fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
[mesa.git] / src / mesa / drivers / dri / mga / mgacontext.h
index 2124006ade600b7b6d470aaa6487d864c7270139..2681976fc2b946e336b45910e9ed4424fbf3b041 100644 (file)
@@ -258,11 +258,6 @@ struct mga_context_t {
    drmBufPtr  vertex_dma_buffer;
    drmBufPtr  iload_buffer;
 
-   /* VBI
-    */
-   GLuint vbl_seq;
-   GLuint vblank_flags;
-
    int64_t swap_ust;
    int64_t swap_missed_ust;