vbo: merge use_buffer_objects into vbo_CreateContext to skip the big malloc
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_context.c
index 287f77d96c25f3113308cebbe2c943ef8a9fbb30..a63e0a19ddddd9983ce91aabbdb3114f906c346f 100644 (file)
  *
  */
 
+#include <stdbool.h>
+#include <stdio.h>
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_bufferobj.h"
 #include "nouveau_fbo.h"
+#include "nv_object.xml.h"
 
+#include "main/api_exec.h"
 #include "main/dd.h"
 #include "main/framebuffer.h"
+#include "main/fbobject.h"
 #include "main/light.h"
 #include "main/state.h"
+#include "main/version.h"
+#include "main/vtxfmt.h"
 #include "drivers/common/meta.h"
 #include "drivers/common/driverfuncs.h"
 #include "swrast/swrast.h"
 #include "tnl/tnl.h"
 #include "tnl/t_context.h"
 
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_secondary_color
-
-#include "main/remap_helper.h"
-
-static const struct dri_extension nouveau_extensions[] = {
-       { "GL_ARB_multitexture",        NULL },
-       { "GL_ARB_texture_env_add",     NULL },
-       { "GL_ARB_texture_env_combine", NULL },
-       { "GL_ARB_texture_env_dot3",    NULL },
-       { "GL_ARB_texture_mirrored_repeat", NULL },
-       { "GL_EXT_fog_coord",           GL_EXT_fog_coord_functions },
-       { "GL_EXT_framebuffer_blit",    NULL },
-       { "GL_EXT_framebuffer_object",  GL_EXT_framebuffer_object_functions },
-       { "GL_EXT_secondary_color",     GL_EXT_secondary_color_functions },
-       { "GL_EXT_stencil_wrap",        NULL },
-       { "GL_EXT_texture_lod_bias",    NULL },
-       { "GL_NV_blend_square",         NULL },
-       { "GL_NV_texture_env_combine4", NULL },
-       { "GL_SGIS_generate_mipmap",    NULL },
-       { NULL,                         NULL }
-};
-
-static void
-nouveau_channel_flush_notify(struct nouveau_channel *chan)
-{
-       struct nouveau_context *nctx = chan->user_private;
-       GLcontext *ctx = &nctx->base;
-
-       if (nctx->fallback < SWRAST)
-               nouveau_bo_state_emit(ctx);
-}
-
 GLboolean
 nouveau_context_create(gl_api api,
-                      const __GLcontextModes *visual, __DRIcontext *dri_ctx,
+                      const struct gl_config *visual, __DRIcontext *dri_ctx,
+                      const struct __DriverContextConfig *ctx_config,
+                      unsigned *error,
                       void *share_ctx)
 {
        __DRIscreen *dri_screen = dri_ctx->driScreenPriv;
-       struct nouveau_screen *screen = dri_screen->private;
+       struct nouveau_screen *screen = dri_screen->driverPrivate;
        struct nouveau_context *nctx;
-       GLcontext *ctx;
+       struct gl_context *ctx;
 
-       ctx = screen->driver->context_create(screen, visual, share_ctx);
-       if (!ctx)
+       if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) {
+               *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
+               return false;
+       }
+
+       if (ctx_config->attribute_mask) {
+               *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
+               return false;
+       }
+
+       ctx = screen->driver->context_create(screen, api, visual, share_ctx);
+       if (!ctx) {
+               *error = __DRI_CTX_ERROR_NO_MEMORY;
                return GL_FALSE;
+       }
+
+       driContextSetFlags(ctx, ctx_config->flags);
 
        nctx = to_nouveau_context(ctx);
        nctx->dri_context = dri_ctx;
        dri_ctx->driverPrivate = ctx;
 
+       _mesa_compute_version(ctx);
+       if (ctx->Version < (ctx_config->major_version * 10 +
+                           ctx_config->minor_version)) {
+          nouveau_context_destroy(dri_ctx);
+          *error = __DRI_CTX_ERROR_BAD_VERSION;
+          return GL_FALSE;
+       }
+
+       /* Exec table initialization requires the version to be computed */
+       _mesa_initialize_dispatch_tables(ctx);
+       _mesa_initialize_vbo_vtxfmt(ctx);
+
+       if (nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, 4096,
+                          NULL, &nctx->fence)) {
+               nouveau_context_destroy(dri_ctx);
+               *error = __DRI_CTX_ERROR_NO_MEMORY;
+               return GL_FALSE;
+       }
+
+       *error = __DRI_CTX_ERROR_SUCCESS;
        return GL_TRUE;
 }
 
 GLboolean
-nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
-                    const GLvisual *visual, GLcontext *share_ctx)
+nouveau_context_init(struct gl_context *ctx, gl_api api,
+                    struct nouveau_screen *screen,
+                    const struct gl_config *visual, struct gl_context *share_ctx)
 {
        struct nouveau_context *nctx = to_nouveau_context(ctx);
        struct dd_function_table functions;
@@ -109,50 +119,91 @@ nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
 
        /* Initialize the function pointers. */
        _mesa_init_driver_functions(&functions);
+       _tnl_init_driver_draw_function(&functions);
        nouveau_driver_functions_init(&functions);
        nouveau_bufferobj_functions_init(&functions);
        nouveau_texture_functions_init(&functions);
        nouveau_fbo_functions_init(&functions);
 
        /* Initialize the mesa context. */
-       _mesa_initialize_context(ctx, visual, share_ctx, &functions, NULL);
+       if (!_mesa_initialize_context(ctx, api, visual, share_ctx, &functions))
+               return GL_FALSE;
 
        nouveau_state_init(ctx);
-       nouveau_bo_state_init(ctx);
+       nouveau_scratch_init(ctx);
        _mesa_meta_init(ctx);
        _swrast_CreateContext(ctx);
-       _vbo_CreateContext(ctx);
+       _vbo_CreateContext(ctx, true);
        _tnl_CreateContext(ctx);
        nouveau_span_functions_init(ctx);
        _mesa_allow_light_in_model(ctx, GL_FALSE);
 
        /* Allocate a hardware channel. */
-       ret = nouveau_channel_alloc(context_dev(ctx), 0xbeef0201, 0xbeef0202,
-                                   &nctx->hw.chan);
+       ret = nouveau_object_new(&context_dev(ctx)->object, 0xbeef0000,
+                                NOUVEAU_FIFO_CHANNEL_CLASS,
+                                &(struct nv04_fifo){
+                                       .vram = 0xbeef0201,
+                                       .gart = 0xbeef0202
+                                }, sizeof(struct nv04_fifo), &nctx->hw.chan);
        if (ret) {
                nouveau_error("Error initializing the FIFO.\n");
                return GL_FALSE;
        }
 
-       nctx->hw.chan->flush_notify = nouveau_channel_flush_notify;
-       nctx->hw.chan->user_private = nctx;
+       /* Allocate a client (thread data) */
+       ret = nouveau_client_new(context_dev(ctx), &nctx->hw.client);
+       if (ret) {
+               nouveau_error("Error creating thread data\n");
+               return GL_FALSE;
+       }
+
+       /* Allocate a push buffer */
+       ret = nouveau_pushbuf_new(nctx->hw.client, nctx->hw.chan, 4,
+                                 512 * 1024, true, &nctx->hw.pushbuf);
+       if (ret) {
+               nouveau_error("Error allocating DMA push buffer\n");
+               return GL_FALSE;
+       }
+
+       /* Allocate buffer context */
+       ret = nouveau_bufctx_new(nctx->hw.client, 16, &nctx->hw.bufctx);
+       if (ret) {
+               nouveau_error("Error allocating buffer context\n");
+               return GL_FALSE;
+       }
+
+       nctx->hw.pushbuf->user_priv = nctx->hw.bufctx;
+
+       /* Allocate NULL object */
+       ret = nouveau_object_new(nctx->hw.chan, 0x00000000, NV01_NULL_CLASS,
+                                NULL, 0, &nctx->hw.null);
+       if (ret) {
+               nouveau_error("Error allocating NULL object\n");
+               return GL_FALSE;
+       }
 
        /* Enable any supported extensions. */
-       driInitExtensions(ctx, nouveau_extensions, GL_TRUE);
+       ctx->Extensions.EXT_blend_color = true;
+       ctx->Extensions.EXT_blend_minmax = true;
+       ctx->Extensions.EXT_texture_filter_anisotropic = true;
+       ctx->Extensions.NV_texture_env_combine4 = true;
+       ctx->Const.MaxDrawBuffers = ctx->Const.MaxColorAttachments = 1;
+
+       /* This effectively disables 3D textures */
+       ctx->Const.Max3DTextureLevels = 1;
 
        return GL_TRUE;
 }
 
 void
-nouveau_context_deinit(GLcontext *ctx)
+nouveau_context_deinit(struct gl_context *ctx)
 {
        struct nouveau_context *nctx = to_nouveau_context(ctx);
 
        if (TNL_CONTEXT(ctx))
                _tnl_DestroyContext(ctx);
 
-       if (vbo_context(ctx))
-               _vbo_DestroyContext(ctx);
+       _vbo_DestroyContext(ctx);
 
        if (SWRAST_CONTEXT(ctx))
                _swrast_DestroyContext(ctx);
@@ -160,10 +211,12 @@ nouveau_context_deinit(GLcontext *ctx)
        if (ctx->Meta)
                _mesa_meta_free(ctx);
 
-       if (nctx->hw.chan)
-               nouveau_channel_free(&nctx->hw.chan);
+       nouveau_bufctx_del(&nctx->hw.bufctx);
+       nouveau_pushbuf_del(&nctx->hw.pushbuf);
+       nouveau_client_del(&nctx->hw.client);
+       nouveau_object_del(&nctx->hw.chan);
 
-       nouveau_bo_state_destroy(ctx);
+       nouveau_scratch_destroy(ctx);
        _mesa_free_context_data(ctx);
 }
 
@@ -171,45 +224,49 @@ void
 nouveau_context_destroy(__DRIcontext *dri_ctx)
 {
        struct nouveau_context *nctx = dri_ctx->driverPrivate;
-       GLcontext *ctx = &nctx->base;
+       struct gl_context *ctx = &nctx->base;
 
+       nouveau_bo_ref(NULL, &nctx->fence);
        context_drv(ctx)->context_destroy(ctx);
 }
 
 void
 nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
 {
-       GLcontext *ctx = dri_ctx->driverPrivate;
+       struct gl_context *ctx = dri_ctx->driverPrivate;
+       struct nouveau_context *nctx = to_nouveau_context(ctx);
        __DRIscreen *screen = dri_ctx->driScreenPriv;
        struct gl_framebuffer *fb = draw->driverPrivate;
+       struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
        unsigned int attachments[10];
        __DRIbuffer *buffers = NULL;
        int i = 0, count, ret;
 
-       if (draw->lastStamp == *draw->pStamp)
+       if (draw->lastStamp == draw->dri2.stamp)
                return;
-       draw->lastStamp = *draw->pStamp;
+       draw->lastStamp = draw->dri2.stamp;
 
-       attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+       if (nfb->need_front)
+               attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
        if (fb->Visual.doubleBufferMode)
                attachments[i++] = __DRI_BUFFER_BACK_LEFT;
-       if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer)
+       if (fb->Visual.depthBits > 0 && fb->Visual.stencilBits > 0)
                attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
-       else if (fb->Visual.haveDepthBuffer)
+       else if (fb->Visual.depthBits > 0)
                attachments[i++] = __DRI_BUFFER_DEPTH;
-       else if (fb->Visual.haveStencilBuffer)
+       else if (fb->Visual.stencilBits > 0)
                attachments[i++] = __DRI_BUFFER_STENCIL;
 
-       buffers = (*screen->dri2.loader->getBuffers)(draw, &draw->w, &draw->h,
-                                                    attachments, i, &count,
-                                                    draw->loaderPrivate);
+       buffers = screen->dri2.loader->getBuffers(draw, &draw->w, &draw->h,
+                                                 attachments, i, &count,
+                                                 draw->loaderPrivate);
        if (buffers == NULL)
                return;
 
        for (i = 0; i < count; i++) {
                struct gl_renderbuffer *rb;
                struct nouveau_surface *s;
-               uint32_t old_handle;
+               uint32_t old_name;
                int index;
 
                switch (buffers[i].attachment) {
@@ -239,37 +296,41 @@ nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
                s->pitch = buffers[i].pitch;
                s->cpp = buffers[i].cpp;
 
-               /* Don't bother to reopen the bo if it happens to be
-                * the same. */
-               if (s->bo) {
-                       ret = nouveau_bo_handle_get(s->bo, &old_handle);
-                       assert(!ret);
+               if (index == BUFFER_DEPTH && s->bo) {
+                       ret = nouveau_bo_name_get(s->bo, &old_name);
+                       /*
+                        * Disable fast Z clears in the next frame, the
+                        * depth buffer contents are undefined.
+                        */
+                       if (!ret && old_name != buffers[i].name)
+                               nctx->hierz.clear_seq = 0;
                }
 
-               if (!s->bo || old_handle != buffers[i].name) {
-                       nouveau_bo_ref(NULL, &s->bo);
-                       ret = nouveau_bo_handle_ref(context_dev(ctx),
-                                                   buffers[i].name, &s->bo);
-                       assert(!ret);
-               }
+               nouveau_bo_ref(NULL, &s->bo);
+               ret = nouveau_bo_name_ref(context_dev(ctx),
+                                         buffers[i].name, &s->bo);
+               assert(!ret);
        }
 
-       _mesa_resize_framebuffer(NULL, fb, draw->w, draw->h);
+       _mesa_resize_framebuffer(ctx, fb, draw->w, draw->h);
 }
 
 static void
 update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
                   int *stamp)
 {
-       GLcontext *ctx = dri_ctx->driverPrivate;
+       struct gl_context *ctx = dri_ctx->driverPrivate;
        struct gl_framebuffer *fb = draw->driverPrivate;
 
-       *stamp = *draw->pStamp;
+       *stamp = draw->dri2.stamp;
 
        nouveau_update_renderbuffers(dri_ctx, draw);
        _mesa_resize_framebuffer(ctx, fb, draw->w, draw->h);
 
+       /* Clean up references to the old framebuffer objects. */
        context_dirty(ctx, FRAMEBUFFER);
+       nouveau_bufctx_reset(to_nouveau_context(ctx)->hw.bufctx, BUFCTX_FB);
+       PUSH_KICK(context_push(ctx));
 }
 
 GLboolean
@@ -278,7 +339,7 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
 {
        if (dri_ctx) {
                struct nouveau_context *nctx = dri_ctx->driverPrivate;
-               GLcontext *ctx = &nctx->base;
+               struct gl_context *ctx = &nctx->base;
 
                /* Ask the X server for new renderbuffers. */
                if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer)
@@ -295,8 +356,6 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
                                   dri_read->driverPrivate);
                _mesa_update_state(ctx);
 
-               FIRE_RING(context_chan(ctx));
-
        } else {
                _mesa_make_current(NULL, NULL, NULL);
        }
@@ -307,44 +366,63 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
 GLboolean
 nouveau_context_unbind(__DRIcontext *dri_ctx)
 {
-       /* Unset current context and dispath table */
+       /* Unset current context and dispatch table */
        _mesa_make_current(NULL, NULL, NULL);
 
        return GL_TRUE;
 }
 
 void
-nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode)
+nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode)
 {
        struct nouveau_context *nctx = to_nouveau_context(ctx);
 
        nctx->fallback = MAX2(HWTNL, mode);
 
-       if (mode < SWRAST)
+       if (mode < SWRAST) {
                nouveau_state_emit(ctx);
-       else
-               FIRE_RING(context_chan(ctx));
+#if 0
+               nouveau_bo_state_emit(ctx);
+#endif
+       } else {
+               PUSH_KICK(context_push(ctx));
+       }
+}
+
+static void
+validate_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
+                    int *stamp)
+{
+       struct gl_framebuffer *fb = draw->driverPrivate;
+       struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
+       GLboolean need_front =
+               (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT ||
+                fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT);
+
+       if (nfb->need_front != need_front) {
+               nfb->need_front = need_front;
+               dri2InvalidateDrawable(draw);
+       }
+
+       if (draw->dri2.stamp != *stamp)
+               update_framebuffer(dri_ctx, draw, stamp);
 }
 
 void
-nouveau_validate_framebuffer(GLcontext *ctx)
+nouveau_validate_framebuffer(struct gl_context *ctx)
 {
        __DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context;
        __DRIdrawable *dri_draw = dri_ctx->driDrawablePriv;
        __DRIdrawable *dri_read = dri_ctx->driReadablePriv;
 
-       if (ctx->DrawBuffer->Name == 0 &&
-           dri_ctx->dri2.draw_stamp != *dri_draw->pStamp)
-               update_framebuffer(dri_ctx, dri_draw,
-                                  &dri_ctx->dri2.draw_stamp);
+       if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
+               validate_framebuffer(dri_ctx, dri_draw,
+                                    &dri_ctx->dri2.draw_stamp);
 
-       if (ctx->ReadBuffer->Name == 0 && dri_draw != dri_read &&
-           dri_ctx->dri2.read_stamp != *dri_read->pStamp)
-               update_framebuffer(dri_ctx, dri_read,
-                                  &dri_ctx->dri2.read_stamp);
+       if (_mesa_is_winsys_fbo(ctx->ReadBuffer))
+               validate_framebuffer(dri_ctx, dri_read,
+                                    &dri_ctx->dri2.read_stamp);
 
-       if (nouveau_next_dirty_state(ctx) >= 0) {
-               nouveau_state_emit(ctx);
-               FIRE_RING(context_chan(ctx));
-       }
+       if (ctx->NewState & _NEW_BUFFERS)
+               _mesa_update_state(ctx);
 }