} \
} while (0)
-/*
- * Select an appropriate dispatch function for the given index buffer.
- */
-static dispatch_t
-get_array_dispatch(struct nouveau_array *a)
+static void
+dispatch_l(struct gl_context *ctx, unsigned int start, int delta,
+ unsigned int n)
{
- if (!a->fields) {
- auto void f(struct gl_context *, unsigned int, int, unsigned int);
-
- void f(struct gl_context *ctx, unsigned int start, int delta,
- unsigned int n) {
- struct nouveau_channel *chan = context_chan(ctx);
- RENDER_LOCALS(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
+ RENDER_LOCALS(ctx);
- EMIT_VBO(L, ctx, start, delta, n);
- };
-
- return f;
-
- } else if (a->type == GL_UNSIGNED_INT) {
- auto void f(struct gl_context *, unsigned int, int, unsigned int);
-
- void f(struct gl_context *ctx, unsigned int start, int delta,
- unsigned int n) {
- struct nouveau_channel *chan = context_chan(ctx);
- RENDER_LOCALS(ctx);
-
- EMIT_VBO(I32, ctx, start, delta, n);
- };
+ EMIT_VBO(L, ctx, start, delta, n);
+}
- return f;
+static void
+dispatch_i32(struct gl_context *ctx, unsigned int start, int delta,
+ unsigned int n)
+{
+ struct nouveau_pushbuf *push = context_push(ctx);
+ RENDER_LOCALS(ctx);
- } else {
- auto void f(struct gl_context *, unsigned int, int, unsigned int);
+ EMIT_VBO(I32, ctx, start, delta, n);
+}
- void f(struct gl_context *ctx, unsigned int start, int delta,
- unsigned int n) {
- struct nouveau_channel *chan = context_chan(ctx);
- RENDER_LOCALS(ctx);
+static void
+dispatch_i16(struct gl_context *ctx, unsigned int start, int delta,
+ unsigned int n)
+{
+ struct nouveau_pushbuf *push = context_push(ctx);
+ RENDER_LOCALS(ctx);
- EMIT_VBO(I32, ctx, start, delta, n & 1);
- EMIT_VBO(I16, ctx, start, delta, n & ~1);
- };
+ EMIT_VBO(I32, ctx, start, delta, n & 1);
+ EMIT_VBO(I16, ctx, start, delta, n & ~1);
+}
- return f;
- }
+/*
+ * Select an appropriate dispatch function for the given index buffer.
+ */
+static dispatch_t
+get_array_dispatch(struct nouveau_array *a)
+{
+ if (!a->fields)
+ return dispatch_l;
+ else if (a->type == GL_UNSIGNED_INT)
+ return dispatch_i32;
+ else
+ return dispatch_i16;
}
/*