* Keith Whitwell <keith@tungstengraphics.com>
* Gareth Hughes <gareth@valinux.com>
*/
-/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaioctl.h,v 1.11 2002/10/30 12:51:36 alanh Exp $ */
#ifndef MGA_IOCTL_H
#define MGA_IOCTL_H
#include "mgacontext.h"
#include "mga_xmesa.h"
-void mgaSwapBuffers( __DRIdrawablePrivate *dPriv );
+void mgaCopyBuffer( __DRIdrawable *dPriv );
void mgaWaitForVBlank( mgaContextPtr mmesa );
-GLuint *mgaAllocVertexDwords( mgaContextPtr mmesa, int dwords );
-
-
void mgaGetILoadBufferLocked( mgaContextPtr mmesa );
-drmBufPtr mgaGetBufferLocked( mgaContextPtr mmesa );
-
-
void mgaFireILoadLocked( mgaContextPtr mmesa,
GLuint offset, GLuint length );
void mgaWaitAgeLocked( mgaContextPtr mmesa, int age );
-void mgaWaitAge( mgaContextPtr mmesa, int age );
void mgaFlushVertices( mgaContextPtr mmesa );
void mgaFlushVerticesLocked( mgaContextPtr mmesa );
-void mgaReleaseBufLocked( mgaContextPtr mmesa, drmBufPtr buffer );
int mgaFlushDMA( int fd, drmLockFlags flags );
-void mgaDDFlush( GLcontext *ctx );
-void mgaDDFinish( GLcontext *ctx );
-
-void mgaDDInitIoctlFuncs( GLcontext *ctx );
+void mgaInitIoctlFuncs( struct dd_function_table *functions );
#define FLUSH_BATCH(mmesa) do { \
if (MGA_DEBUG&DEBUG_VERBOSE_IOCTL) \
extern drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa );
-static __inline
+static INLINE
GLuint *mgaAllocDmaLow( mgaContextPtr mmesa, int bytes )
{
GLuint *head;
- if (!mmesa->vertex_dma_buffer) {
+ /* If there is no DMA buffer currently allocated or the currently
+ * allocated DMA buffer doesn't have enough room left for this request,
+ * a new buffer will need to be allocated.
+ */
+ if ( (mmesa->vertex_dma_buffer == NULL)
+ || ((mmesa->vertex_dma_buffer->used + bytes)
+ > mmesa->vertex_dma_buffer->total) ) {
LOCK_HARDWARE( mmesa );
- mmesa->vertex_dma_buffer = mga_get_buffer_ioctl( mmesa );
- UNLOCK_HARDWARE( mmesa );
- } else if (mmesa->vertex_dma_buffer->used + bytes >
- mmesa->vertex_dma_buffer->total) {
- LOCK_HARDWARE( mmesa );
- mgaFlushVerticesLocked( mmesa );
+
+ /* In the case where the existing buffer does not have enough room,
+ * we need to flush it out to the hardware.
+ */
+ if ( mmesa->vertex_dma_buffer != NULL ) {
+ mgaFlushVerticesLocked( mmesa );
+ }
+
mmesa->vertex_dma_buffer = mga_get_buffer_ioctl( mmesa );
UNLOCK_HARDWARE( mmesa );
}