*/
void mgaUpdateTextureState( GLcontext *ctx );
-void mgaConvertTexture( GLuint *dest, int texelBytes,
- struct gl_texture_image *image,
- int x, int y, int width, int height );
-
-
-void mgaUploadSubImageLocked( mgaContextPtr mmesa,
- mgaTextureObjectPtr t,
- int level,
- int x, int y, int width, int height );
-
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t );
void mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t );
-void mgaAgeTextures( mgaContextPtr mmesa, int heap );
-
void mgaDDInitTextureFuncs( GLcontext *ctx );
-
#endif