* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
*/
-#include <stdio.h>
+/**
+ * \file mga_xmesa.c
+ * MGA screen and context initialization / creation code.
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
-#include "mga_common.h"
+#include <stdlib.h>
+#include <stdint.h>
+#include "drm.h"
+#include "mga_drm.h"
#include "mga_xmesa.h"
#include "context.h"
#include "matrix.h"
-/*#include "mmath.h"*/
#include "simple_list.h"
-/*#include "mem.h"*/
+#include "imports.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_pipeline.h"
+#include "drivers/common/driverfuncs.h"
+
#include "mgadd.h"
#include "mgastate.h"
#include "mgatex.h"
#include "mgaioctl.h"
#include "mgatris.h"
#include "mgavb.h"
-#include "mgabuffers.h"
#include "mgapixel.h"
-
#include "mga_xmesa.h"
-
#include "mga_dri.h"
+#include "utils.h"
+#include "vblank.h"
+
+#include "extensions.h"
+
+#include "GL/internal/dri_interface.h"
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_program
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#if 0
+#define need_GL_EXT_paletted_texture
+#endif
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+/* MGA configuration
+ */
+#include "xmlpool.h"
+
+PUBLIC const char __driConfigOptions[] =
+DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_QUALITY
+ DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
+ DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_SOFTWARE
+ DRI_CONF_ARB_VERTEX_PROGRAM(true)
+ DRI_CONF_NV_VERTEX_PROGRAM(true)
+ DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_DEBUG
+ DRI_CONF_NO_RAST(false)
+ DRI_CONF_SECTION_END
+DRI_CONF_END;
+static const GLuint __driNConfigOptions = 6;
+
+static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#ifndef MGA_DEBUG
-int MGA_DEBUG = (0
-/* | DEBUG_ALWAYS_SYNC */
-/* | DEBUG_VERBOSE_MSG */
-/* | DEBUG_VERBOSE_LRU */
-/* | DEBUG_VERBOSE_DRI */
-/* | DEBUG_VERBOSE_IOCTL */
-/* | DEBUG_VERBOSE_2D */
-/* | DEBUG_VERBOSE_FALLBACK */
- );
+int MGA_DEBUG = 0;
#endif
+static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
+
+static __GLcontextModes *
+mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer )
+{
+ __GLcontextModes * modes;
+ __GLcontextModes * m;
+ unsigned num_modes;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+
+ u_int8_t depth_bits_array[3];
+ u_int8_t stencil_bits_array[3];
+
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
+ back_buffer_factor = (have_back_buffer) ? 2 : 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ if ( pixel_bits == 16 ) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
+ m = modes;
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_TRUE_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
+
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_DIRECT_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
+
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for ( m = modes ; m != NULL ; m = m->next ) {
+ if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
+
+ return modes;
+}
+
static GLboolean
mgaInitDriver(__DRIscreenPrivate *sPriv)
{
mgaScreenPrivate *mgaScreen;
MGADRIPtr serverInfo = (MGADRIPtr)sPriv->pDevPriv;
+ PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
+ (PFNGLXSCRENABLEEXTENSIONPROC) glXGetProcAddress( (const GLubyte *) "__glXScrEnableExtension" );
+ void * const psc = sPriv->psc->screenConfigs;
- if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
- fprintf(stderr, "mgaInitDriver\n");
- /* Check that the DRM driver version is compatible */
- if (sPriv->drmMajor != 3 ||
- sPriv->drmMinor < 0) {
- __driUtilMessage("MGA DRI driver expected DRM driver version 3.0.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch);
+ if ( glx_enable_extension == NULL ) {
return GL_FALSE;
}
-
/* Allocate the private area */
mgaScreen = (mgaScreenPrivate *)MALLOC(sizeof(mgaScreenPrivate));
if (!mgaScreen) {
if (sPriv->drmMinor >= 1) {
int ret;
- drmMGAGetParam gp;
+ drm_mga_getparam_t gp;
gp.param = MGA_PARAM_IRQ_NR;
- gp.value = (int *) &mgaScreen->irq;
+ gp.value = &mgaScreen->irq;
+ mgaScreen->irq = 0;
ret = drmCommandWriteRead( sPriv->fd, DRM_MGA_GETPARAM,
&gp, sizeof(gp));
return GL_FALSE;
}
}
-
+
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
+ (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
+ (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
+ (*glx_enable_extension)( psc, "GLX_SGI_swap_control" );
+ (*glx_enable_extension)( psc, "GLX_SGI_video_sync" );
+
if (serverInfo->chipset != MGA_CARD_TYPE_G200 &&
serverInfo->chipset != MGA_CARD_TYPE_G400) {
FREE(mgaScreen);
mgaScreen->chipset = serverInfo->chipset;
- mgaScreen->width = serverInfo->width;
- mgaScreen->height = serverInfo->height;
- mgaScreen->mem = serverInfo->mem;
mgaScreen->cpp = serverInfo->cpp;
mgaScreen->agpMode = serverInfo->agpMode;
mgaScreen->depthOffset = serverInfo->depthOffset;
mgaScreen->depthPitch = serverInfo->depthPitch;
- mgaScreen->mmio.handle = serverInfo->registers.handle;
- mgaScreen->mmio.size = serverInfo->registers.size;
- if ( drmMap( sPriv->fd,
- mgaScreen->mmio.handle, mgaScreen->mmio.size,
- &mgaScreen->mmio.map ) < 0 ) {
- FREE( mgaScreen );
- sPriv->private = NULL;
- __driUtilMessage( "Couldn't map MMIO registers" );
- return GL_FALSE;
- }
- mgaScreen->primary.handle = serverInfo->primary.handle;
- mgaScreen->primary.size = serverInfo->primary.size;
- mgaScreen->buffers.handle = serverInfo->buffers.handle;
- mgaScreen->buffers.size = serverInfo->buffers.size;
+ /* The only reason that the MMIO region needs to be accessable and the
+ * primary DMA region base address needs to be known is so that the driver
+ * can busy wait for certain DMA operations to complete (see
+ * mgaWaitForFrameCompletion in mgaioctl.c).
+ *
+ * Starting with MGA DRM version 3.2, these are completely unneeded as
+ * there is a new, in-kernel mechanism for handling the wait.
+ */
-#if 0
- mgaScreen->agp.handle = serverInfo->agp;
- mgaScreen->agp.size = serverInfo->agpSize;
-
- if (drmMap(sPriv->fd,
- mgaScreen->agp.handle,
- mgaScreen->agp.size,
- (drmAddress *)&mgaScreen->agp.map) != 0)
- {
- Xfree(mgaScreen);
- sPriv->private = NULL;
- __driUtilMessage("Couldn't map agp region");
- return GL_FALSE;
+ if (mgaScreen->sPriv->drmMinor < 2) {
+ mgaScreen->mmio.handle = serverInfo->registers.handle;
+ mgaScreen->mmio.size = serverInfo->registers.size;
+ if ( drmMap( sPriv->fd,
+ mgaScreen->mmio.handle, mgaScreen->mmio.size,
+ &mgaScreen->mmio.map ) < 0 ) {
+ FREE( mgaScreen );
+ sPriv->private = NULL;
+ __driUtilMessage( "Couldn't map MMIO registers" );
+ return GL_FALSE;
+ }
+
+ mgaScreen->primary.handle = serverInfo->primary.handle;
+ mgaScreen->primary.size = serverInfo->primary.size;
+ }
+ else {
+ (void) memset( & mgaScreen->primary, 0, sizeof( mgaScreen->primary ) );
+ (void) memset( & mgaScreen->mmio, 0, sizeof( mgaScreen->mmio ) );
}
-#endif
mgaScreen->textureOffset[MGA_CARD_HEAP] = serverInfo->textureOffset;
mgaScreen->textureOffset[MGA_AGP_HEAP] = (serverInfo->agpTextureOffset |
mgaScreen->textureSize[MGA_CARD_HEAP] = serverInfo->textureSize;
mgaScreen->textureSize[MGA_AGP_HEAP] = serverInfo->agpTextureSize;
- mgaScreen->logTextureGranularity[MGA_CARD_HEAP] =
- serverInfo->logTextureGranularity;
- mgaScreen->logTextureGranularity[MGA_AGP_HEAP] =
- serverInfo->logAgpTextureGranularity;
+
+ /* The texVirtual array stores the base addresses in the CPU's address
+ * space of the texture memory pools. The base address of the on-card
+ * memory pool is calculated as an offset of the base of video memory. The
+ * AGP texture pool has to be mapped into the processes address space by
+ * the DRM.
+ */
mgaScreen->texVirtual[MGA_CARD_HEAP] = (char *)(mgaScreen->sPriv->pFB +
serverInfo->textureOffset);
- if (drmMap(sPriv->fd,
- serverInfo->agpTextureOffset,
- serverInfo->agpTextureSize,
- (drmAddress *)&mgaScreen->texVirtual[MGA_AGP_HEAP]) != 0)
- {
- free(mgaScreen);
- sPriv->private = NULL;
- __driUtilMessage("Couldn't map agptexture region");
- return GL_FALSE;
- }
-#if 0
- mgaScreen->texVirtual[MGA_AGP_HEAP] = (mgaScreen->agp.map +
- serverInfo->agpTextureOffset);
-#endif
+ if ( serverInfo->agpTextureSize > 0 ) {
+ if (drmMap(sPriv->fd, serverInfo->agpTextureOffset,
+ serverInfo->agpTextureSize,
+ (drmAddress *)&mgaScreen->texVirtual[MGA_AGP_HEAP]) != 0) {
+ FREE(mgaScreen);
+ sPriv->private = NULL;
+ __driUtilMessage("Couldn't map agptexture region");
+ return GL_FALSE;
+ }
+ }
- mgaScreen->mAccess = serverInfo->mAccess;
/* For calculating setupdma addresses.
*/
- mgaScreen->dmaOffset = serverInfo->buffers.handle;
mgaScreen->bufs = drmMapBufs(sPriv->fd);
if (!mgaScreen->bufs) {
- /*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
FREE(mgaScreen);
sPriv->private = NULL;
__driUtilMessage("Couldn't map dma buffers");
}
mgaScreen->sarea_priv_offset = serverInfo->sarea_priv_offset;
+ /* parse information in __driConfigOptions */
+ driParseOptionInfo (&mgaScreen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
+
return GL_TRUE;
}
if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
fprintf(stderr, "mgaDestroyScreen\n");
- /*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
- free(mgaScreen);
+ drmUnmapBufs(mgaScreen->bufs);
+
+
+ /* free all option information */
+ driDestroyOptionInfo (&mgaScreen->optionCache);
+
+ FREE(mgaScreen);
sPriv->private = NULL;
}
-extern const struct gl_pipeline_stage _mga_render_stage;
+extern const struct tnl_pipeline_stage _mga_render_stage;
-static const struct gl_pipeline_stage *mga_pipeline[] = {
+static const struct tnl_pipeline_stage *mga_pipeline[] = {
&_tnl_vertex_transform_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
+ &_tnl_vertex_program_stage,
+
/* REMOVE: point attenuation stage */
#if 0
&_mga_render_stage, /* ADD: unclipped rastersetup-to-dma */
};
+static const struct dri_extension g400_extensions[] =
+{
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { NULL, NULL }
+};
+
+static const struct dri_extension card_extensions[] =
+{
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ /* paletted_textures currently doesn't work, but we could fix them later */
+#if defined( need_GL_EXT_paletted_texture )
+ { "GL_EXT_shared_texture_palette", NULL },
+ { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
+#endif
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+static const struct dri_extension ARB_vp_extension[] = {
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { NULL, NULL }
+};
+
+static const struct dri_extension NV_vp_extensions[] = {
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { NULL, NULL }
+};
+
+static const struct dri_debug_control debug_control[] =
+{
+ { "fall", DEBUG_VERBOSE_FALLBACK },
+ { "tex", DEBUG_VERBOSE_TEXTURE },
+ { "ioctl", DEBUG_VERBOSE_IOCTL },
+ { "verb", DEBUG_VERBOSE_MSG },
+ { "dri", DEBUG_VERBOSE_DRI },
+ { NULL, 0 }
+};
+
+
+static int
+get_ust_nop( int64_t * ust )
+{
+ *ust = 1;
+ return 0;
+}
+
+
static GLboolean
mgaCreateContext( const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate )
{
int i;
+ unsigned maxlevels;
GLcontext *ctx, *shareCtx;
mgaContextPtr mmesa;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
mgaScreenPrivate *mgaScreen = (mgaScreenPrivate *)sPriv->private;
- MGASAREAPrivPtr saPriv=(MGASAREAPrivPtr)(((char*)sPriv->pSAREA)+
+ drm_mga_sarea_t *saPriv = (drm_mga_sarea_t *)(((char*)sPriv->pSAREA)+
mgaScreen->sarea_priv_offset);
+ struct dd_function_table functions;
if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
fprintf(stderr, "mgaCreateContext\n");
return GL_FALSE;
}
+ /* Init default driver functions then plug in our Radeon-specific functions
+ * (the texture functions are especially important)
+ */
+ _mesa_init_driver_functions( &functions );
+ mgaInitDriverFuncs( &functions );
+ mgaInitTextureFuncs( &functions );
+ mgaInitIoctlFuncs( &functions );
+
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((mgaContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
- mmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, mmesa, GL_TRUE);
+ mmesa->glCtx = _mesa_create_context(mesaVis, shareCtx,
+ &functions, (void *) mmesa);
if (!mmesa->glCtx) {
FREE(mmesa);
return GL_FALSE;
mmesa->mgaScreen = mgaScreen;
mmesa->driScreen = sPriv;
mmesa->sarea = (void *)saPriv;
- mmesa->glBuffer = NULL;
-
- make_empty_list(&mmesa->SwappedOut);
-
- mmesa->lastTexHeap = mgaScreen->texVirtual[MGA_AGP_HEAP] ? 2 : 1;
- for (i = 0 ; i < mmesa->lastTexHeap ; i++) {
- mmesa->texHeap[i] = mmInit( 0, mgaScreen->textureSize[i]);
- make_empty_list(&mmesa->TexObjList[i]);
+ /* Parse configuration files */
+ driParseConfigFiles (&mmesa->optionCache, &mgaScreen->optionCache,
+ sPriv->myNum, "mga");
+
+ (void) memset( mmesa->texture_heaps, 0, sizeof( mmesa->texture_heaps ) );
+ make_empty_list( & mmesa->swapped );
+
+ mmesa->nr_heaps = mgaScreen->texVirtual[MGA_AGP_HEAP] ? 2 : 1;
+ for ( i = 0 ; i < mmesa->nr_heaps ; i++ ) {
+ mmesa->texture_heaps[i] = driCreateTextureHeap( i, mmesa,
+ mgaScreen->textureSize[i],
+ 6,
+ MGA_NR_TEX_REGIONS,
+ (drmTextureRegionPtr)mmesa->sarea->texList[i],
+ &mmesa->sarea->texAge[i],
+ &mmesa->swapped,
+ sizeof( mgaTextureObject_t ),
+ (destroy_texture_object_t *) mgaDestroyTexObj );
}
/* Set the maximum texture size small enough that we can guarentee
* on the card at once.
*/
ctx = mmesa->glCtx;
- {
- int nr = 2;
-
- if (mgaScreen->chipset == MGA_CARD_TYPE_G200)
- nr = 1;
-
- if (mgaScreen->textureSize[0] < nr*1024*1024) {
- ctx->Const.MaxTextureLevels = 9;
- } else if (mgaScreen->textureSize[0] < nr*4*1024*1024) {
- ctx->Const.MaxTextureLevels = 10;
- } else {
- ctx->Const.MaxTextureLevels = 11;
- }
+ if ( mgaScreen->chipset == MGA_CARD_TYPE_G200 ) {
+ ctx->Const.MaxTextureUnits = 1;
+ ctx->Const.MaxTextureImageUnits = 1;
+ ctx->Const.MaxTextureCoordUnits = 1;
+ maxlevels = G200_TEX_MAXLEVELS;
- ctx->Const.MaxTextureUnits = nr;
}
+ else {
+ ctx->Const.MaxTextureUnits = 2;
+ ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.MaxTextureCoordUnits = 2;
+ maxlevels = G400_TEX_MAXLEVELS;
+ }
+
+ driCalculateMaxTextureLevels( mmesa->texture_heaps,
+ mmesa->nr_heaps,
+ & ctx->Const,
+ 4,
+ 11, /* max 2D texture size is 2048x2048 */
+ 0, /* 3D textures unsupported. */
+ 0, /* cube textures unsupported. */
+ 11, /* max texture rect size is 2048x2048 */
+ maxlevels,
+ GL_FALSE );
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidthAA = 10.0;
ctx->Const.LineWidthGranularity = 1.0;
+ mmesa->texture_depth = driQueryOptioni (&mmesa->optionCache,
+ "texture_depth");
+ if (mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ mmesa->texture_depth = ( mesaVis->rgbBits >= 24 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
mmesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
switch (mesaVis->depthBits) {
mmesa->haveHwStipple = GL_FALSE;
mmesa->RenderIndex = -1; /* impossible value */
- mmesa->new_state = ~0;
mmesa->dirty = ~0;
mmesa->vertex_format = 0;
mmesa->CurrentTexObj[0] = 0;
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, mga_pipeline );
- /* Configure swrast to match hardware characteristics:
+ /* Configure swrast and T&L to match hardware characteristics:
*/
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
+ _tnl_allow_pixel_fog( ctx, GL_FALSE );
+ _tnl_allow_vertex_fog( ctx, GL_TRUE );
mmesa->primary_offset = mmesa->mgaScreen->primary.handle;
ctx->DriverCtx = (void *) mmesa;
mmesa->glCtx = ctx;
- mgaDDExtensionsInit( ctx );
+ driInitExtensions( ctx, card_extensions, GL_FALSE );
+ if (MGA_IS_G400(MGA_CONTEXT(ctx))) {
+ driInitExtensions( ctx, g400_extensions, GL_FALSE );
+ }
+
+ if ( driQueryOptionb( &mmesa->optionCache, "arb_vertex_program" ) ) {
+ driInitSingleExtension( ctx, ARB_vp_extension );
+ }
+
+ if ( driQueryOptionb( &mmesa->optionCache, "nv_vertex_program" ) ) {
+ driInitExtensions( ctx, NV_vp_extensions, GL_FALSE );
+ }
+
+
+ /* XXX these should really go right after _mesa_init_driver_functions() */
mgaDDInitStateFuncs( ctx );
- mgaDDInitTextureFuncs( ctx );
mgaDDInitSpanFuncs( ctx );
- mgaDDInitDriverFuncs( ctx );
- mgaDDInitIoctlFuncs( ctx );
mgaDDInitPixelFuncs( ctx );
mgaDDInitTriFuncs( ctx );
driContextPriv->driverPrivate = (void *) mmesa;
+#if DO_DEBUG
+ MGA_DEBUG = driParseDebugString( getenv( "MGA_DEBUG" ),
+ debug_control );
+#endif
+
+ mmesa->vblank_flags = (mmesa->mgaScreen->irq == 0)
+ ? VBLANK_FLAG_NO_IRQ : driGetDefaultVBlankFlags(&mmesa->optionCache);
+
+ mmesa->get_ust = (PFNGLXGETUSTPROC) glXGetProcAddress( (const GLubyte *) "__glXGetUST" );
+ if ( mmesa->get_ust == NULL ) {
+ mmesa->get_ust = get_ust_nop;
+ }
+
+ (*mmesa->get_ust)( & mmesa->swap_ust );
+
+ if (driQueryOptionb(&mmesa->optionCache, "no_rast")) {
+ fprintf(stderr, "disabling 3D acceleration\n");
+ FALLBACK(mmesa->glCtx, MGA_FALLBACK_DISABLE, 1);
+ }
+
return GL_TRUE;
}
mgaContextPtr mmesa = (mgaContextPtr) driContextPriv->driverPrivate;
if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
- fprintf(stderr, "mgaDestroyContext\n");
+ fprintf( stderr, "[%s:%d] mgaDestroyContext start\n",
+ __FILE__, __LINE__ );
assert(mmesa); /* should never be null */
if (mmesa) {
+ GLboolean release_texture_heaps;
+
+
+ release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext( mmesa->glCtx );
_tnl_DestroyContext( mmesa->glCtx );
_ac_DestroyContext( mmesa->glCtx );
/* free the Mesa context */
mmesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(mmesa->glCtx);
- /* free the mga context */
+
+ if ( release_texture_heaps ) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+ int i;
+
+ for ( i = 0 ; i < mmesa->nr_heaps ; i++ ) {
+ driDestroyTextureHeap( mmesa->texture_heaps[ i ] );
+ mmesa->texture_heaps[ i ] = NULL;
+ }
+
+ assert( is_empty_list( & mmesa->swapped ) );
+ }
+
+ /* free the option cache */
+ driDestroyOptionCache (&mmesa->optionCache);
+
FREE(mmesa);
}
+
+ if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
+ fprintf( stderr, "[%s:%d] mgaDestroyContext done\n",
+ __FILE__, __LINE__ );
}
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
+ mgaScreenPrivate *screen = (mgaScreenPrivate *) driScrnPriv->private;
+
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
+#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
swStencil,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 );
+#else
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->frontOffset, screen->frontPitch);
+ mgaSetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->backOffset, screen->backPitch);
+ mgaSetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ /* XXX is this right? */
+ if (mesaVis->stencilBits) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ }
+ else if (mesaVis->depthBits == 32) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ if (mesaVis->stencilBits > 0 && !swStencil) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ mgaSetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ swStencil,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+#endif
return (driDrawPriv->driverPrivate != NULL);
}
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}
+static void
+mgaSwapBuffers(__DRIdrawablePrivate *dPriv)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ mgaContextPtr mmesa;
+ GLcontext *ctx;
+ mmesa = (mgaContextPtr) dPriv->driContextPriv->driverPrivate;
+ ctx = mmesa->glCtx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx );
+ mgaCopyBuffer( dPriv );
+ }
+ } else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ _mesa_problem(NULL, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
static GLboolean
mgaUnbindContext(__DRIcontextPrivate *driContextPriv)
return GL_TRUE;
}
-static GLboolean
-mgaOpenFullScreen(__DRIcontextPrivate *driContextPriv)
-{
- return GL_TRUE;
-}
-
-static GLboolean
-mgaCloseFullScreen(__DRIcontextPrivate *driContextPriv)
-{
- return GL_TRUE;
-}
-
-
/* This looks buggy to me - the 'b' variable isn't used anywhere...
* Hmm - It seems that the drawable is already hooked in to
* driDrawablePriv.
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv)
{
- fprintf(stderr, "%s\n", __FUNCTION__);
-
if (driContextPriv) {
mgaContextPtr mmesa = (mgaContextPtr) driContextPriv->driverPrivate;
if (mmesa->driDrawable != driDrawPriv) {
+ driDrawableInitVBlank( driDrawPriv, mmesa->vblank_flags );
mmesa->driDrawable = driDrawPriv;
mmesa->dirty = ~0;
mmesa->dirty_cliprects = (MGA_FRONT|MGA_BACK);
+ mmesa->mesa_drawable = driDrawPriv;
}
- _mesa_make_current2(mmesa->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
-
- if (!mmesa->glCtx->Viewport.Width)
- _mesa_set_viewport(mmesa->glCtx, 0, 0,
- driDrawPriv->w, driDrawPriv->h);
+ mmesa->driReadable = driReadPriv;
+ _mesa_make_current(mmesa->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate);
}
else {
- _mesa_make_current(NULL, NULL);
+ _mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
+
void mgaGetLock( mgaContextPtr mmesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = mmesa->driDrawable;
- MGASAREAPrivPtr sarea = mmesa->sarea;
+ drm_mga_sarea_t *sarea = mmesa->sarea;
int me = mmesa->hHWContext;
int i;
- fprintf(stderr, "%s\n", __FUNCTION__);
-
drmGetLock(mmesa->driFd, mmesa->hHWContext, flags);
-
- fprintf(stderr,
- "mmesa->lastStamp %d dpriv->lastStamp %d *(dpriv->pStamp) %d\n",
- mmesa->lastStamp,
- dPriv->lastStamp,
- *(dPriv->pStamp));
-
- /* The window might have moved, so we might need to get new clip
- * rects.
- *
- * NOTE: This releases and regrabs the hw lock to allow the X server
- * to respond to the DRI protocol request for new drawable info.
- * Since the hardware state depends on having the latest drawable
- * clip rects, all state checking must be done _after_ this call.
- */
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );
- if ( mmesa->lastStamp == 0 ||
- mmesa->lastStamp != dPriv->lastStamp ) {
- mmesa->lastStamp = dPriv->lastStamp;
- mmesa->SetupNewInputs |= VERT_BIT_CLIP;
+ if (*(dPriv->pStamp) != mmesa->lastStamp) {
+ mmesa->lastStamp = *(dPriv->pStamp);
+ mmesa->SetupNewInputs |= VERT_BIT_POS;
mmesa->dirty_cliprects = (MGA_FRONT|MGA_BACK);
mgaUpdateRects( mmesa, (MGA_FRONT|MGA_BACK) );
}
mmesa->dirty |= MGA_UPLOAD_CONTEXT | MGA_UPLOAD_CLIPRECTS;
- mmesa->sarea->dirty |= MGA_UPLOAD_CONTEXT;
+ mmesa->sarea->dirty |= MGA_UPLOAD_CONTEXT;
if (sarea->ctxOwner != me) {
mmesa->dirty |= (MGA_UPLOAD_CONTEXT | MGA_UPLOAD_TEX0 |
sarea->ctxOwner=me;
}
- for (i = 0 ; i < mmesa->lastTexHeap ; i++)
- if (sarea->texAge[i] != mmesa->texAge[i])
- mgaAgeTextures( mmesa, i );
-
- sarea->last_quiescent = -1; /* just kill it for now */
+ for ( i = 0 ; i < mmesa->nr_heaps ; i++ ) {
+ DRI_AGE_TEXTURES( mmesa->texture_heaps[ i ] );
+ }
}
-
static const struct __DriverAPIRec mgaAPI = {
- mgaInitDriver,
- mgaDestroyScreen,
- mgaCreateContext,
- mgaDestroyContext,
- mgaCreateBuffer,
- mgaDestroyBuffer,
- mgaSwapBuffers,
- mgaMakeCurrent,
- mgaUnbindContext,
- mgaOpenFullScreen,
- mgaCloseFullScreen
+ .InitDriver = mgaInitDriver,
+ .DestroyScreen = mgaDestroyScreen,
+ .CreateContext = mgaCreateContext,
+ .DestroyContext = mgaDestroyContext,
+ .CreateBuffer = mgaCreateBuffer,
+ .DestroyBuffer = mgaDestroyBuffer,
+ .SwapBuffers = mgaSwapBuffers,
+ .MakeCurrent = mgaMakeCurrent,
+ .UnbindContext = mgaUnbindContext,
+ .GetSwapInfo = getSwapInfo,
+ .GetMSC = driGetMSC32,
+ .WaitForMSC = driWaitForMSC32,
+ .WaitForSBC = NULL,
+ .SwapBuffersMSC = NULL
};
-
-/*
- * This is the bootstrap function for the driver.
- * The __driCreateScreen name is the symbol that libGL.so fetches.
- * Return: pointer to a __DRIscreenPrivate.
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
+ * failure.
*/
-void *__driCreateScreen(struct DRIDriverRec *driver,
- struct DRIDriverContextRec *driverContext)
+PUBLIC
+void * __driCreateNewScreen_20050722( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
+ const __GLcontextModes * modes,
+ const __DRIversion * ddx_version,
+ const __DRIversion * dri_version,
+ const __DRIversion * drm_version,
+ const __DRIframebuffer * frame_buffer,
+ drmAddress pSAREA, int fd,
+ int internal_api_version,
+ __GLcontextModes ** driver_modes )
+
{
__DRIscreenPrivate *psp;
- psp = __driUtilCreateScreen(driver, driverContext, &mgaAPI);
+ static const __DRIversion ddx_expected = { 1, 1, 1 };
+ static const __DRIversion dri_expected = { 4, 0, 0 };
+ static const __DRIversion drm_expected = { 3, 0, 0 };
+
+ if ( ! driCheckDriDdxDrmVersions2( "MGA",
+ dri_version, & dri_expected,
+ ddx_version, & ddx_expected,
+ drm_version, & drm_expected ) ) {
+ return NULL;
+ }
+
+ psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
+ ddx_version, dri_version, drm_version,
+ frame_buffer, pSAREA, fd,
+ internal_api_version, &mgaAPI);
+ if ( psp != NULL ) {
+ create_context_modes = (PFNGLXCREATECONTEXTMODES)
+ glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
+ if ( create_context_modes != NULL ) {
+ MGADRIPtr dri_priv = (MGADRIPtr) psp->pDevPriv;
+ *driver_modes = mgaFillInModes( dri_priv->cpp * 8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8,
+ (dri_priv->backOffset != dri_priv->depthOffset) );
+ }
+ }
+
return (void *) psp;
}
+
+
+/**
+ * Get information about previous buffer swaps.
+ */
+static int
+getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
+{
+ mgaContextPtr mmesa;
+
+ if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL)
+ || (dPriv->driContextPriv->driverPrivate == NULL)
+ || (sInfo == NULL) ) {
+ return -1;
+ }
+
+ mmesa = (mgaContextPtr) dPriv->driContextPriv->driverPrivate;
+ sInfo->swap_count = mmesa->swap_count;
+ sInfo->swap_ust = mmesa->swap_ust;
+ sInfo->swap_missed_count = mmesa->swap_missed_count;
+
+ sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)
+ ? driCalculateSwapUsage( dPriv, 0, mmesa->swap_missed_ust )
+ : 0.0;
+
+ return 0;
+}