* Keith Whitwell <keith@tungstengraphics.com>
*/
-#ifdef GLX_DIRECT_RENDERING
-
-#include "mga_common.h"
+#include <stdlib.h>
+#include "drm.h"
+#include "mga_drm.h"
#include "mga_xmesa.h"
#include "context.h"
#include "matrix.h"
#include "tnl/t_pipeline.h"
+#include "drivers/common/driverfuncs.h"
+
#include "mgadd.h"
#include "mgastate.h"
#include "mgatex.h"
#include "vblank.h"
#ifndef _SOLO
-#include "glxextensions.h"
+#include "GL/internal/dri_interface.h"
#endif
/* MGA configuration
DRI_CONF_SECTION_PERFORMANCE
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
DRI_CONF_SECTION_END
+ DRI_CONF_SECTION_QUALITY
+ DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
+ DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
+ DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 1;
+static const GLuint __driNConfigOptions = 3;
+
+#ifdef USE_NEW_INTERFACE
+static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
+#endif /* USE_NEW_INTERFACE */
#ifndef MGA_DEBUG
int MGA_DEBUG = 0;
static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
+#ifdef USE_NEW_INTERFACE
+static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
+ unsigned pixel_bits,
+ unsigned depth_bits,
+ unsigned stencil_bits,
+ const GLenum * db_modes,
+ unsigned num_db_modes,
+ int visType )
+{
+ static const uint8_t bits[2][4] = {
+ { 5, 6, 5, 0 },
+ { 8, 8, 8, 0 }
+ };
+
+ static const uint32_t masks[2][4] = {
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }
+ };
+
+ unsigned i;
+ unsigned j;
+ const unsigned index = ((pixel_bits + 15) / 16) - 1;
+
+ for ( i = 0 ; i < num_db_modes ; i++ ) {
+ for ( j = 0 ; j < 2 ; j++ ) {
+
+ modes->redBits = bits[index][0];
+ modes->greenBits = bits[index][1];
+ modes->blueBits = bits[index][2];
+ modes->alphaBits = bits[index][3];
+ modes->redMask = masks[index][0];
+ modes->greenMask = masks[index][1];
+ modes->blueMask = masks[index][2];
+ modes->alphaMask = masks[index][3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits;
+ modes->depthBits = depth_bits;
+
+ modes->visualType = visType;
+ modes->renderType = GLX_RGBA_BIT;
+ modes->drawableType = GLX_WINDOW_BIT;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes = modes->next;
+ }
+ }
+
+ return modes;
+}
+#endif /* USE_NEW_INTERFACE */
+
+
+#ifdef USE_NEW_INTERFACE
+static __GLcontextModes *
+mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer )
+{
+ __GLcontextModes * modes;
+ __GLcontextModes * m;
+ unsigned num_modes;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ unsigned i;
+
+ /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+
+ int depth_buffer_modes[2][2];
+
+
+ depth_buffer_modes[0][0] = depth_bits;
+ depth_buffer_modes[1][0] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ depth_buffer_modes[0][1] = 0;
+ depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
+ back_buffer_factor = (have_back_buffer) ? 2 : 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
+ m = modes;
+ for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
+ m = fill_in_modes( m, pixel_bits,
+ depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ back_buffer_modes, back_buffer_factor,
+ GLX_TRUE_COLOR );
+ }
+
+ for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
+ m = fill_in_modes( m, pixel_bits,
+ depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ back_buffer_modes, back_buffer_factor,
+ GLX_DIRECT_COLOR );
+ }
+
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for ( m = modes ; m != NULL ; m = m->next ) {
+ if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
+
+ return modes;
+}
+#endif /* USE_NEW_INTERFACE */
+
+
static GLboolean
mgaInitDriver(__DRIscreenPrivate *sPriv)
{
if (sPriv->drmMinor >= 1) {
int ret;
- drmMGAGetParam gp;
+ drm_mga_getparam_t gp;
gp.param = MGA_PARAM_IRQ_NR;
gp.value = &mgaScreen->irq;
+ mgaScreen->irq = 0;
ret = drmCommandWriteRead( sPriv->fd, DRM_MGA_GETPARAM,
&gp, sizeof(gp));
(*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
}
+ (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
(*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
+
+ if ( driCompareGLXAPIVersion( 20030915 ) >= 0 ) {
+ (*glx_enable_extension)( psc, "GLX_SGIX_fbconfig" );
+ (*glx_enable_extension)( psc, "GLX_OML_swap_method" );
+ }
}
}
#endif
+
if (serverInfo->chipset != MGA_CARD_TYPE_G200 &&
serverInfo->chipset != MGA_CARD_TYPE_G400) {
FREE(mgaScreen);
mgaScreen->sarea_priv_offset = serverInfo->sarea_priv_offset;
/* parse information in __driConfigOptions */
- driParseOptionInfo (&mgaScreen->optionCache);
+ driParseOptionInfo (&mgaScreen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
return GL_TRUE;
}
if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
fprintf(stderr, "mgaDestroyScreen\n");
+ drmUnmapBufs(mgaScreen->bufs);
+
/*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
/* free all option information */
{
"GL_ARB_multitexture",
"GL_ARB_texture_env_add",
- "GL_EXT_texture_env_add",
"GL_ARB_texture_env_combine",
- "GL_EXT_texture_env_combine",
"GL_ARB_texture_env_crossbar",
- "GL_ATI_texture_env_combine3",
+ "GL_EXT_texture_env_combine",
"GL_EXT_texture_edge_clamp",
- "GL_SGIS_texture_edge_clamp",
+ "GL_ATI_texture_env_combine3",
#if defined (MESA_packed_depth_stencil)
"GL_MESA_packed_depth_stencil",
#endif
{
"GL_ARB_multisample",
"GL_ARB_texture_compression",
+ "GL_EXT_blend_logic_op",
"GL_EXT_fog_coord",
/* paletted_textures currently doesn't work, but we could fix them later */
#if 0
#endif
"GL_EXT_secondary_color",
"GL_EXT_stencil_wrap",
+ "GL_EXT_texture_rectangle",
"GL_MESA_ycbcr_texture",
"GL_SGIS_generate_mipmap",
"GL_SGIS_texture_lod",
- "GL_NV_texture_rectangle",
NULL
};
static int
-get_ust_nop( uint64_t * ust )
+get_ust_nop( int64_t * ust )
{
*ust = 1;
return 0;
mgaContextPtr mmesa;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
mgaScreenPrivate *mgaScreen = (mgaScreenPrivate *)sPriv->private;
- MGASAREAPrivPtr saPriv=(MGASAREAPrivPtr)(((char*)sPriv->pSAREA)+
+ drm_mga_sarea_t *saPriv = (drm_mga_sarea_t *)(((char*)sPriv->pSAREA)+
mgaScreen->sarea_priv_offset);
+ struct dd_function_table functions;
if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
fprintf(stderr, "mgaCreateContext\n");
return GL_FALSE;
}
+ /* Init default driver functions then plug in our Radeon-specific functions
+ * (the texture functions are especially important)
+ */
+ _mesa_init_driver_functions( &functions );
+ mgaInitDriverFuncs( &functions );
+ mgaInitTextureFuncs( &functions );
+ mgaInitIoctlFuncs( &functions );
+
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((mgaContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
- mmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, (void *) mmesa, GL_TRUE);
+ mmesa->glCtx = _mesa_create_context(mesaVis, shareCtx,
+ &functions, (void *) mmesa);
if (!mmesa->glCtx) {
FREE(mmesa);
return GL_FALSE;
mmesa->mgaScreen = mgaScreen;
mmesa->driScreen = sPriv;
mmesa->sarea = (void *)saPriv;
- mmesa->glBuffer = NULL;
/* Parse configuration files */
driParseConfigFiles (&mmesa->optionCache, &mgaScreen->optionCache,
mgaScreen->textureSize[i],
6,
MGA_NR_TEX_REGIONS,
- mmesa->sarea->texList[i],
- & mmesa->sarea->texAge[i],
- & mmesa->swapped,
+ (drmTextureRegionPtr)mmesa->sarea->texList[i],
+ &mmesa->sarea->texAge[i],
+ &mmesa->swapped,
sizeof( mgaTextureObject_t ),
(destroy_texture_object_t *) mgaDestroyTexObj );
}
ctx = mmesa->glCtx;
if ( mgaScreen->chipset == MGA_CARD_TYPE_G200 ) {
ctx->Const.MaxTextureUnits = 1;
+ ctx->Const.MaxTextureImageUnits = 1;
+ ctx->Const.MaxTextureCoordUnits = 1;
maxlevels = G200_TEX_MAXLEVELS;
}
else {
ctx->Const.MaxTextureUnits = 2;
+ ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.MaxTextureCoordUnits = 2;
maxlevels = G400_TEX_MAXLEVELS;
}
ctx->Const.MaxLineWidthAA = 10.0;
ctx->Const.LineWidthGranularity = 1.0;
- mmesa->default32BitTextures = (mesaVis->rgbBits >= 24);
+ mmesa->texture_depth = driQueryOptioni (&mmesa->optionCache,
+ "texture_depth");
+ if (mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ mmesa->texture_depth = ( mesaVis->rgbBits >= 24 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
mmesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
switch (mesaVis->depthBits) {
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, mga_pipeline );
- /* Configure swrast to match hardware characteristics:
+ /* Configure swrast and T&L to match hardware characteristics:
*/
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
+ _tnl_allow_pixel_fog( ctx, GL_FALSE );
+ _tnl_allow_vertex_fog( ctx, GL_TRUE );
mmesa->primary_offset = mmesa->mgaScreen->primary.handle;
driInitExtensions( ctx, g400_extensions, GL_FALSE );
}
+ /* XXX these should really go right after _mesa_init_driver_functions() */
mgaDDInitStateFuncs( ctx );
- mgaDDInitTextureFuncs( ctx );
mgaDDInitSpanFuncs( ctx );
- mgaDDInitDriverFuncs( ctx );
- mgaDDInitIoctlFuncs( ctx );
mgaDDInitPixelFuncs( ctx );
mgaDDInitTriFuncs( ctx );
*/
int i;
- assert( is_empty_list( & mmesa->swapped ) );
-
for ( i = 0 ; i < mmesa->nr_heaps ; i++ ) {
driDestroyTextureHeap( mmesa->texture_heaps[ i ] );
mmesa->texture_heaps[ i ] = NULL;
}
+
+ assert( is_empty_list( & mmesa->swapped ) );
}
/* free the option cache */
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}
+static void
+mgaSwapBuffers(__DRIdrawablePrivate *dPriv)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ mgaContextPtr mmesa;
+ GLcontext *ctx;
+ mmesa = (mgaContextPtr) dPriv->driContextPriv->driverPrivate;
+ ctx = mmesa->glCtx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx );
+ mgaCopyBuffer( dPriv );
+ }
+ } else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ _mesa_problem(NULL, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
static GLboolean
mgaUnbindContext(__DRIcontextPrivate *driContextPriv)
mmesa->driDrawable = driDrawPriv;
mmesa->dirty = ~0;
mmesa->dirty_cliprects = (MGA_FRONT|MGA_BACK);
+ mmesa->mesa_drawable = driDrawPriv;
}
+ mmesa->driReadable = driReadPriv;
+
_mesa_make_current2(mmesa->glCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate);
void mgaGetLock( mgaContextPtr mmesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = mmesa->driDrawable;
- MGASAREAPrivPtr sarea = mmesa->sarea;
+ drm_mga_sarea_t *sarea = mmesa->sarea;
int me = mmesa->hHWContext;
int i;
#endif
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
+ * failure.
+ */
+#ifdef USE_NEW_INTERFACE
+void * __driCreateNewScreen( Display *dpy, int scrn, __DRIscreen *psc,
+ const __GLcontextModes * modes,
+ const __DRIversion * ddx_version,
+ const __DRIversion * dri_version,
+ const __DRIversion * drm_version,
+ const __DRIframebuffer * frame_buffer,
+ drmAddress pSAREA, int fd,
+ int internal_api_version,
+ __GLcontextModes ** driver_modes )
+
+{
+ __DRIscreenPrivate *psp;
+
+ psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
+ ddx_version, dri_version, drm_version,
+ frame_buffer, pSAREA, fd,
+ internal_api_version, &mgaAPI);
+ if ( psp != NULL ) {
+ create_context_modes = (PFNGLXCREATECONTEXTMODES)
+ glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
+ if ( create_context_modes != NULL ) {
+ MGADRIPtr dri_priv = (MGADRIPtr) psp->pDevPriv;
+ *driver_modes = mgaFillInModes( dri_priv->cpp * 8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8,
+ (dri_priv->backOffset != dri_priv->depthOffset) );
+ }
+ }
+
+ return (void *) psp;
+}
+#endif /* USE_NEW_INTERFACE */
+
+
/**
* Get information about previous buffer swaps.
*/
return 0;
}
-#endif