* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "mga_common.h"
+#include <stdlib.h>
+#include "drm.h"
+#include "mga_drm.h"
#include "mga_xmesa.h"
#include "context.h"
#include "matrix.h"
#include "vblank.h"
#ifndef _SOLO
-#include "glxextensions.h"
+#include "GL/internal/dri_interface.h"
#endif
/* MGA configuration
DRI_CONF_END;
static const GLuint __driNConfigOptions = 3;
+#ifdef USE_NEW_INTERFACE
+static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
+#endif /* USE_NEW_INTERFACE */
+
#ifndef MGA_DEBUG
int MGA_DEBUG = 0;
#endif
static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
+#ifdef USE_NEW_INTERFACE
+static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
+ unsigned pixel_bits,
+ unsigned depth_bits,
+ unsigned stencil_bits,
+ const GLenum * db_modes,
+ unsigned num_db_modes,
+ int visType )
+{
+ static const uint8_t bits[2][4] = {
+ { 5, 6, 5, 0 },
+ { 8, 8, 8, 0 }
+ };
+
+ static const uint32_t masks[2][4] = {
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }
+ };
+
+ unsigned i;
+ unsigned j;
+ const unsigned index = ((pixel_bits + 15) / 16) - 1;
+
+ for ( i = 0 ; i < num_db_modes ; i++ ) {
+ for ( j = 0 ; j < 2 ; j++ ) {
+
+ modes->redBits = bits[index][0];
+ modes->greenBits = bits[index][1];
+ modes->blueBits = bits[index][2];
+ modes->alphaBits = bits[index][3];
+ modes->redMask = masks[index][0];
+ modes->greenMask = masks[index][1];
+ modes->blueMask = masks[index][2];
+ modes->alphaMask = masks[index][3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits;
+ modes->depthBits = depth_bits;
+
+ modes->visualType = visType;
+ modes->renderType = GLX_RGBA_BIT;
+ modes->drawableType = GLX_WINDOW_BIT;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes = modes->next;
+ }
+ }
+
+ return modes;
+}
+#endif /* USE_NEW_INTERFACE */
+
+
+#ifdef USE_NEW_INTERFACE
+static __GLcontextModes *
+mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer )
+{
+ __GLcontextModes * modes;
+ __GLcontextModes * m;
+ unsigned num_modes;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ unsigned i;
+
+ /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+
+ int depth_buffer_modes[2][2];
+
+
+ depth_buffer_modes[0][0] = depth_bits;
+ depth_buffer_modes[1][0] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ depth_buffer_modes[0][1] = 0;
+ depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
+ back_buffer_factor = (have_back_buffer) ? 2 : 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
+ m = modes;
+ for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
+ m = fill_in_modes( m, pixel_bits,
+ depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ back_buffer_modes, back_buffer_factor,
+ GLX_TRUE_COLOR );
+ }
+
+ for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
+ m = fill_in_modes( m, pixel_bits,
+ depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ back_buffer_modes, back_buffer_factor,
+ GLX_DIRECT_COLOR );
+ }
+
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for ( m = modes ; m != NULL ; m = m->next ) {
+ if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
+
+ return modes;
+}
+#endif /* USE_NEW_INTERFACE */
+
+
static GLboolean
mgaInitDriver(__DRIscreenPrivate *sPriv)
{
if (sPriv->drmMinor >= 1) {
int ret;
- drmMGAGetParam gp;
+ drm_mga_getparam_t gp;
gp.param = MGA_PARAM_IRQ_NR;
gp.value = &mgaScreen->irq;
+ mgaScreen->irq = 0;
ret = drmCommandWriteRead( sPriv->fd, DRM_MGA_GETPARAM,
&gp, sizeof(gp));
(*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
(*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
+
+ if ( driCompareGLXAPIVersion( 20030915 ) >= 0 ) {
+ (*glx_enable_extension)( psc, "GLX_SGIX_fbconfig" );
+ (*glx_enable_extension)( psc, "GLX_OML_swap_method" );
+ }
}
}
#endif
if (MGA_DEBUG&DEBUG_VERBOSE_DRI)
fprintf(stderr, "mgaDestroyScreen\n");
+ drmUnmapBufs(mgaScreen->bufs);
+
/*drmUnmap(mgaScreen->agp_tex.map, mgaScreen->agp_tex.size);*/
/* free all option information */
mgaContextPtr mmesa;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
mgaScreenPrivate *mgaScreen = (mgaScreenPrivate *)sPriv->private;
- MGASAREAPrivPtr saPriv=(MGASAREAPrivPtr)(((char*)sPriv->pSAREA)+
+ drm_mga_sarea_t *saPriv = (drm_mga_sarea_t *)(((char*)sPriv->pSAREA)+
mgaScreen->sarea_priv_offset);
struct dd_function_table functions;
mgaScreen->textureSize[i],
6,
MGA_NR_TEX_REGIONS,
- mmesa->sarea->texList[i],
- & mmesa->sarea->texAge[i],
- & mmesa->swapped,
+ (drmTextureRegionPtr)mmesa->sarea->texList[i],
+ &mmesa->sarea->texAge[i],
+ &mmesa->swapped,
sizeof( mgaTextureObject_t ),
(destroy_texture_object_t *) mgaDestroyTexObj );
}
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, mga_pipeline );
- /* Configure swrast to match hardware characteristics:
+ /* Configure swrast and T&L to match hardware characteristics:
*/
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
+ _tnl_allow_pixel_fog( ctx, GL_FALSE );
+ _tnl_allow_vertex_fog( ctx, GL_TRUE );
mmesa->primary_offset = mmesa->mgaScreen->primary.handle;
mgaDDInitPixelFuncs( ctx );
mgaDDInitTriFuncs( ctx );
- driInitTextureObjects( ctx, & mmesa->swapped,
- (DRI_TEXMGR_DO_TEXTURE_2D |
- DRI_TEXMGR_DO_TEXTURE_RECT) );
-
mgaInitVB( ctx );
mgaInitState( mmesa );
void mgaGetLock( mgaContextPtr mmesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = mmesa->driDrawable;
- MGASAREAPrivPtr sarea = mmesa->sarea;
+ drm_mga_sarea_t *sarea = mmesa->sarea;
int me = mmesa->hHWContext;
int i;
#endif
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
+ * failure.
+ */
+#ifdef USE_NEW_INTERFACE
+void * __driCreateNewScreen( Display *dpy, int scrn, __DRIscreen *psc,
+ const __GLcontextModes * modes,
+ const __DRIversion * ddx_version,
+ const __DRIversion * dri_version,
+ const __DRIversion * drm_version,
+ const __DRIframebuffer * frame_buffer,
+ drmAddress pSAREA, int fd,
+ int internal_api_version,
+ __GLcontextModes ** driver_modes )
+
+{
+ __DRIscreenPrivate *psp;
+
+ psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
+ ddx_version, dri_version, drm_version,
+ frame_buffer, pSAREA, fd,
+ internal_api_version, &mgaAPI);
+ if ( psp != NULL ) {
+ create_context_modes = (PFNGLXCREATECONTEXTMODES)
+ glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
+ if ( create_context_modes != NULL ) {
+ MGADRIPtr dri_priv = (MGADRIPtr) psp->pDevPriv;
+ *driver_modes = mgaFillInModes( dri_priv->cpp * 8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8,
+ (dri_priv->backOffset != dri_priv->depthOffset) );
+ }
+ }
+
+ return (void *) psp;
+}
+#endif /* USE_NEW_INTERFACE */
+
+
/**
* Get information about previous buffer swaps.
*/