continue;
s = &to_nouveau_renderbuffer(
- fb->Attachment[i].Renderbuffer->Wrapped)->surface;
+ fb->Attachment[i].Renderbuffer)->surface;
if (buf & BUFFER_BITS_COLOR) {
mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]);
- value = pack_rgba_f(s->format, ctx->Color.ClearColor);
+ value = pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f);
if (mask)
context_drv(ctx)->surface_fill(