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fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
mga
/
mgacontext.h
diff --git
a/src/mesa/drivers/dri/mga/mgacontext.h
b/src/mesa/drivers/dri/mga/mgacontext.h
index 2124006ade600b7b6d470aaa6487d864c7270139..2681976fc2b946e336b45910e9ed4424fbf3b041 100644
(file)
--- a/
src/mesa/drivers/dri/mga/mgacontext.h
+++ b/
src/mesa/drivers/dri/mga/mgacontext.h
@@
-258,11
+258,6
@@
struct mga_context_t {
drmBufPtr vertex_dma_buffer;
drmBufPtr iload_buffer;
- /* VBI
- */
- GLuint vbl_seq;
- GLuint vblank_flags;
-
int64_t swap_ust;
int64_t swap_missed_ust;