fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
[mesa.git] / src / mesa / drivers / dri / mga / mgaspan.h
index 80583daca2d04c8de94f4579ec5ff105cbc43e5d..f133a51c083a4248d6f5c6c0f7bf5370e36ad73f 100644 (file)
 #ifndef _MGA_SPAN_H
 #define _MGA_SPAN_H
 
+#include "drirenderbuffer.h"
+
 extern void mgaDDInitSpanFuncs( GLcontext *ctx );
 
+extern void
+mgaSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+
+
 #endif