"glRenderMode(selection or feedback)",
"No hardware stencil",
"glDepthFunc( GL_NEVER )",
- "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP"
+ "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
+ "rasterization fallback option"
};
static const char *getFallbackString(GLuint bit)