#include "main/bufferobj.h"
+static inline char *
+get_bufferobj_map(struct gl_context *ctx, struct gl_buffer_object *obj,
+ unsigned flags)
+{
+ struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
+ void *map = NULL;
+
+ if (nbo->sys) {
+ map = nbo->sys;
+ } else if (nbo->bo) {
+ nouveau_bo_map(nbo->bo, flags, context_client(ctx));
+ map = nbo->bo->map;
+ }
+
+ return map;
+}
+
static struct gl_buffer_object *
-nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target)
+nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer)
{
struct nouveau_bufferobj *nbo;
if (!nbo)
return NULL;
- _mesa_initialize_buffer_object(&nbo->base, buffer, target);
+ _mesa_initialize_buffer_object(ctx, &nbo->base, buffer);
return &nbo->base;
}
static void
-nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj)
+nouveau_bufferobj_del(struct gl_context *ctx, struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
nouveau_bo_ref(NULL, &nbo->bo);
- FREE(nbo);
+ free(nbo->sys);
+ free(nbo);
}
static GLboolean
-nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
+nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid *data, GLenum usage, GLbitfield storageFlags,
struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
obj->Size = size;
obj->Usage = usage;
+ obj->StorageFlags = storageFlags;
+ /* Free previous storage */
nouveau_bo_ref(NULL, &nbo->bo);
- ret = nouveau_bo_new(context_dev(ctx),
- NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
- size, &nbo->bo);
- assert(!ret);
-
- if (data) {
- nouveau_bo_map(nbo->bo, NOUVEAU_BO_WR);
- _mesa_memcpy(nbo->bo->map, data, size);
- nouveau_bo_unmap(nbo->bo);
+ free(nbo->sys);
+ nbo->sys = NULL;
+
+ if (target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
+ (size < 512 && usage == GL_DYNAMIC_DRAW_ARB) ||
+ context_chipset(ctx) < 0x10) {
+ /* Heuristic: keep it in system ram */
+ nbo->sys = malloc(size);
+
+ } else {
+ /* Get a hardware BO */
+ ret = nouveau_bo_new(context_dev(ctx),
+ NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
+ ctx->Const.MinMapBufferAlignment,
+ size, NULL, &nbo->bo);
+ assert(!ret);
}
+ if (data)
+ memcpy(get_bufferobj_map(ctx, obj, NOUVEAU_BO_WR), data, size);
+
return GL_TRUE;
}
static void
-nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
+nouveau_bufferobj_subdata(struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj)
{
- struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
-
- nouveau_bo_map(nbo->bo, NOUVEAU_BO_WR);
- _mesa_memcpy(nbo->bo->map + offset, data, size);
- nouveau_bo_unmap(nbo->bo);
+ memcpy(get_bufferobj_map(ctx, obj, NOUVEAU_BO_WR) + offset, data, size);
}
static void
-nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
+nouveau_bufferobj_get_subdata(struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, GLvoid *data,
struct gl_buffer_object *obj)
{
- struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
-
- nouveau_bo_map(nbo->bo, NOUVEAU_BO_RD);
- _mesa_memcpy(data, nbo->bo->map + offset, size);
- nouveau_bo_unmap(nbo->bo);
+ memcpy(data, get_bufferobj_map(ctx, obj, NOUVEAU_BO_RD) + offset, size);
}
static void *
-nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj)
+nouveau_bufferobj_map_range(struct gl_context *ctx, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
- return ctx->Driver.MapBufferRange(ctx, target, 0, obj->Size, access,
- obj);
-}
+ unsigned flags = 0;
+ char *map;
-static void *
-nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset,
- GLsizeiptr length, GLenum access,
- struct gl_buffer_object *obj)
-{
- struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
- uint32_t flags = 0;
+ assert(!obj->Mappings[index].Pointer);
- assert(!obj->Pointer);
+ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
+ if (access & GL_MAP_READ_BIT)
+ flags |= NOUVEAU_BO_RD;
+ if (access & GL_MAP_WRITE_BIT)
+ flags |= NOUVEAU_BO_WR;
+ }
- if (!nbo->bo)
+ map = get_bufferobj_map(ctx, obj, flags);
+ if (!map)
return NULL;
- if (access == GL_READ_ONLY_ARB ||
- access == GL_READ_WRITE_ARB)
- flags |= NOUVEAU_BO_RD;
- if (access == GL_WRITE_ONLY_ARB ||
- access == GL_READ_WRITE_ARB)
- flags |= NOUVEAU_BO_WR;
+ obj->Mappings[index].Pointer = map + offset;
+ obj->Mappings[index].Offset = offset;
+ obj->Mappings[index].Length = length;
+ obj->Mappings[index].AccessFlags = access;
- nouveau_bo_map_range(nbo->bo, offset, length, flags);
-
- obj->Pointer = nbo->bo->map;
- obj->Offset = offset;
- obj->Length = length;
- obj->AccessFlags = access;
-
- return obj->Pointer;
+ return obj->Mappings[index].Pointer;
}
static GLboolean
-nouveau_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
+nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
- struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
-
- assert(obj->Pointer);
-
- nouveau_bo_unmap(nbo->bo);
+ assert(obj->Mappings[index].Pointer);
- obj->Pointer = NULL;
- obj->Offset = 0;
- obj->Length = 0;
- obj->AccessFlags = 0;
+ obj->Mappings[index].Pointer = NULL;
+ obj->Mappings[index].Offset = 0;
+ obj->Mappings[index].Length = 0;
+ obj->Mappings[index].AccessFlags = 0;
return GL_TRUE;
}
functions->BufferData = nouveau_bufferobj_data;
functions->BufferSubData = nouveau_bufferobj_subdata;
functions->GetBufferSubData = nouveau_bufferobj_get_subdata;
- functions->MapBuffer = nouveau_bufferobj_map;
functions->MapBufferRange = nouveau_bufferobj_map_range;
functions->UnmapBuffer = nouveau_bufferobj_unmap;
}