DRI_NEW_INTERFACE_ONLY)
-void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
- int numConfigs, __GLXvisualConfig *config)
-{
- __DRIscreenPrivate *psp;
- psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &mgaAPI);
- return (void *) psp;
-}
-#endif /* !defined(DRI_NEW_INTERFACE_ONLY) */
-
-
/**
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
* failure.
*/
-#ifdef USE_NEW_INTERFACE
-void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
+PUBLIC
+void * __driCreateNewScreen_20050722( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
const __GLcontextModes * modes,
const __DRIversion * ddx_version,
const __DRIversion * dri_version,
{
__DRIscreenPrivate *psp;
- static const __DRIversion ddx_expected = { 1, 0, 0 };
+ static const __DRIversion ddx_expected = { 1, 1, 1 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 3, 0, 0 };
return (void *) psp;
}
-#endif /* USE_NEW_INTERFACE */
/**