#include "main/bufferobj.h"
static inline char *
-get_bufferobj_map(struct gl_buffer_object *obj, unsigned flags)
+get_bufferobj_map(struct gl_context *ctx, struct gl_buffer_object *obj,
+ unsigned flags)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
void *map = NULL;
if (nbo->sys) {
map = nbo->sys;
} else if (nbo->bo) {
- nouveau_bo_map(nbo->bo, flags);
+ nouveau_bo_map(nbo->bo, flags, context_client(ctx));
map = nbo->bo->map;
- nouveau_bo_unmap(nbo->bo);
}
return map;
}
static struct gl_buffer_object *
-nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer, GLenum target)
+nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer)
{
struct nouveau_bufferobj *nbo;
if (!nbo)
return NULL;
- _mesa_initialize_buffer_object(&nbo->base, buffer, target);
+ _mesa_initialize_buffer_object(ctx, &nbo->base, buffer);
return &nbo->base;
}
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
nouveau_bo_ref(NULL, &nbo->bo);
- FREE(nbo->sys);
- FREE(nbo);
+ free(nbo->sys);
+ free(nbo);
}
static GLboolean
nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
+ const GLvoid *data, GLenum usage, GLbitfield storageFlags,
struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
obj->Size = size;
obj->Usage = usage;
+ obj->StorageFlags = storageFlags;
/* Free previous storage */
nouveau_bo_ref(NULL, &nbo->bo);
- FREE(nbo->sys);
+ free(nbo->sys);
+ nbo->sys = NULL;
if (target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
(size < 512 && usage == GL_DYNAMIC_DRAW_ARB) ||
context_chipset(ctx) < 0x10) {
/* Heuristic: keep it in system ram */
- nbo->sys = MALLOC(size);
+ nbo->sys = malloc(size);
} else {
/* Get a hardware BO */
ret = nouveau_bo_new(context_dev(ctx),
- NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
- size, &nbo->bo);
+ NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
+ ctx->Const.MinMapBufferAlignment,
+ size, NULL, &nbo->bo);
assert(!ret);
}
if (data)
- memcpy(get_bufferobj_map(obj, NOUVEAU_BO_WR), data, size);
+ memcpy(get_bufferobj_map(ctx, obj, NOUVEAU_BO_WR), data, size);
return GL_TRUE;
}
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj)
{
- memcpy(get_bufferobj_map(obj, NOUVEAU_BO_WR) + offset, data, size);
+ memcpy(get_bufferobj_map(ctx, obj, NOUVEAU_BO_WR) + offset, data, size);
}
static void
GLsizeiptrARB size, GLvoid *data,
struct gl_buffer_object *obj)
{
- memcpy(data, get_bufferobj_map(obj, NOUVEAU_BO_RD) + offset, size);
+ memcpy(data, get_bufferobj_map(ctx, obj, NOUVEAU_BO_RD) + offset, size);
}
static void *
nouveau_bufferobj_map_range(struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj)
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
unsigned flags = 0;
char *map;
- assert(!obj->Pointer);
+ assert(!obj->Mappings[index].Pointer);
- if (access & GL_MAP_READ_BIT)
- flags |= NOUVEAU_BO_RD;
- if (access & GL_MAP_WRITE_BIT)
- flags |= NOUVEAU_BO_WR;
- if (access & GL_MAP_UNSYNCHRONIZED_BIT)
- flags |= NOUVEAU_BO_NOSYNC;
+ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
+ if (access & GL_MAP_READ_BIT)
+ flags |= NOUVEAU_BO_RD;
+ if (access & GL_MAP_WRITE_BIT)
+ flags |= NOUVEAU_BO_WR;
+ }
- map = get_bufferobj_map(obj, flags);
+ map = get_bufferobj_map(ctx, obj, flags);
if (!map)
return NULL;
- obj->Pointer = map + offset;
- obj->Offset = offset;
- obj->Length = length;
- obj->AccessFlags = access;
+ obj->Mappings[index].Pointer = map + offset;
+ obj->Mappings[index].Offset = offset;
+ obj->Mappings[index].Length = length;
+ obj->Mappings[index].AccessFlags = access;
- return obj->Pointer;
+ return obj->Mappings[index].Pointer;
}
static GLboolean
-nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj)
+nouveau_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
- assert(obj->Pointer);
+ assert(obj->Mappings[index].Pointer);
- obj->Pointer = NULL;
- obj->Offset = 0;
- obj->Length = 0;
- obj->AccessFlags = 0;
+ obj->Mappings[index].Pointer = NULL;
+ obj->Mappings[index].Offset = 0;
+ obj->Mappings[index].Length = 0;
+ obj->Mappings[index].AccessFlags = 0;
return GL_TRUE;
}