#include "glheader.h"
#include "context.h"
#include "macros.h"
-/*//#include "mem.h"*/
+#include "imports.h"
#include "mtypes.h"
-/*#include "mmath.h" */
#include "tnl/t_context.h"
static void mga_check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- GLuint inputs = VERT_BIT_POS | VERT_BIT_CLIP | VERT_BIT_COLOR0;
+ GLuint inputs = VERT_BIT_CLIP | VERT_BIT_COLOR0;
if (ctx->RenderMode == GL_RENDER) {
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)