mgaRasterPrimitive( ctx, GL_TRIANGLES, hwprim );
}
-static void VERT_FALLBACK( GLcontext *ctx, GLuint start, GLuint count,
- GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
- tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
- tnl->Driver.Render.PrimTabVerts[flags&PRIM_MODE_MASK]( ctx, start, count, flags );
- MGA_CONTEXT(ctx)->SetupNewInputs |= VERT_BIT_POS;
-}
#define LOCAL_VARS mgaContextPtr mmesa = MGA_CONTEXT(ctx)
#define INIT( prim ) do { \
FLUSH_BATCH(mmesa); \
mgaDmaPrimitive( ctx, prim ); \
} while (0)
-#define NEW_PRIMITIVE() FLUSH_BATCH( mmesa )
-#define NEW_BUFFER() FLUSH_BATCH( mmesa )
+#define FLUSH() FLUSH_BATCH( mmesa )
#define GET_CURRENT_VB_MAX_VERTS() \
0 /* fix me */
#define GET_SUBSEQUENT_VB_MAX_VERTS() \
MGA_BUFFER_SIZE / (mmesa->vertex_size * 4)
-#define EMIT_VERTS( ctx, j, nr ) \
- mga_emit_contiguous_verts(ctx, j, (j)+(nr))
+
+
+#define ALLOC_VERTS( nr ) \
+ mgaAllocDmaLow( mmesa, (nr) * mmesa->vertex_size * 4)
+#define EMIT_VERTS( ctx, j, nr, buf ) \
+ mga_emit_contiguous_verts(ctx, j, (j)+(nr), buf)
#define TAG(x) mga_##x
/* Don't handle clipping or indexed vertices or vertex manipulations.
*/
- if (VB->ClipOrMask || mmesa->RenderIndex != 0 || VB->Elts) {
+ if (mmesa->RenderIndex != 0 ||
+ !mga_validate_render( ctx, VB )) {
return GL_TRUE;
}
}
-static void mga_check_render( GLcontext *ctx, struct tnl_pipeline_stage *stage )
-{
- GLuint inputs = VERT_BIT_POS | VERT_BIT_COLOR0;
-
- if (ctx->RenderMode == GL_RENDER) {
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- inputs |= VERT_BIT_COLOR1;
-
- if (ctx->Texture.Unit[0]._ReallyEnabled)
- inputs |= VERT_BIT_TEX0;
-
- if (ctx->Texture.Unit[1]._ReallyEnabled)
- inputs |= VERT_BIT_TEX1;
-
- if (ctx->Fog.Enabled)
- inputs |= VERT_BIT_FOG;
- }
-
- stage->inputs = inputs;
-}
-
-
-static void dtr( struct tnl_pipeline_stage *stage )
-{
- (void)stage;
-}
-
-
const struct tnl_pipeline_stage _mga_render_stage =
{
"mga render",
- (_DD_NEW_SEPARATE_SPECULAR |
- _NEW_TEXTURE|
- _NEW_FOG|
- _NEW_RENDERMODE), /* re-check (new inputs) */
- 0, /* re-run (always runs) */
- GL_TRUE, /* active */
- 0, 0, /* inputs (set in check_render), outputs */
- 0, 0, /* changed_inputs, private */
- dtr, /* destructor */
- mga_check_render, /* check - initially set to alloc data */
+ NULL,
+ NULL,
+ NULL,
+ NULL,
mga_run_render /* run */
};