case GL_RGB8:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_XRGB8888;
- rb->DataType = GL_UNSIGNED_BYTE;
s->cpp = 4;
break;
case GL_RGBA:
case GL_RGBA8:
rb->_BaseFormat = GL_RGBA;
rb->Format = MESA_FORMAT_ARGB8888;
- rb->DataType = GL_UNSIGNED_BYTE;
s->cpp = 4;
break;
case GL_RGB5:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_RGB565;
- rb->DataType = GL_UNSIGNED_BYTE;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT16:
rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->Format = MESA_FORMAT_Z16;
- rb->DataType = GL_UNSIGNED_SHORT;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH24_STENCIL8_EXT:
rb->_BaseFormat = GL_DEPTH_STENCIL;
rb->Format = MESA_FORMAT_Z24_S8;
- rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
s->cpp = 4;
break;
default: