#define LOCAL_VARS \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = mmesa->mesa_drawable; \
__DRIscreenPrivate *sPriv = mmesa->driScreen; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ const __DRIdrawablePrivate *dPriv = drb->dPriv; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
drb->offset + \
dPriv->x * drb->cpp + \
dPriv->y * pitch); \
- char *read_buf = buf; \
GLuint p; \
- (void) read_buf; (void) buf; (void) p
+ (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = mmesa->mesa_drawable; \
__DRIscreenPrivate *sPriv = mmesa->driScreen; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
+ const __DRIdrawablePrivate *dPriv = drb->dPriv; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
#include "stenciltmp.h"
-void mgaSpanRenderStart( GLcontext *ctx )
+static void
+mgaSpanRenderStart( GLcontext *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
FLUSH_BATCH( mmesa );
LOCK_HARDWARE_QUIESCENT( mmesa );
}
-void mgaSpanRenderFinish( GLcontext *ctx )
+static void
+mgaSpanRenderFinish( GLcontext *ctx )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
_swrast_flush( ctx );