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fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
mga
/
mgatex.h
diff --git
a/src/mesa/drivers/dri/mga/mgatex.h
b/src/mesa/drivers/dri/mga/mgatex.h
index 94547e38862c3fa1ecffeac9a432910ef7efc65a..fb7ffcff1675ebb883d7a5d8777d48d0bb470057 100644
(file)
--- a/
src/mesa/drivers/dri/mga/mgatex.h
+++ b/
src/mesa/drivers/dri/mga/mgatex.h
@@
-44,7
+44,7
@@
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t );
void mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t );
-void mga
DDInitTextureFuncs( GLcontext *ctx
);
+void mga
InitTextureFuncs( struct dd_function_table *functions
);
GLboolean mgaUpdateTextureEnvCombine( GLcontext *ctx, int unit );