#ifndef MGALIB_INC
#define MGALIB_INC
+#include <stdint.h>
#include "drm.h"
#include "mga_drm.h"
#include "dri_util.h"
#define MGA_FALLBACK_STENCIL 0x20
#define MGA_FALLBACK_DEPTH 0x40
#define MGA_FALLBACK_BORDER_MODE 0x80
+#define MGA_FALLBACK_DISABLE 0x100
/* Use the templated vertex formats:
GLuint swap_count;
GLuint swap_missed_count;
+ uint32_t last_frame_fence;
+
PFNGLXGETUSTPROC get_ust;
/* Drawable, cliprect and scissor information