static const GLuint __driNConfigOptions = 1;
extern const struct dri_extension common_extensions[];
+extern const struct dri_extension nv10_extensions[];
+extern const struct dri_extension nv20_extensions[];
+extern const struct dri_extension nv30_extensions[];
+extern const struct dri_extension nv40_extensions[];
+extern const struct dri_extension nv50_extensions[];
static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv)
{
return NULL;
}
+ screen->card=nouveau_card_lookup(dri_priv->device_id);
+ if (!screen->card) {
+ __driUtilMessage("%s: Unknown card type 0x%04x:0x%04x\n",
+ __func__, dri_priv->device_id >> 16, dri_priv->device_id & 0xFFFF);
+ FREE(screen);
+ return NULL;
+ }
+
/* parse information in __driConfigOptions */
driParseOptionInfo (&screen->optionCache,__driConfigOptions, __driNConfigOptions);
screen->depthOffset = dri_priv->depth_offset;
screen->depthPitch = dri_priv->depth_pitch;
- screen->card=nouveau_card_lookup(dri_priv->device_id);
screen->driScreen = sPriv;
return screen;
}
GLboolean isPixmap)
{
nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private;
-
- if (isPixmap) {
+ nouveau_renderbuffer_t *nrb;
+ struct gl_framebuffer *fb;
+ const GLboolean swAccum = mesaVis->accumRedBits > 0;
+ const GLboolean swStencil = (mesaVis->stencilBits > 0 &&
+ mesaVis->depthBits != 24);
+ GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5;
+
+ if (isPixmap)
return GL_FALSE; /* not implemented */
- }
- else {
- const GLboolean swDepth = GL_FALSE;
- const GLboolean swAlpha = GL_FALSE;
- const GLboolean swAccum = mesaVis->accumRedBits > 0;
- const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
- struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
-
- /* front color renderbuffer */
- {
- driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
- driScrnPriv->pFB + screen->frontOffset,
- screen->fbFormat,
- screen->frontOffset, screen->frontPitch,
- driDrawPriv);
- nouveauSpanSetFunctions(frontRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
- }
-
- /* back color renderbuffer */
- if (mesaVis->doubleBufferMode) {
- driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
- driScrnPriv->pFB + screen->backOffset,
- screen->fbFormat,
- screen->backOffset, screen->backPitch,
- driDrawPriv);
- nouveauSpanSetFunctions(backRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
- }
- /* depth renderbuffer */
- if (mesaVis->depthBits == 16) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
- driScrnPriv->pFB + screen->depthOffset,
- screen->fbFormat,
- screen->depthOffset, screen->depthPitch,
- driDrawPriv);
- nouveauSpanSetFunctions(depthRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- }
- else if (mesaVis->depthBits == 24) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
- driScrnPriv->pFB + screen->depthOffset,
- screen->fbFormat,
- screen->depthOffset, screen->depthPitch,
- driDrawPriv);
- nouveauSpanSetFunctions(depthRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- }
+ fb = _mesa_create_framebuffer(mesaVis);
+ if (!fb)
+ return GL_FALSE;
- /* stencil renderbuffer */
- if (mesaVis->stencilBits > 0 && !swStencil) {
- driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
- driScrnPriv->pFB + screen->depthOffset,
- screen->fbFormat,
- screen->depthOffset, screen->depthPitch,
- driDrawPriv);
- nouveauSpanSetFunctions(stencilRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
- }
+ /* Front buffer */
+ nrb = nouveau_renderbuffer_new(color_format);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa);
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- swDepth,
- swStencil,
- swAccum,
- swAlpha,
- GL_FALSE /* aux */);
- driDrawPriv->driverPrivate = (void *) fb;
+ if (mesaVis->doubleBufferMode) {
+ nrb = nouveau_renderbuffer_new(color_format);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa);
+ }
- return (driDrawPriv->driverPrivate != NULL);
+ if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa);
+ } else
+ if (mesaVis->depthBits == 24) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
+ } else
+ if (mesaVis->depthBits == 16) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
}
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ swStencil,
+ swAccum,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+
+ driDrawPriv->driverPrivate = (void *) fb;
+ return (driDrawPriv->driverPrivate != NULL);
}
static void
nouveauDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
- _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+ _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
}
static int
}
static const struct __DriverAPIRec nouveauAPI = {
- .InitDriver = nouveauInitDriver,
.DestroyScreen = nouveauDestroyScreen,
.CreateContext = nouveauCreateContext,
.DestroyContext = nouveauDestroyContext,
.UnbindContext = nouveauUnbindContext,
.GetSwapInfo = nouveauGetSwapInfo,
.GetMSC = driGetMSC32,
+ .GetDrawableMSC = driDrawableGetMSC32,
.WaitForMSC = driWaitForMSC32,
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL,
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
- GLenum fb_format;
- GLenum fb_type;
+ int i;
+
+ static const struct {
+ GLenum format;
+ GLenum type;
+ } fb_format_array[] = {
+ { GL_RGB , GL_UNSIGNED_SHORT_5_6_5 },
+ { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV },
+ { GL_BGR , GL_UNSIGNED_INT_8_8_8_8_REV },
+ };
/* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
* support pageflipping at all.
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
- u_int8_t depth_bits_array[3];
- u_int8_t stencil_bits_array[3];
-
- depth_bits_array[0] = 0;
- depth_bits_array[1] = depth_bits;
- depth_bits_array[2] = depth_bits;
+ u_int8_t depth_bits_array[4] = { 0, 16, 24, 24 };
+ u_int8_t stencil_bits_array[4] = { 0, 0, 0, 8 };
- /* Just like with the accumulation buffer, always provide some modes
- * with a stencil buffer. It will be a sw fallback, but some apps won't
- * care about that.
- */
- stencil_bits_array[0] = 0;
- stencil_bits_array[1] = 0;
- stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
-
- depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
+ depth_buffer_factor = 4;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
- num_modes = depth_buffer_factor * back_buffer_factor * 4;
-
- if ( pixel_bits == 16 ) {
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
- } else {
- fb_format = GL_BGRA;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- }
-
- modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
+ num_modes = ((pixel_bits==16) ? 1 : 2) *
+ depth_buffer_factor * back_buffer_factor * 4;
+ modes = (*dri_interface->createContextModes)(num_modes,
+ sizeof(__GLcontextModes));
m = modes;
- if (!driFillInModes(&m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_TRUE_COLOR)) {
+
+ for (i=((pixel_bits==16)?0:1);i<((pixel_bits==16)?1:3);i++) {
+ if (!driFillInModes(&m, fb_format_array[i].format,
+ fb_format_array[i].type,
+ depth_bits_array,
+ stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes,
+ back_buffer_factor,
+ GLX_TRUE_COLOR)) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
- }
- if (!driFillInModes(&m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_DIRECT_COLOR)) {
+ }
+
+ if (!driFillInModes(&m, fb_format_array[i].format,
+ fb_format_array[i].type,
+ depth_bits_array,
+ stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes,
+ back_buffer_factor,
+ GLX_DIRECT_COLOR)) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
- }
-
- /* Mark the visual as slow if there are "fake" stencil bits.
- */
- for ( m = modes ; m != NULL ; m = m->next ) {
- if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
- m->visualRating = GLX_SLOW_CONFIG;
}
}
/**
- * This is the bootstrap function for the driver. libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
- * pbuffers.
+ * This is the driver specific part of the createNewScreen entry point.
*
- * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
- * failure.
+ * \todo maybe fold this into intelInitDriver
+ *
+ * \return the __GLcontextModes supported by this driver
*/
-PUBLIC
-void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
- const __GLcontextModes * modes,
- const __DRIversion * ddx_version,
- const __DRIversion * dri_version,
- const __DRIversion * drm_version,
- const __DRIframebuffer * frame_buffer,
- drmAddress pSAREA, int fd,
- int internal_api_version,
- const __DRIinterfaceMethods * interface,
- __GLcontextModes ** driver_modes)
-
+__GLcontextModes *__driDriverInitScreen(__DRIscreenPrivate *psp)
{
- __DRIscreenPrivate *psp;
static const __DRIversion ddx_expected = { 1, 2, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
- static const __DRIversion drm_expected = { 0, 0, 1 };
+ static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
+ NOUVEAUDRIPtr dri_priv = (NOUVEAUDRIPtr)psp->pDevPriv;
- dri_interface = interface;
+#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10
+#error nouveau_drm.h version doesn't match expected version
+#endif
if (!driCheckDriDdxDrmVersions2("nouveau",
- dri_version, & dri_expected,
- ddx_version, & ddx_expected,
- drm_version, & drm_expected)) {
+ &psp->dri_version, & dri_expected,
+ &psp->ddx_version, & ddx_expected,
+ &psp->drm_version, & drm_expected))
return NULL;
- }
// temporary lock step versioning
- if (drm_expected.patch!=drm_version->patch)
+ if (drm_expected.patch != psp->drm_version.patch) {
+ __driUtilMessage("%s: wrong DRM version, expected %d, got %d\n",
+ __func__,
+ drm_expected.patch, psp->drm_version.patch);
return NULL;
-
- psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
- ddx_version, dri_version, drm_version,
- frame_buffer, pSAREA, fd,
- internal_api_version, &nouveauAPI);
- if ( psp != NULL ) {
- NOUVEAUDRIPtr dri_priv = (NOUVEAUDRIPtr)psp->pDevPriv;
-
- *driver_modes = nouveauFillInModes(dri_priv->bpp,
- (dri_priv->bpp == 16) ? 16 : 24,
- (dri_priv->bpp == 16) ? 0 : 8,
- (dri_priv->back_offset != dri_priv->depth_offset));
-
- /* Calling driInitExtensions here, with a NULL context pointer, does not actually
- * enable the extensions. It just makes sure that all the dispatch offsets for all
- * the extensions that *might* be enables are known. This is needed because the
- * dispatch offsets need to be known when _mesa_context_create is called, but we can't
- * enable the extensions until we have a context pointer.
- *
- * Hello chicken. Hello egg. How are you two today?
- */
- driInitExtensions( NULL, common_extensions, GL_FALSE );
}
- return (void *) psp;
+ psp->DriverAPI = nouveauAPI;
+
+ /* Calling driInitExtensions here, with a NULL context
+ * pointer, does not actually enable the extensions. It just
+ * makes sure that all the dispatch offsets for all the
+ * extensions that *might* be enables are known. This is
+ * needed because the dispatch offsets need to be known when
+ * _mesa_context_create is called, but we can't enable the
+ * extensions until we have a context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions( NULL, common_extensions, GL_FALSE );
+ driInitExtensions( NULL, nv10_extensions, GL_FALSE );
+ driInitExtensions( NULL, nv10_extensions, GL_FALSE );
+ driInitExtensions( NULL, nv30_extensions, GL_FALSE );
+ driInitExtensions( NULL, nv40_extensions, GL_FALSE );
+ driInitExtensions( NULL, nv50_extensions, GL_FALSE );
+
+ if (!nouveauInitDriver(psp))
+ return NULL;
+
+ return nouveauFillInModes(dri_priv->bpp,
+ (dri_priv->bpp == 16) ? 16 : 24,
+ (dri_priv->bpp == 16) ? 0 : 8,
+ 1);
}