#include "mgaioctl.h"
#include "mgatris.h"
#include "mgavb.h"
-#include "mgastate.h"
static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
#define DO_POINTS 1
#define DO_FULL_QUAD 1
-#define HAVE_RGBA 1
#define HAVE_BACK_COLORS 0
#define HAVE_SPEC 1
#define HAVE_HW_FLATSHADE 0