static __inline__ void mga_draw_point( mgaContextPtr mmesa,
mgaVertexPtr tmp )
{
- GLfloat sz = mmesa->glCtx->Point._Size * .5;
- int vertex_size = mmesa->vertex_size;
+ const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size,
+ mmesa->glCtx->Const.MinPointSize,
+ mmesa->glCtx->Const.MaxPointSize);
+ const int vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
int j;
GLuint vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
GLfloat dx, dy, ix, iy;
- GLfloat width = mmesa->glCtx->Line._Width;
+ const GLfloat width = CLAMP(mmesa->glCtx->Line.Width,
+ mmesa->glCtx->Const.MinLineWidth,
+ mmesa->glCtx->Const.MaxLineWidth);
GLint j;
#if 0
#define MGA_MAX_TRIFUNC 0x20
static struct {
- points_func points;
- line_func line;
- triangle_func triangle;
- quad_func quad;
+ tnl_points_func points;
+ tnl_line_func line;
+ tnl_triangle_func triangle;
+ tnl_quad_func quad;
} rast_tab[MGA_MAX_TRIFUNC];
#define DO_FALLBACK (IND & MGA_FALLBACK_BIT)
"glRenderMode(selection or feedback)",
"No hardware stencil",
"glDepthFunc( GL_NEVER )",
- "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP"
+ "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
+ "rasterization fallback option"
};
static const char *getFallbackString(GLuint bit)