}
GLboolean
-nouveau_context_create(const __GLcontextModes *visual, __DRIcontext *dri_ctx,
+nouveau_context_create(gl_api api,
+ const __GLcontextModes *visual, __DRIcontext *dri_ctx,
void *share_ctx)
{
__DRIscreen *dri_screen = dri_ctx->driScreenPriv;