struct gl_framebuffer *read_fb =
(struct gl_framebuffer*)driReadPriv->driverPrivate;
- driDrawableInitVBlank(driDrawPriv, nmesa->vblank_flags, &nmesa->vblank_seq );
+ driDrawableInitVBlank(driDrawPriv);
nmesa->driDrawable = driDrawPriv;
_mesa_resize_framebuffer(nmesa->glCtx, draw_fb,
{
}
+void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer,
+ int fill, int mask)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ int dimensions;
+
+ if (!buffer) {
+ return;
+ }
+
+ /* FIXME: only support 32 bits atm */
+
+ /* Surface that we will work on */
+ nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
+
+ BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4);
+ OUT_RING(0x0b); /* Y32 color format */
+ OUT_RING((buffer->pitch<<16)|buffer->pitch);
+ OUT_RING(buffer->offset);
+ OUT_RING(buffer->offset);
+
+ /* Now clear a rectangle */
+ dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width);
+
+ nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
+ OUT_RING(3); /* SRCCOPY */
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5);
+ OUT_RING(0); /* top left */
+ OUT_RING(dimensions); /* bottom right */
+ OUT_RING(fill);
+ OUT_RING(0); /* top left */
+ OUT_RING(dimensions); /* bottom right */
+}