#define ALLOC_VERTS( nr ) \
- mgaAllocDmaLow( mmesa, nr * mmesa->vertex_size * 4)
+ mgaAllocDmaLow( mmesa, (nr) * mmesa->vertex_size * 4)
#define EMIT_VERTS( ctx, j, nr, buf ) \
mga_emit_contiguous_verts(ctx, j, (j)+(nr), buf)
}
-static void mga_check_render( GLcontext *ctx, struct tnl_pipeline_stage *stage )
-{
- GLuint inputs = VERT_BIT_POS | VERT_BIT_COLOR0;
-
- if (ctx->RenderMode == GL_RENDER) {
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- inputs |= VERT_BIT_COLOR1;
-
- if (ctx->Texture.Unit[0]._ReallyEnabled)
- inputs |= VERT_BIT_TEX0;
-
- if (ctx->Texture.Unit[1]._ReallyEnabled)
- inputs |= VERT_BIT_TEX1;
-
- if (ctx->Fog.Enabled)
- inputs |= VERT_BIT_FOG;
- }
-
- stage->inputs = inputs;
-}
-
-
-static void dtr( struct tnl_pipeline_stage *stage )
-{
- (void)stage;
-}
-
-
const struct tnl_pipeline_stage _mga_render_stage =
{
"mga render",
- (_DD_NEW_SEPARATE_SPECULAR |
- _NEW_TEXTURE|
- _NEW_FOG|
- _NEW_RENDERMODE), /* re-check (new inputs) */
- 0, /* re-run (always runs) */
- GL_TRUE, /* active */
- 0, 0, /* inputs (set in check_render), outputs */
- 0, 0, /* changed_inputs, private */
- dtr, /* destructor */
- mga_check_render, /* check - initially set to alloc data */
+ NULL,
+ NULL,
+ NULL,
+ NULL,
mga_run_render /* run */
};