#include "mtypes.h"
+#include "buffers.h"
#include "colormac.h"
#include "dd.h"
GLint x, GLint y,
GLsizei width, GLsizei height )
{
+ /* update size of Mesa/software ancillary buffers */
+ _mesa_ResizeBuffersMESA();
mgaCalcViewport( ctx );
}
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask[0] ) {
- case DD_FRONT_LEFT_BIT:
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
mmesa->setup.dstorg = mmesa->mgaScreen->frontOffset;
mmesa->dirty |= MGA_UPLOAD_CONTEXT;
mmesa->draw_buffer = MGA_FRONT;
mgaXMesaSetFrontClipRects( mmesa );
FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
mmesa->setup.dstorg = mmesa->mgaScreen->backOffset;
mmesa->draw_buffer = MGA_BACK;
mmesa->dirty |= MGA_UPLOAD_CONTEXT;