dispatch_l(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n)
{
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
RENDER_LOCALS(ctx);
EMIT_VBO(L, ctx, start, delta, n);
dispatch_i32(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n)
{
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
RENDER_LOCALS(ctx);
EMIT_VBO(I32, ctx, start, delta, n);
dispatch_i16(struct gl_context *ctx, unsigned int start, int delta,
unsigned int n)
{
- struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
RENDER_LOCALS(ctx);
EMIT_VBO(I32, ctx, start, delta, n & 1);