return;
}
- texImage = t->base.tObj->Image[level];
+ texImage = t->base.tObj->Image[0][level];
if ( texImage == NULL ) {
fprintf( stderr, "[%s:%d] Image[%d] = NULL\n", __FILE__, __LINE__,
level );
if (texImage->Data == NULL) {
fprintf(stderr, "null texture image data tObj %p level %d\n",
- t->base.tObj, level);
+ (void *) t->base.tObj, level);
return;
}