dri/nouveau: Try to keep client buffers smaller than the scratch VBO length.
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_context.c
index b1b0e816431777eb1f4cdede4fedc588e87ba1e8..26297332732bd8b88809246fad4e5f6707379729 100644 (file)
@@ -168,19 +168,19 @@ nouveau_context_destroy(__DRIcontext *dri_ctx)
        context_drv(ctx)->context_destroy(ctx);
 }
 
-static void
-nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
-                            unsigned int *stamp)
+void
+nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
 {
-       struct nouveau_context *nctx = context->driverPrivate;
-       GLcontext *ctx = &nctx->base;
-       __DRIscreen *screen = context->driScreenPriv;
-       struct gl_framebuffer *fb = drawable->driverPrivate;
+       GLcontext *ctx = dri_ctx->driverPrivate;
+       __DRIscreen *screen = dri_ctx->driScreenPriv;
+       struct gl_framebuffer *fb = draw->driverPrivate;
        unsigned int attachments[10];
        __DRIbuffer *buffers = NULL;
        int i = 0, count, ret;
 
-       *stamp = *drawable->pStamp;
+       if (draw->lastStamp == *draw->pStamp)
+               return;
+       draw->lastStamp = *draw->pStamp;
 
        attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
        if (fb->Visual.doubleBufferMode)
@@ -192,10 +192,9 @@ nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
        else if (fb->Visual.haveStencilBuffer)
                attachments[i++] = __DRI_BUFFER_STENCIL;
 
-       buffers = (*screen->dri2.loader->getBuffers)(drawable,
-                                                    &drawable->w, &drawable->h,
+       buffers = (*screen->dri2.loader->getBuffers)(draw, &draw->w, &draw->h,
                                                     attachments, i, &count,
-                                                    drawable->loaderPrivate);
+                                                    draw->loaderPrivate);
        if (buffers == NULL)
                return;
 
@@ -227,8 +226,8 @@ nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
                rb = fb->Attachment[index].Renderbuffer;
                s = &to_nouveau_renderbuffer(rb)->surface;
 
-               s->width = drawable->w;
-               s->height = drawable->h;
+               s->width = draw->w;
+               s->height = draw->h;
                s->pitch = buffers[i].pitch;
                s->cpp = buffers[i].cpp;
 
@@ -244,12 +243,25 @@ nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
                        ret = nouveau_bo_handle_ref(context_dev(ctx),
                                                    buffers[i].name, &s->bo);
                        assert(!ret);
-
-                       context_dirty(ctx, FRAMEBUFFER);
                }
        }
 
-       _mesa_resize_framebuffer(ctx, fb, drawable->w, drawable->h);
+       _mesa_resize_framebuffer(NULL, fb, draw->w, draw->h);
+}
+
+static void
+update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
+                  int *stamp)
+{
+       GLcontext *ctx = dri_ctx->driverPrivate;
+       struct gl_framebuffer *fb = draw->driverPrivate;
+
+       *stamp = *draw->pStamp;
+
+       nouveau_update_renderbuffers(dri_ctx, draw);
+       _mesa_resize_framebuffer(ctx, fb, draw->w, draw->h);
+
+       context_dirty(ctx, FRAMEBUFFER);
 }
 
 GLboolean
@@ -260,16 +272,15 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
                struct nouveau_context *nctx = dri_ctx->driverPrivate;
                GLcontext *ctx = &nctx->base;
 
-               if (dri_draw->driverPrivate == ctx->WinSysDrawBuffer &&
-                   dri_read->driverPrivate == ctx->WinSysReadBuffer)
-                       return GL_TRUE;
-
                /* Ask the X server for new renderbuffers. */
-               nouveau_update_renderbuffers(dri_ctx, dri_draw,
-                                            &nctx->drawable.d_stamp);
-               if (dri_draw != dri_read)
-                       nouveau_update_renderbuffers(dri_ctx, dri_read,
-                                                    &nctx->drawable.r_stamp);
+               if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer)
+                       update_framebuffer(dri_ctx, dri_draw,
+                                          &dri_ctx->dri2.draw_stamp);
+
+               if (dri_draw != dri_read &&
+                   dri_read->driverPrivate != ctx->WinSysReadBuffer)
+                       update_framebuffer(dri_ctx, dri_read,
+                                          &dri_ctx->dri2.read_stamp);
 
                /* Pass it down to mesa. */
                _mesa_make_current(ctx, dri_draw->driverPrivate,
@@ -307,30 +318,20 @@ nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode)
 void
 nouveau_validate_framebuffer(GLcontext *ctx)
 {
-       struct nouveau_context *nctx = to_nouveau_context(ctx);
        __DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context;
        __DRIdrawable *dri_draw = dri_ctx->driDrawablePriv;
        __DRIdrawable *dri_read = dri_ctx->driReadablePriv;
 
-       if ((ctx->DrawBuffer->Name == 0 &&
-            nctx->drawable.d_stamp != *dri_draw->pStamp) ||
-           (dri_draw != dri_read &&
-            ctx->ReadBuffer->Name == 0 &&
-            nctx->drawable.r_stamp != *dri_read->pStamp)) {
-               if (nctx->drawable.dirty)
-                       ctx->Driver.Flush(ctx);
+       if (ctx->DrawBuffer->Name == 0 &&
+           dri_ctx->dri2.draw_stamp != *dri_draw->pStamp)
+               update_framebuffer(dri_ctx, dri_draw,
+                                  &dri_ctx->dri2.draw_stamp);
 
-               /* Ask the X server for new renderbuffers. */
-               nouveau_update_renderbuffers(dri_ctx, dri_draw,
-                                            &nctx->drawable.d_stamp);
-               if (dri_draw != dri_read)
-                       nouveau_update_renderbuffers(dri_ctx, dri_read,
-                                                    &nctx->drawable.r_stamp);
-
-               if (nouveau_next_dirty_state(ctx) >= 0)
-                       FIRE_RING(context_chan(ctx));
-       }
+       if (ctx->ReadBuffer->Name == 0 && dri_draw != dri_read &&
+           dri_ctx->dri2.read_stamp != *dri_read->pStamp)
+               update_framebuffer(dri_ctx, dri_read,
+                                  &dri_ctx->dri2.read_stamp);
 
-       /* Someone's planning to draw something really soon. */
-       nctx->drawable.dirty = GL_TRUE;
+       if (nouveau_next_dirty_state(ctx) >= 0)
+               FIRE_RING(context_chan(ctx));
 }